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ETA on Advanced Class change?

STAR WARS: The Old Republic > English > General Discussion
ETA on Advanced Class change?

branmakmuffin's Avatar


branmakmuffin
08.03.2013 , 05:19 PM | #2921
Quote: Originally Posted by Ratajack View Post
Will selling BIS gear and instant level 55's "make money"? I'm betting that selling either one would "make money". That does not mean it's a good idea to sell them, even if this is "just a game".
Will selling BiS gear in the CM make money overall, or will if drive too many people away to make up for the added sales? Same reasoning applies to AC change.

If it makes money overall, then it's good for the game. Period. The game does not exist to please you or me or any other player. It exists to make money.

MahneWarrior's Avatar


MahneWarrior
08.03.2013 , 05:22 PM | #2922
Quote: Originally Posted by Ratajack View Post
Will selling BIS gear and instant level 55's "make money"? I'm betting that selling either one would "make money". That does not mean it's a good idea to sell them, even if this is "just a game".
Thing is, deep down we all know it will come to this. SWTOR simply came out too late. I mean even Destiny and EQ Next are half the games they claim to be, honestly as an MMO player short from light sabers and star wars what will be the point?

Personally I am not a fan of either of those games, but I do see how if they can deliver on half of their promises many players looking for something fresh and new will jump ship. Remember, sadly the investors have control over the game. I mean look at the release, despite the countless posts during both closed and open beta begging Bioware to delay the game, that it was not ready. Sadly the investors wanted a return on their investment.

Once they speak, EAware will be forced to jump. I do think maybe not in the near future, but sometimes before the year is out, they will either add AC change, or an option to hit max level via the CM.

branmakmuffin's Avatar


branmakmuffin
08.03.2013 , 05:34 PM | #2923
Quote: Originally Posted by MahneWarrior View Post
Once they speak, EAware will be forced to jump. I do think maybe not in the near future, but sometimes before the year is out, they will either add AC change, or an option to hit max level via the CM.
And if either or both happens, so what? No one's gonna make someone who doesn't want to do one or both do either.

I'll say it again: it's just a game. If someone stops liking it, they will move on to another game.

ekwalizer's Avatar


ekwalizer
08.03.2013 , 06:44 PM | #2924
Quote: Originally Posted by branmakmuffin View Post
Since you can predict the future so infallibly, why aren't you out there solving crimes and making millions at the race track?
The same could easily be said for the "it will be good for the game" crowd.

LordArtemis's Avatar


LordArtemis
08.03.2013 , 06:46 PM | #2925
Quote: Originally Posted by TUXs View Post
Give me ONE.

Seriously, we have 282 pages. If you know that there's a good reason, give it to me.
I'll give one sensible one, at least sensible IMO. The reaction to allowing it would probably be pretty negative overall with the remaining hardcore/traditional players overall.

It's just a guess, no more than that, but I think it's a sensible one. This is a pretty sensitive item.

Note that that does not mean I think it should not be offered....I would naturally prefer it not be offered, but if the majority wants it I can't stand in the way of that.

But I think most reasonable people have to concede this will likely not be a very popular change with the hardcore community.

Note...I realize that the hardcore/traditional player community is shrinking every day. So at some point the impact of that playerbase will likely be negligible.

Ratajack's Avatar


Ratajack
08.03.2013 , 07:09 PM | #2926
Quote: Originally Posted by LordArtemis View Post
I'll give one sensible one, at least sensible IMO. The reaction to allowing it would probably be pretty negative overall with the remaining hardcore/traditional players overall.

It's just a guess, no more than that, but I think it's a sensible one. This is a pretty sensitive item.

Note that that does not mean I think it should not be offered....I would naturally prefer it not be offered, but if the majority wants it I can't stand in the way of that.

But I think most reasonable people have to concede this will likely not be a very popular change with the hardcore community.

Note...I realize that the hardcore/traditional player community is shrinking every day. So at some point the impact of that playerbase will likely be negligible.
I do not think that time has yet arrived.

LordArtemis's Avatar


LordArtemis
08.03.2013 , 11:45 PM | #2927
Quote: Originally Posted by Ratajack View Post
I do not think that time has yet arrived.
No, certainly not.

Lyshar's Avatar


Lyshar
08.04.2013 , 12:34 AM | #2928
People are reluctant to defend their wanting to allow change against the concerns brought up. Made a lengthy post, result was people going on arguing whether or not Advanced Classes are Classes or not.

People are already having trouble learning the advanced class they are playing, or at least the role they are supposed to have and communication in general (this discussion isn't helping overall expectations in that area either). It can only get worse if advanced class changes are going to be a mindless reality.

There have to be conditions if it comes to this!

For example a sorcerer and assassin aren't just slightly different classes, they are a completely different play style! As you level up one becomes more skilled in force abilities and have their range increased a lot, where the other becomes better at melee abilities or at least shorter ranged ones.

When a sorcerer goes assassin they will first find their range reduced by a lot, they will also only have their shared skills left, unless you want them to also be given the skills they haven't practiced yet for free. That is part of the leveling process, get new skills along the way so you can use each to help master them.

Skills aren't just shared for a part, the shared skills can work differently for the advanced class (whirlwind lasting eight seconds or a minute, and of course the before mentioned range).

