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Snipers - Top 3 Questions

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paowee's Avatar


paowee
08.02.2013 , 09:08 AM | #1
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Dear BW Combat Team,

Here are our top 3 questions:

PVP: With 4v4 arenas on the horizon, one concern about the value of the sniper class is its lack of any significant offensive cooldown(s) compared to some of the other ACs. Snipers are capable of some of the highest and most consistent DPS in the game, but are also quite predictable because of cast abilities requiring static line of sight and lack of any dynamic burst that comes along with a valuable offensive cooldown. While useful in their own right, Target Acquired and Laze Target don't have the same on-demand impact that one comes to expect from an offensive cooldown. Are there any plans to address either one of these abilities, considering their slightly underwhelming impact in PvP?

PVE: A specific 5/18/23 hybrid spec appears to be quite popular at current due to higher dps. In your play tests, do you have any numbers that support this theory in comparison to numbers for full lethality snipers? Is Lethality in a good place right now in relation to the Hybrid and what, if any concerns, do you have about balance?

OTHER: Engineering snipers currently use a strategy of rolling Scatter Bombs to target a large or predictable boss. However, this strategy becomes unworkable when encountering less predictable opponents like Kephess the Undying or multi-target fights like Cartel Warlords and Dread Master Styrak. Engineers tend to fall behind Marksman and Lethality snipers in situations when they are unable to set up Scatter Bombs. In addition to Scatter Bombs, Plasma Probe's effectiveness suffers in high movement or quick target swapping fights. This is due to the issue that Plasma Probe has no way of continuing damage to targets who have already left its radius. What are your views on this perception of the Engineering sniper? How would you assess the Engineering sniper’s PvE performance – both strengths and weaknesses – in relation to Marksman and Lethality, and what might be done to address those weaknesses?

Looking forward to your answers. Thanks a lot and have a great weekend!

Sincerely,
Snipers

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paowee's Avatar


paowee
08.02.2013 , 12:32 PM | #2
Updated.
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EricMusco's Avatar


EricMusco
08.02.2013 , 03:41 PM | #3 This is the last staff post in this thread.  
This looks really great! Excellent framing of the questions for your top 3. I will pass this on to the Combat team right now and you guys should hopefully see something next week. I will post the answers back in this thread! Have a great weekend.

-eric
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Fluffyburrito's Avatar


Fluffyburrito
08.03.2013 , 08:45 AM | #4
Is there really a question worrying about sniper viability in PvP? Seriously? They're already the god class of all PvP and you're worried about laze target?

CJNJ's Avatar


CJNJ
08.03.2013 , 10:17 AM | #5
Quote: Originally Posted by Fluffyburrito View Post
Is there really a question worrying about sniper viability in PvP? Seriously? They're already the god class of all PvP and you're worried about laze target?
1. There was a requirement for 1 pvp question

2. The question chosen is ment for them to evaluate our offensive CDs and if they need to be reworked, which is kinda nice for pve too if I am thinking correctly
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paowee's Avatar


paowee
08.03.2013 , 10:39 AM | #6
Quote: Originally Posted by Fluffyburrito View Post
Is there really a question worrying about sniper viability in PvP? Seriously? They're already the god class of all PvP and you're worried about laze target?
Your question is fallacious. PvP is warzones in the current game. The question is asking about Arenas something that is not in the game yet. It was chosen because it got votes from the PVErs as well Back to PvP, these offensive cooldowns can hardly change the outcome of a skirmish as opposed to some cooldowns other classes have. They're nice sustained DPS offensive cooldowns (for PvE), but have no real "tangible" use in PvP.
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Rassuro's Avatar


Rassuro
08.03.2013 , 11:58 PM | #7
Quote: Originally Posted by paowee View Post
these offensive cooldowns can hardly change the outcome of a skirmish as opposed to some cooldowns other classes have.
...such as?

