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Hard modes verdict, not ready for launch.


Airees's Avatar


Airees
12.22.2011 , 08:05 PM | #1
So took a round through most of the hard-modes today, and every single one had some issues.

Black Talon:
Large portions of the flashpoint lacks mob spawns.
2 of the bosses have very strict enrage timers. While this was enojable and challenging, I'm gonna be somewhat elitist and say people will struggle with these timers. We were doing some somewhat unconventional stuff to make it work.

Boarding Party:
Most of the instance was pretty easy, but the last boss has some pretty harsh damage and again a strict enrage timer to the point that you're better off not using a tank. Also the chest on last boss didn't open.

The Foundry:
Again, the same thing almost every flashpoint has of drastically different tuning on bosses. Last boss seems un-killable. We were able to get him down to 25-30% before enrage, but the enrage just comes way too quick. Think it's only about 2 minutes into the fight.

Directive 7:
Got stuck on an enrage timer here too, this time on Bulwark. The group for this instance had lower damage though, so might be possible with better setup. Also the clones in the fight before Bulwark doesn't do anything.

Battle of Ilum:
Gark has a very strict enrage timer, but doable. However his damage output is quite high and also does random kills during stun. Some issues with knockbacks making it very hard to interrupt deadly abilities. Didn't get past him.

While alot of this might seem like we just needed better damage or healing, compared to all the other bosses there's just too big of a gap. The enrage timers are great, but some of them just seems randomly slapped on. We were using stims and adrenals and utilizing "strange" positions to maximize dps and was still not even close on some fights. Our gear is also pretty good compared to the level of content, with several 120+ pieces.

corre's Avatar


corre
12.22.2011 , 09:21 PM | #2
Black Talon was cake. However the final boss of The Boarding Party was rather impossible.

Any ideas how to kill the last boss?

cacomixl's Avatar


cacomixl
12.22.2011 , 09:22 PM | #3
Thank you for posting regarding your experiences. Hopefully it will be useful for tuning the encounters before I reach the point of doing hard modes.

And yes, I'm being sincere.

Airees's Avatar


Airees
12.22.2011 , 09:26 PM | #4
Quote: Originally Posted by corre View Post
Black Talon was cake. However the final boss of The Boarding Party was rather impossible.

Any ideas how to kill the last boss?
As I said in my post, don't tank. Just zerg them one by one, have a pro healer and don't clump to avoid aoe. The tech guy and boss just hits random targets anyways, and the healer spends a lot of time casting heals.

Airees's Avatar


Airees
12.23.2011 , 10:39 PM | #5
Did another run at Directive 7 today. Managed to down Bulwark, although that was with healer dpsing for good amounts of the fight and it ended after enrage with one standing.

The next boss is still completely exploitable with LoS on the turrets, although it doesn't really have anything to do with hardmodes I'd like to just mention it.

Last boss seems doable, although LoSing is again a very big part of it. Got to the last phase, but both times we were sorta in shambles as the transition hit so didn't get to test it very well. Still the same issue as in normal mode with the claw sometimes just never giving up on following the healer. Also the fight is just terrible with all melee.

Ashnazg's Avatar


Ashnazg
12.24.2011 , 02:35 AM | #6
Quote: Originally Posted by Airees View Post
So took a round through most of the hard-modes today, and every single one had some issues.

Black Talon:
Large portions of the flashpoint lacks mob spawns.
2 of the bosses have very strict enrage timers. While this was enojable and challenging, I'm gonna be somewhat elitist and say people will struggle with these timers. We were doing some somewhat unconventional stuff to make it work.

Boarding Party:
Most of the instance was pretty easy, but the last boss has some pretty harsh damage and again a strict enrage timer to the point that you're better off not using a tank. Also the chest on last boss didn't open.

The Foundry:
Again, the same thing almost every flashpoint has of drastically different tuning on bosses. Last boss seems un-killable. We were able to get him down to 25-30% before enrage, but the enrage just comes way too quick. Think it's only about 2 minutes into the fight.

