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ETA on Advanced Class change?

STAR WARS: The Old Republic > English > General Discussion
ETA on Advanced Class change?

branmakmuffin's Avatar


branmakmuffin
08.09.2013 , 04:18 PM | #3121
Quote: Originally Posted by Ratajack View Post
I agree with you that a SINGLE player's choice of class (AC) has a miniscule chance of affecting another specific player directly, as would a SINGLE person's changing their class. The problem with allowing class changes is you aren't talking about a SINGLE person, you are talking about allowing everyone to change their class. Even though I know some will not choose to change their class, the option will be available for everyone to use.
You do realize that AC change will not allow players to change their characters' class, just their characters' advanced class.

Ratajack's Avatar


Ratajack
08.09.2013 , 04:23 PM | #3122
Quote: Originally Posted by branmakmuffin View Post
You do realize that AC change will not allow players to change their characters' class, just their characters' advanced class.
You do realize that the AC's are different classes in the eyes of the devs. The devs would be the ones who make the rules, define the classes, set the mechanics, etc.

Your opinion does NOT trump that of the devs. As the devs are on record as stating the AC's are different classes, it WOULD be a class change.

You can wish it were otherwise all you want, but as a wise man once wrote, "What is, IS. On this bedrock principle, all else is built."

TridusSWTOR's Avatar


TridusSWTOR
08.09.2013 , 04:53 PM | #3123
Quote: Originally Posted by Ratajack View Post
You do realize that the AC's are different classes in the eyes of the devs. The devs would be the ones who make the rules, define the classes, set the mechanics, etc.

Your opinion does NOT trump that of the devs. As the devs are on record as stating the AC's are different classes, it WOULD be a class change.

You can wish it were otherwise all you want, but as a wise man once wrote, "What is, IS. On this bedrock principle, all else is built."
Not sure how many times this poster has to be told that MMO's are an ever changing, always adapting type of genre.

Either way- How does that level 45 that changes his AC, that you never met or grouped with, affect you? Please explain in great detail.

Ratajack's Avatar


Ratajack
08.09.2013 , 05:17 PM | #3124
Quote: Originally Posted by TridusSWTOR View Post
Not sure how many times this poster has to be told that MMO's are an ever changing, always adapting type of genre.
Not sure how many times this poster has to be told that MMO's may be an changing, always adapting type of genre, but the devs have NOT in any way contradicted their statements that the AC's are DIFFERENT classes, and so they are STILL different classes according to the ruling body, the devs. Can this change at some time in the future? Yes, but it HASN'T changed yet, just as the devs have chosen NOT to allow class changes at this time.

Quote: Originally Posted by TridusSWTOR View Post
Either way- How does that level 45 that changes his AC, that you never met or grouped with, affect you? Please explain in great detail.
I will admit that a SINGLE player's choice of class (AC) has a miniscule chance of affecting another specific player directly, as would a SINGLE person's changing their class. The problem with allowing class changes is you aren't talking about a SINGLE person, you are talking about allowing everyone to change their class. Even though I know some will not choose to change their class, the option will be available for everyone to use. The likelihood of a player being directly or indirectly affected by another player who changes class increases exponentially with the number of people changing class.

If half the game's population changes their class, that means that half the people a player meets will likely be playing a class they did not level and may not know how to play. Imagine if one or two, possibly even all three, of the other three people you get in your LFG had recently changed their class and had all new skills they had no idea how to use and were used to using skills they no longer had.

You seem to forget that a player changing specs has a basic knowledge of the class and the majority of the class skills. A commando will likely be familiar with the commando's healing spells, with the exception of talent tree specific skills. That same commando will likely have no idea about the vanguard's taunts, or mitigation skills.


Allowing class changes up to about level 15 would give most players a chance to determine if the basic play style and combat style of a given class suits them, or if they might like to try the other class. I would be more accepting of allowing class changes prior to up to level 15 than I would allowing class changes at max level. This idea, I fear, will not meet with approval from many of those desiring class changes since it will eliminate the possibility of leveling easy mode (as a marauder smash monkey, for example) and changing to the desired class (juggernaut, for tanking) at end game. It will also eliminate the possibility of changing class if a player's current class gets nerfed.

Amyas's Avatar


Amyas
08.09.2013 , 09:31 PM | #3125
the whole AC system sucks just give each class 6 specs =P
Space should be more than a mini game! Star Wars not ground wars!

Spatology's Avatar


Spatology
08.09.2013 , 10:17 PM | #3126
I see the same 3 people throwing up walls of denial each time they run out of arguements.

"dont tell me how to play"

"ac's arent like classes or anything"

"but it would be good for the game"

Ok. Yes they are. Negatory.

Like, ban me and about 6 people from this thread and it would die and 404 in 30 mins.

branmakmuffin's Avatar


branmakmuffin
08.09.2013 , 10:19 PM | #3127
Quote: Originally Posted by Ratajack View Post
You do realize that the AC's are different classes in the eyes of the devs. The devs would be the ones who make the rules, define the classes, set the mechanics, etc
You do realize "the devs" can make any changes to the game they choose.

And thus we start the cycle again.

TUXs's Avatar


TUXs
08.09.2013 , 11:44 PM | #3128
Quote: Originally Posted by Ratajack View Post
This is the problem TUXs and others want to declare a non-issue because we have some players now who change specs. They seem to forget that a player changing specs has a basic knowledge of the class and the majority of the class skills. A commando will likely be familiar with the commando's healing spells, with the exception of talent tree specific skills. That same commando will likely have no idea about the vanguard's taunts, or mitigation skills.
Not only is there a shared tree, there is also a common class with class specific skills that remain static AC to AC. You act like the player would be clueless as to what to do...reading a few tooltips is all it would take most players to figure it out.

I understand you're concerned about the lowest skilled player being confused...I'm sure they appreciate your concern, but I also know that the majority of players who would make use of an AC change, would be just fine. Again, this isn't nearly as difficult as you make it sound.
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Ratajack's Avatar


Ratajack
08.10.2013 , 04:20 AM | #3129
Quote: Originally Posted by TUXs View Post
Not only is there a shared tree, there is also a common class with class specific skills that remain static AC to AC. You act like the player would be clueless as to what to do...reading a few tooltips is all it would take most players to figure it out.

I understand you're concerned about the lowest skilled player being confused...I'm sure they appreciate your concern, but I also know that the majority of players who would make use of an AC change, would be just fine. Again, this isn't nearly as difficult as you make it sound.
You have your opinion. I have mine. Thankfully, the devs haves set the rules and the mechanics in place to render our opinions meaningless, as we CANNOT change our class, since our choice of class (AC) is PERMANENT.

Yes, the devs CAN change the rules and mechanics anytime they choose. They have NOT chosen to do so since before launch.

Ratajack's Avatar


Ratajack
08.10.2013 , 04:23 AM | #3130
Quote: Originally Posted by branmakmuffin View Post
You do realize "the devs" can make any changes to the game they choose.

And thus we start the cycle again.

Not sure how many times this poster has to be told that MMO's may be an changing, always adapting type of genre, but the devs have NOT in any way contradicted their statements that the AC's are DIFFERENT classes, and so they are STILL different classes according to the ruling body, the devs. Can this change at some time in the future? Yes, but it HASN'T changed yet, just as the devs have chosen NOT to allow class changes at this time.