Other than the Marauder's Bloodthirst (15% increased damage and healing for our group for 15 seconds, on a 5 minute cooldown), what "big offensive cooldowns" does the game have which you feel like the Sniper should also get?
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GalnarDegana's Avatar


GalnarDegana
08.04.2013 , 12:22 AM | #8
Quote: Originally Posted by Rassuro View Post
...such as?

Other than the Marauder's Bloodthirst (15% increased damage and healing for our group for 15 seconds, on a 5 minute cooldown), what "big offensive cooldowns" does the game have which you feel like the Sniper should also get?
Something similar wouldn't be bad. 15 seconds is a long time in Arena battles. That is enough to blow apart one member of a group. As a "pure" dps class like the Mara, Snipers should get something that really distinguishes them as a viable option for Arenas.

Honestly, it has been mentioned several times that we all agree that Snipers/Gunslingers are in a good place right now for PvP. Still, we don't want to waste this opportunity, so we carefully chose the questions that would get the discussion going on future changes.

paowee's Avatar


paowee
08.04.2013 , 12:48 AM | #9
Quote: Originally Posted by Rassuro View Post
...such as?

Other than the Marauder's Bloodthirst (15% increased damage and healing for our group for 15 seconds, on a 5 minute cooldown), what "big offensive cooldowns" does the game have which you feel like the Sniper should also get?
Snipers have 2 offensive cooldowns:

Target Acquired (10 seconds) ~2min or 1min 45s can't remember. Increases armor penetration for 10 seconds. The second one is Laze Target (1 min cd), makes your next Snipe a critical hit (4000 or 4500).

As for your question what "big offensive cooldown", that's not for me to answer but BW, hence the PVP question above.

I think people are putting offensive and defensive cooldowns side by side and see it as one: namely on the category of "cooldown abilities." (Theorycrafting only) If we establish defensive and offensive cooldowns as one, then many snipers would agree that (in PvP), the class does not really have any strong "cooldown" abilities that they can use as an "oh sh~" button. Cooldown abilities such as Saber Reflect, Endure Pain, Cloak of Pain, Undying Rage, Force Camo, Sorc god bubble, Vanish (sin/op), Shroud come to mind.

Hmm actually... we do have Evasion and Hunker Down. Evasion can save your life. Hunker down is good cc immunity but you have to stay stationary. When i see a sniper use hunker down, i just swap target or LoS him to force him to move. lol.
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AngelFluttershy's Avatar


AngelFluttershy
08.04.2013 , 01:19 AM | #10
Quote: Originally Posted by paowee View Post
Hmm actually... we do have Evasion and Hunker Down. Evasion can save your life. Hunker down is good cc immunity but you have to stay stationary. When i see a sniper use hunker down, i just swap target or LoS him to force him to move. lol.
Even then, I still find Snipers to have some of the weaker cooldowns in comparison to most classes. Defense Probe is nothing to write home about and is on a 45 second cooldown unless you're Lethality or spec'd into Engineering to get the instant second probe from EMP Discharge (60 sec CD when spec'd into). Evasion only works on ranged and melee attacks making it worthless against some classes/specs (e.g. Sorc, Rage Warrior) as an upfront defense. Evasion's cleanse is more worthwhile than it's ranged/melee dodging ability in the majority of circumstances. Hunker Down is decent but only good as a defensive ability if spec'd into Marksman for the AOE reduction and extra duration.

As for offensive, Target Acquired is in an okay spot, but Laze Target is rubbish. I'm not complaining about our cooldowns as situationally they can be amazing, but they don't have as many general applications or game-changing potential as other classes' cooldowns. I'm in no position to sit here and claim Snipers require some new Bloodthirst because despite the lack of very effective all-purpose cooldowns, we're in a really good place overall at this moment. As what was stated before, we're just hoping to open dialogue about the possibility of altering cooldowns in the future, and not just asking for our own Sniper invincibility bubble.

This game and its other classes have much bigger issues than the Snipers getting new toys to place with.