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Electronet and Force Barrier...

STAR WARS: The Old Republic > English > General Discussion
Electronet and Force Barrier...
First BioWare Post First BioWare Post

Inflicktion's Avatar


Inflicktion
07.30.2013 , 01:03 PM | #41
Quote: Originally Posted by Ghost_Spectre View Post
This answer is further proof they do all they can do to screw the sorcerer / sage players. They started with 1.2 and haven't stopped.
So basically you're mad because they aren't as unbelievably OP as they were prior to 1.2? LOL! Sorc/ Sage is still by far the easiest class to play for max return.

TUXs's Avatar


TUXs
07.30.2013 , 01:09 PM | #42
Quote: Originally Posted by Ghost_Spectre View Post
...
I'm not like him, may I have your credits?
All warfare is based on deception If his forces are united, separate them If you are far from the enemy, make him believe you are near A leader leads by example not by force

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Malastare's Avatar


Malastare
07.30.2013 , 01:31 PM | #43
I recognize that "customer service" rules indicate that you should apologize for the misunderstanding, but from my point of view, the fault lies with the OP, here. He simply made assumptions --likely supported by his own bias-- that weren't true.

Force Barrier says it will protect you from all negative effects while channeled .

Electronet says it will prevent the target from using escapes.

Pretty clear. Force Barrier needs to be channeled to get the effects. Electronet prevents it from being channeled. There is nothing about Force Barrier that says it will do a cleanse for all negative effects before the channel. So, I'd say the end result is pretty clear: If you're hit with Electronet, you can't use Force Barrier. Conversely, if you're already channeling Force Barrier, Electronet should have no effect.

The problem seems to be that the OP wanted "controlled" to mean "being affected by any abilities that restrict your actions" and "escape" to mean "an ability that lets you move away from danger". In both cases, the OP appears to be incorrect. Instead "controlled" means "unable to control your movement and actions" and "escape" means "an ability that lets you temporarily remove yourself from combat". They made assumptions based on their hopes and desires for their class to have an unstoppable ability. Their anger, then, is misplaced. The tooltips were suitably accurate, he just failed to comprehend their meaning.

Bioware's only failures here are in not returning Sorc/Sages to their early godliness and in apologizing for something that did not warrant an apology.

Asavrede's Avatar


Asavrede
07.30.2013 , 01:33 PM | #44
Quote: Originally Posted by Ghost_Spectre View Post
If they tell me that is the case, "working as intended." Then I am done with this game and this godawful company and their illicit business practices.
Why? Just because your uber ability has a single weakness? Mature *nods*

NogueiraA's Avatar


NogueiraA
07.30.2013 , 02:17 PM | #45
Quote: Originally Posted by Asavrede View Post
Why? Just because your uber ability has a single weakness? Mature *nods*
No, because tooltip is broken. Ask Assassin/Shadow players about Force Shroud/Resilience...

Altheran's Avatar


Altheran
07.30.2013 , 02:23 PM | #46
Quote: Originally Posted by NogueiraA View Post
No, because tooltip is broken. Ask Assassin/Shadow players about Force Shroud/Resilience...
In this case, the problem even lies in mechanics explainations/tips, not the ability tooltip : it is clearly said that only accuracy above 100% reduces defences chances, but even with more than 100% of defense left, there are still these 5% of being hit that have not been explained anywhere but here on the forums.

Ghost_Spectre's Avatar


Ghost_Spectre
07.30.2013 , 03:13 PM | #47
Quote: Originally Posted by GatorAndy View Post
Did this just become a rage quit thread from an ability not working the way someone wanted it to?


To the OP: the BW post did tell you how to get out of it.
Rage quit? No. If you read what I said exactly, I have a decision to make on whether or not to continue. If I do quit, I won't be coming here to announce it to the world I'm leaving. I'll just leave and move on. Discussing my options does not make it a rage quit.