Directive 7:
Got stuck on an enrage timer here too, this time on Bulwark. The group for this instance had lower damage though, so might be possible with better setup. Also the clones in the fight before Bulwark doesn't do anything.

Battle of Ilum:
Gark has a very strict enrage timer, but doable. However his damage output is quite high and also does random kills during stun. Some issues with knockbacks making it very hard to interrupt deadly abilities. Didn't get past him.

While alot of this might seem like we just needed better damage or healing, compared to all the other bosses there's just too big of a gap. The enrage timers are great, but some of them just seems randomly slapped on. We were using stims and adrenals and utilizing "strange" positions to maximize dps and was still not even close on some fights. Our gear is also pretty good compared to the level of content, with several 120+ pieces.
I am sorry but you are way off on Black Talon. I ran it yesterday with FRESH 50ies, we didn't hit enrage timers on ANY of the bosses except for the bonus one, who went down anyway. We had a madness sorc (me), merc healer, sniper dps, jug tank.

The rest sound accurate though. On Battle for Ilum, the middle boss (pirate with adds) is skippable, and the last boss is a fairly tight enrage timer dps check, but doable with fresh 50ies.

kaesebreze's Avatar


kaesebreze
12.24.2011 , 09:31 AM | #7
The Problem we ran into is basically that without a solid AoE class you're screwed.

We had two single target DDs and it was impossible to kill the adds on many fights fast enough while still killing the boss. Further the AoE Specs don't seem to have any single target downside.

You'll basically want a Sorcerer/Sage DD in any group, because of their AoE capabilities while still providing very good single target damage.


For specific bosses:
1) Gark seemed rather impossible, if you interrupt all Charged Blasts, you won't have enough for the defense stance, which then makes the charged blasts not interruptable.
If you interrupt defense stance, then you can interrupt one charged blast, but he'll use defense stance again within 4 seconds of the interrupt...

2) Darth Malgus, yeah, we didn't 2 knockbacks. Unkillable. Dumb designer who thought that up.

3) 1st Boss in Esseles, no AoE damage, only single target dds. Adds were spawning every 15 seconds for us. As a trooper tank i didn't have enough ammo to spawn my AoE aggro move, and the adds were zerging around.

Additional notes:
Tanking trash is the horror, because they spawned way to much spread out. Picking all mobs up is a rather crap task, especially with the very bad targetting system.
"I must not fear. Fear is the mind-killer. Fear is the little-death that brings total obliteration. I will face my fear. I will permit it to pass over me and through me. And when it has gone past I will turn the inner eye to see its path. Where the fear has gone there will be nothing. Only I will remain."...

Airees's Avatar


Airees
12.24.2011 , 09:35 AM | #8
Quote: Originally Posted by Ashnazg View Post
I am sorry but you are way off on Black Talon. I ran it yesterday with FRESH 50ies, we didn't hit enrage timers on ANY of the bosses except for the bonus one, who went down anyway. We had a madness sorc (me), merc healer, sniper dps, jug tank.
Wouldn't say I'm way off when you actually hit enrage on one and was probably close on last boss too. The enrage timers in BT are fine if you play well, but as I was trying to imply, I think they will be a tad too punishing for people who are somewhat new to the game. Compared to certain other enrage timers though, they are pretty softball.

Ashnazg's Avatar


Ashnazg
12.24.2011 , 10:34 AM | #9
Quote: Originally Posted by Airees View Post
Wouldn't say I'm way off when you actually hit enrage on one and was probably close on last boss too. The enrage timers in BT are fine if you play well, but as I was trying to imply, I think they will be a tad too punishing for people who are somewhat new to the game. Compared to certain other enrage timers though, they are pretty softball.
True. Also the bonus droid is the only one really who wrecks face after enrage. The other 3 bosses, even enraged, are healable, although barely.

Tonychet's Avatar


Tonychet
12.24.2011 , 01:00 PM | #10
well you cant expect to beat it all with fresh off level 50 gear try gear up a bit then try again, do the easier ones first