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Premades are ruining non-ranked warzones

STAR WARS: The Old Republic > English > PvP
Premades are ruining non-ranked warzones

P-Chan's Avatar


P-Chan
07.30.2013 , 02:34 PM | #5701
Quote: Originally Posted by Carter_Mathis View Post
I'm iffy about implementation of a matchmaking system just because of possible adverse effects that it could have on low pvp pop servers. Ex. Jedi Covenant is a very high pop server, but no longer has many notable players online until peak time. If a numeric matchmaking system were to be implemented, I'd be afraid that I'd be sitting in queue for half an hour waiting for 16 of the 30 good players on the server who could achieve a decent rating to log in.

I may actually start underperforming on 1 of my toons just to get reliable pops
The way matchmaking works is this...

Say you are rated 100 out of a possible 200... At first it looks for other rank 100 players... if after x amount of time (say 30 seconds) that isn't possible, then it moves to include 90-110 ranked people, then after another minute, moves to 80-120 and so on and so forth.... So even on low PvP pop servers, the games would be there... if there is a split queue, your games would basically be gone...

Carter_Mathis's Avatar


Carter_Mathis
07.30.2013 , 02:44 PM | #5702
Oh yeah, split queues would be a wreck. I'm just not thrilled about having to wait just because people suck.

Especially since a lot of games end like this.
Vasyel- Prime Defense- Scoundrel, Sage, Commando, Gunslinger, Guardian, Vanguard, Sentinel, Marauder

TridusSWTOR's Avatar


TridusSWTOR
07.30.2013 , 04:52 PM | #5703
Quote: Originally Posted by Carter_Mathis View Post
I'm iffy about implementation of a matchmaking system just because of possible adverse effects that it could have on low pvp pop servers. Ex. Jedi Covenant is a very high pop server, but no longer has many notable players online until peak time. If a numeric matchmaking system were to be implemented, I'd be afraid that I'd be sitting in queue for half an hour waiting for 16 of the 30 good players on the server who could achieve a decent rating to log in.

I may actually start underperforming on 1 of my toons just to get reliable pops
Very good concerns. Which is why Doom already addressed that exact issue with his group rating buff solution.

Basically, skill plays a factor. So throwing some low teir player into a match with a bunch of mid or high tier players, isn't fair for both sides. So you give them a boost(think bolster). That should even out things in the match and make things go smooth.

That way you can avoid going on your alt and making sure you are in a different bracket all the time. Instead you can play the class you enjoy and still get matches. It's a win-win scenario. I'm honestly surprised more people that are pro-matchmaking aren't shouting this idea to the root. It pretty much fixes everything about balance issues in our current PVP game.

Edit- Probably better if Doom explained it. But what I said, it kind of the basic idea of a solid solution.

Comfterbilly's Avatar


Comfterbilly
07.30.2013 , 07:35 PM | #5704
Quote: Originally Posted by cycao View Post
I think enough evidence points to there being advantages for being grouped and using VOIP.
^ QFT .

Quote: Originally Posted by cycao
It's not hard to call out anything in a warzone like incomings, or target star or hilt. Its not terribly hard to see someone beating on a healer that if you help out it increases the chance of bringing that target down. Also if you PvP often enough you will start to notice who the heavy hitters are for both healing and dealing damage so its never a bad idea to use ''acquire targets target" to help with focus fire and help peel for healers so they can do their jobs.
For the sake of clarity I'd like to limit my response to your first suggestion. Consider: versus a group with an established order employing a target-caller, who among eight random players gets to decide who gets to decide who to target? You don't know these 7 other people, which is awesome against another group of randoms, but against a coordinated team calling you out target by target -- who says who gets to call out the targets? How is that decision made? Why are the other random players going to listen to some ******e on the opschat calling out the targets?

OR, whats by far much more common, you get two or three ******es calling out different things.

Even when the 8 solos are really good and all geared and experienced, there are basic coordination problems against a premade. ^ That ^ Really ^ Good ^ Solo ^ Team ^ can overcome them, maybe, there's a chance they can anyhow; but even having all those good solo players is a coincidence.

Group dynamics far outshines skill in Swtor PVP. Premades of lesser skill take the path of least resistance to get their wins in regs. If you want to match apples to apples you got to match premades against premades. Matchmaking is really much the opposite of what it's name implies. BASICALLY, in PVP, you're not even playing the same game without a premade.
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cashogy_reborn's Avatar


cashogy_reborn
07.30.2013 , 07:37 PM | #5705
Quote: Originally Posted by Jadescythe View Post
Essentially, if your group average rating was 300, you'd be entered into matchmaking as if you had a rating of 400-500 to compensate for added coordination. Same thing games like LoL do if you duo queue in solo queue.
that makes sense to me

you have to be careful with something like that tho, if you have 4 mediocre players grouped, their rating might be artificially boosted too high and they could be matched with players that vastly out skill them.

i think itd be easy enough to minimize the chances of that happening though.



#cycaoformajorityleader
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UncelSam's Avatar


UncelSam
07.31.2013 , 01:20 PM | #5706
Quote: Originally Posted by P-Chan View Post
Let me see if I can get this through your head....

They Implement new matchmaking system...

Everyone's stats are now reset to 0...

From the moment that everyone starts to queue, they have to re-earn their place in the ratings...

This is based off of what you do NOW, not what you did THEN...

This means, wait for it, OMG... ITS NOT BASED OFF OF OLD STATS! /mindblown!
It wil Always be based on old/previous stats...youll have to suffer for mistakes done by some crappy team you happened to end up in...not a good solution. You cant create a good a pvp skill indicator based on previous/old TEAM based stats. It has very Little or nothing at all about YOUR individual preformance in a 8 man team.

I understand you have hard to understand this, but try...even if its hard for a kid like you

cashogy_reborn's Avatar


cashogy_reborn
07.31.2013 , 01:29 PM | #5707
Quote: Originally Posted by UncelSam View Post
It wil Always be based on old/previous stats...youll have to suffer for mistakes done by some crappy team you happened to end up in...not a good solution. You cant create a good a pvp skill indicator based on previous/old TEAM based stats. It has very Little or nothing at all about YOUR individual preformance in a 8 man team.

I understand you have hard to understand this, but try...even if its hard for a kid like you
Have you been sniffing chromosomes again?
Dany - Attomm - Dan'y - Fogel
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akabane_k's Avatar


akabane_k
07.31.2013 , 01:44 PM | #5708
Quote: Originally Posted by cashogy_reborn View Post
Have you been sniffing chromosomes again?
http://www.lostrepublic.us/Graphics/...-the-state.jpg

this sums up your arguing with uncelsam

cashogy_reborn's Avatar


cashogy_reborn
07.31.2013 , 01:46 PM | #5709
Quote: Originally Posted by akabane_k View Post
http://www.lostrepublic.us/Graphics/...-the-state.jpg

this sums up your arguing with uncelsam
Im not really arguing anymore.

lol @ the pic tho
Dany - Attomm - Dan'y - Fogel
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L-RANDLE's Avatar


L-RANDLE
07.31.2013 , 01:48 PM | #5710
Quote: Originally Posted by akabane_k View Post
http://www.lostrepublic.us/Graphics/...-the-state.jpg

this sums up your arguing with uncelsam
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