The fact that BioWare found a way to get around their screw up is par for the course on how they operate. In neither tool tip does it mention "hindrance" as an effect. They just made it up so that the Sorcerer/Sage's only true defensive ability can be neutralized. In other words, they gave these AC an ability that cannot be used to defend with when faced by a Trooper or Merc. They've been screwing these ACs since 1.2.

This is what I have to decide on whether or not to continue in a game where developers cannot abide by definitive information they release about an ability only to change it because "they put up a poor definition" in their tool tip about a given power. If someone wants to equate that to rage quitting, then they will. However, it does not make it true.
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Ghost_Spectre's Avatar


Ghost_Spectre
07.30.2013 , 03:16 PM | #48
Quote: Originally Posted by Malastare View Post
I recognize that "customer service" rules indicate that you should apologize for the misunderstanding, but from my point of view, the fault lies with the OP, here. He simply made assumptions --likely supported by his own bias-- that weren't true.

Force Barrier says it will protect you from all negative effects while channeled .

Electronet says it will prevent the target from using escapes.

Pretty clear. Force Barrier needs to be channeled to get the effects. Electronet prevents it from being channeled. There is nothing about Force Barrier that says it will do a cleanse for all negative effects before the channel. So, I'd say the end result is pretty clear: If you're hit with Electronet, you can't use Force Barrier. Conversely, if you're already channeling Force Barrier, Electronet should have no effect.

The problem seems to be that the OP wanted "controlled" to mean "being affected by any abilities that restrict your actions" and "escape" to mean "an ability that lets you move away from danger". In both cases, the OP appears to be incorrect. Instead "controlled" means "unable to control your movement and actions" and "escape" means "an ability that lets you temporarily remove yourself from combat". They made assumptions based on their hopes and desires for their class to have an unstoppable ability. Their anger, then, is misplaced. The tooltips were suitably accurate, he just failed to comprehend their meaning.

Bioware's only failures here are in not returning Sorc/Sages to their early godliness and in apologizing for something that did not warrant an apology.
You conveniently forgot that it states in the tool tip that it can be used while control. But don't let that stop you from making assumptive statements.
Caedus Rage Juggernaut Aloysius Madness Sorcerer Ni'Tehn'Do Lethal Operative
Vestara Balance Shadow Fat Albert Focus Guardian Baytor Balance Sage
Kallig Legacy Jedi Convenant Lvl 55 Toons 12

Ghost_Spectre's Avatar


Ghost_Spectre
07.30.2013 , 03:23 PM | #49
Quote: Originally Posted by Asavrede View Post
Why? Just because your uber ability has a single weakness? Mature *nods*
Uber ability? You mean like the Marauder's Enraged Defense? Or the Trooper/Merc's Hydraulic Override? Or Shadow/Assassin's? Phase Walk? Of the Jugg/Guardian's immunity to all controlling effects after force leaping when spec for it? Oh yeah, I forgot to mention they all have short cool downs. Never mind that the Sorcerer/Sage's uber ability has the longest cool down in the game and only lasts for 10 secs. Oh yeah it's so f'n uber. Oh and we forget to mention that it is a self CC that removes the ACs in question from doing anything to help the team. Yup, you're right it is completely and utterly UBER! A mature person would have looked at it from the stand point in association with all other powers. I guess that leaves you out Asavrede.

So pardon me for questioning the establishment again...should I go ahead and eat a round now for penitence?
Caedus Rage Juggernaut Aloysius Madness Sorcerer Ni'Tehn'Do Lethal Operative
Vestara Balance Shadow Fat Albert Focus Guardian Baytor Balance Sage
Kallig Legacy Jedi Convenant Lvl 55 Toons 12

Capt_Beers's Avatar


Capt_Beers
07.30.2013 , 03:34 PM | #50
Mercs are OP plz nerf.

There are actually a few counter to this ability BTW. Just because Force Barrier isn't one of them isn't a reason to unsub.
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