Another example is a guardian going sentinel, not only do you have another new set of skills, you go from heavy armor to medium, as well as from using a focus/shield to using 2 lightsabers, which the earlier example also has to deal with just not with two lightsabers but with a single/double one.

There are complications to dealing with advanced class changes, discuss those rather than discussing whether or not they are classes.

So if you take the people arguing semantics and compare them to my few simple examples... one has to conclude I win the discussion by myself.

However, I am not saying it should not be a possibility (though I think that is best to not allow it), but if it is possible there should be conditions.

To make sure people know what they are getting into put some requirements on it. For example to change a guardian to a sentinel one should have leveled a sentinel or marauder to level 50 or 55 already so that you know how they play. And to avoid whining or at least be able to tell people they were warned put in a warning pop-up message they have to accept before they can change their class, something like "Your gear will probably become useless and you will have to learn the skills for the new advanced class. DO YOU ACCEPT THIS?".

Soluss's Avatar


Soluss
08.04.2013 , 08:28 AM | #2929
Quote: Originally Posted by branmakmuffin View Post
And if either or both happens, so what? No one's gonna make someone who doesn't want to do one or both do either.

I'll say it again: it's just a game. If someone stops liking it, they will move on to another game.
You keep saying, so what its just a game and people will move on if they don't like it. The more changes they make, that people don't like, the more that will move on. At some point they need to weigh in whether or not a change will make a bunch of people leave. You may not care if the game goes maintenance mode or eventually gets shut down but other people do care. You know this because you know that the game cannot continue without money. Its been stated over and over, by you, that its all about money.

Some changes are simply just bad for the game. Whether AC change is or is not bad for the game, no one truly knows for sure. I believe it would be. You believe it wont be. "Who cares" is the wrong answer.
James Ohlen: " For 2012 we really want players to feel like they're getting their money's worth. You're going to see so many changes and additions to the Star Wars Universe. It's going to be impressive. We have our Update 1.2 coming in the next week and then after that it's going to continue to roll out month after month. It's exciting."

Grayseven's Avatar


Grayseven
08.04.2013 , 08:41 AM | #2930
Quote: Originally Posted by Lyshar View Post
People are reluctant to defend their wanting to allow change against the concerns brought up. Made a lengthy post, result was people going on arguing whether or not Advanced Classes are Classes or not.

People are already having trouble learning the advanced class they are playing, or at least the role they are supposed to have and communication in general (this discussion isn't helping overall expectations in that area either). It can only get worse if advanced class changes are going to be a mindless reality.

There have to be conditions if it comes to this!

For example a sorcerer and assassin aren't just slightly different classes, they are a completely different play style! As you level up one becomes more skilled in force abilities and have their range increased a lot, where the other becomes better at melee abilities or at least shorter ranged ones.

When a sorcerer goes assassin they will first find their range reduced by a lot, they will also only have their shared skills left, unless you want them to also be given the skills they haven't practiced yet for free. That is part of the leveling process, get new skills along the way so you can use each to help master them.

Skills aren't just shared for a part, the shared skills can work differently for the advanced class (whirlwind lasting eight seconds or a minute, and of course the before mentioned range).

Another example is a guardian going sentinel, not only do you have another new set of skills, you go from heavy armor to medium, as well as from using a focus/shield to using 2 lightsabers, which the earlier example also has to deal with just not with two lightsabers but with a single/double one.

There are complications to dealing with advanced class changes, discuss those rather than discussing whether or not they are classes.

So if you take the people arguing semantics and compare them to my few simple examples... one has to conclude I win the discussion by myself.

However, I am not saying it should not be a possibility (though I think that is best to not allow it), but if it is possible there should be conditions.

To make sure people know what they are getting into put some requirements on it. For example to change a guardian to a sentinel one should have leveled a sentinel or marauder to level 50 or 55 already so that you know how they play. And to avoid whining or at least be able to tell people they were warned put in a warning pop-up message they have to accept before they can change their class, something like "Your gear will probably become useless and you will have to learn the skills for the new advanced class. DO YOU ACCEPT THIS?".
Someone who is already bad at playing is going to be just as bad playing a new AC. Someone who is good at playing an AC is going to be good at playing a new AC.

This is a false argument that keeps getting batted around this thread. It doesn't work simply because it assumes that anyone changing AC is going to be bad at the new AC, when the only assumption that can be made is that a bad player is going to be bad and a good player good.

Most of us playing easily bounce between alts of different classes as well as different spec's within the AC's, so changing from Shadow to Sage will not make anyone already good at playing one AC bad at another regardless of minor changes like fight range or less pew-pew and more glow bat.

Gear is another thing that gets brought up. While there may be some minor differences in gearing, the truth is that making the changes needed to bring your numbers up to a new AC are simply a matter of running in a few groups. Honestly, I already run with two sets of gear on my Commando because as a Combat Medic I don't need Accuracy but as a Gunnery DPS I do. It wasn't hard to build two good sets for two separate specs, it won't be hard to tweak those sets for a new AC.

I find it funny that people try to make all of this sound like a herculean task when in fact it will be brutally easy for anyone with any experience in the game.
"50 Grades of Shae", a heart-warming novel about a Mandalorian that delivers beat-downs and assigns grades to her victims.