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Buy Game Time for CC + Buy/Sell CC on GTN = WIN

STAR WARS: The Old Republic > English > General Discussion
Buy Game Time for CC + Buy/Sell CC on GTN = WIN

Callaron's Avatar


Callaron
08.07.2013 , 04:55 PM | #71
Quote: Originally Posted by DOHboy View Post
Because the basic premiss that has been discussed is that people what to be able to subsidize their play time with the money of others. Those who benefit from the free play time are for it. Those who subsidize the time are against it.

Please give us free play time, I dont have the money to pay a subscription but I have plenty of time to play. let the other guy pay extra since he has more money but less time to play.
In other words, the inability to get past their "Me, me, me!" attitudes.
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Andryah's Avatar


Andryah
08.07.2013 , 05:01 PM | #72
Quote: Originally Posted by Callaron View Post
In other words, the inability to get past their "Me, me, me!" attitudes.
Exactly.
When you find yourself surrounded by hostile Clowns... always go for the "Juggler" first.

Vandicus's Avatar


Vandicus
08.07.2013 , 05:43 PM | #73
The first idea should be obviously beneficial to Bioware, as it opens up collections, legacy perks, and global unlocks(as well as any future potential cartel coin involved systems) to more customers.

The second idea has potential for either loss or gain. Worst case scenario(assuming maximum CC gain) players would gain 1 free month every 4 months(700cc/month) and assuming they all spent it on the free month would result in a 20% loss of subscription revenue. At our current player level that's about ~100k players. If however(at the proposed price) ~60k f2pers were to use this method to "subscribe" the revenue would be replaced.

Now we've got plenty of preferred and f2pers, and I think that the amount of people alone who would become pseudo-subscribers would outweigh the loss(I don't believe 100% of the population will conserve their CC for such a purpose, I believe it'd be a very small proportion). Additionally the system encourages lapsed players to return our maintain a "credit-based" subscription, while also potentially improving TOR's reputation among f2p games(TOR is frequently criticized on its particular method of f2p) as being able to really be played as a full f2p game.

So the downside of the second suggestion is a potentially significant loss from players conserving coins for a free month(though I believe this would be a lot less significant than the worst case scenario), while the upside is possible $20/month revenue from some f2pers, and higher retention and churn. I think they'd benefit from this change.
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Heezdedjim's Avatar


Heezdedjim
08.07.2013 , 05:56 PM | #74
Quote: Originally Posted by DOHboy View Post
Those who subsidize the time are against it.
The "free" play time costs a lot of time and effort to get; on the order 40-80 hours of /played time per month in most systems for the average player. It's not free, but people with a lot of time and not a lot of money can afford it, and that's why they like it. The "subsidy" that big spenders pay also is not a gift. It's a direct means of turning real life dollars into in-game currency. Zero credit grind = more fun when you spend only a few hours a week playing the game. The exchange is driven by steady demand from both sides, which is why it works so well in games that do it.

In EvE, as the prime example, it costs 500-600 million ISK (credits) to buy a PLEX. That's a lot of in-game currency for most players, but a lot of people have gotten very good at grinding it out at a rate that lets them sub not just one, but multiple accounts. At the same time, the only reason PLEX is affordable at all is because CCP sells a crap ton of them to players who never grind and just sell three or four PLEX (at around $20 each cash value), every time they need a few more billion ISK. It only works because it appeals to both sides of the equation. And it works very well.

DOHboy's Avatar


DOHboy
08.07.2013 , 10:56 PM | #75
Quote: Originally Posted by Heezdedjim View Post
The "free" play time costs a lot of time and effort to get; on the order 40-80 hours of /played time per month in most systems for the average player. It's not free, but people with a lot of time and not a lot of money can afford it, and that's why they like it. The "subsidy" that big spenders pay also is not a gift. It's a direct means of turning real life dollars into in-game currency. Zero credit grind = more fun when you spend only a few hours a week playing the game. The exchange is driven by steady demand from both sides, which is why it works so well in games that do it.

In EvE, as the prime example, it costs 500-600 million ISK (credits) to buy a PLEX. That's a lot of in-game currency for most players, but a lot of people have gotten very good at grinding it out at a rate that lets them sub not just one, but multiple accounts. At the same time, the only reason PLEX is affordable at all is because CCP sells a crap ton of them to players who never grind and just sell three or four PLEX (at around $20 each cash value), every time they need a few more billion ISK. It only works because it appeals to both sides of the equation. And it works very well.
its not a gift..its social welfare. Those who do not have money (i.e CC) WANT it. Those who have money, essentially give it away (i.e "sell" on gtn for funny money). Guess what there is already in game that allows to do that, since mos tthings on the CM end up on GTN for ingame credits anyway. The difference here is that person who buys off GTN is turning funny money, into fake objects (toys, pets, unlocks etc). where as what is requested is in turn taking funny money and turning it into actual currency (CC) and getting free subscriptions.

I want to be able to buy items off the GTN, and turn in for CC and then take the CC coins and refund the purchase back to a credit card. At that point money in = money out and game fails. The have-nots, take from the have's and think the have's are getting some sort of benefit (faux money).

Heezdedjim's Avatar


Heezdedjim
08.08.2013 , 03:23 AM | #76
Quote: Originally Posted by DOHboy View Post
its not a gift..its social welfare. Those who do not have money (i.e CC) WANT it. Those who have money, essentially give it away (i.e "sell" on gtn for funny money).
None of the words in that sentence mean what you think they mean.

Nemmar's Avatar


Nemmar
08.08.2013 , 04:08 AM | #77
This is obviously a bad idea. It gives a temporary boost of revenue but lower on the long term.

The OP obviously just wants to play completely for free without any hassles. This wouldnt be good for the game's future.

GreggorZane's Avatar


GreggorZane
08.08.2013 , 06:57 AM | #78
Rather using credits to by CC, i would be better to use comms planetary classic basic elite and ulimate coms to buy CC.

Also these CC would be bound to the player not able to sell them on the GTN

Callaron's Avatar


Callaron
08.08.2013 , 07:19 AM | #79
Quote: Originally Posted by GreggorZane View Post
Rather using credits to by CC, i would be better to use comms planetary classic basic elite and ulimate coms to buy CC.

Also these CC would be bound to the player not able to sell them on the GTN
/facepalm
Thanks for showing us you listen to our feedback, Bioware!
Join the Galactic Referral Army today and see the galaxy! (with a free character transfer and some other shiny Cartel Market unlocks!)
Suggestion for letting us add certain story characters to our Strongholds.

bannsider's Avatar


bannsider
08.08.2013 , 07:23 AM | #80
this works in eve and everquest, haven't any issue with it being in tor or any mmo, if people want to spend huge amounts of time grinding millions of credits to get a subscription then fair play to them as long as someone is paying for it