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8/2 - PVE Sniper community questions

STAR WARS: The Old Republic > English > Classes > Gunslinger / Sniper
8/2 - PVE Sniper community questions
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paowee's Avatar


paowee
07.27.2013 , 12:06 AM | #11
I take back what i said Masterjacer. I think the load will be easier on me if i can add people's votes as early as now instead of waiting for a big chunk of votes to tally in one or 2 days... Submission of questions is this Friday.

Potential sniper/slinger voters i know or see in THIS forum. 3 votes each. This doesn't include those who post exclusively in the slinger and the pvp forums.

masterjacer
evryday
diadox
boarder
cjnj
vaidinah
scytheeleven
trephination
bainos/escarli
notomorrow
pistols
angelsflutter
gondolirihim
axka
thomascool
mastrical
bobafaceorll
alferi
orpheus
dieghostid
elfa
aoristos
blackspin
chiuxpu
ziggy
kbn
miralukajedi
shivradu
letocleon
pikk
casitas
samuel
galdarion
synavix
darthovertone
ardarel
islander
betakiller
ssfish
isithmypants
falver
fenrir
zunayson
psylee
funkiestj
isapatential
thejedimaste
jimvinny
windogie
shulk
euue
xboson
haegert
bsbrad
artikuren
acguitaplayer
naaras
braedenz
yncrackmundo
amilar
slitch
laze
tralt
Republic < Intrepid > The Harbinger slinger sage vanguard dps
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BetaKiller's Avatar


BetaKiller
07.27.2013 , 01:35 AM | #12
Going to look at them and see if I come up with anything up to tomorrow. If I don't get any ideas I'll leave my vote here.

BaineOs's Avatar


BaineOs
07.27.2013 , 05:07 AM | #13
For pve I vote for row 5. I don't pve but if engineering is only viable on certain bosses then for me that's an issue that needs sorting out. Engineering Snipers have always been the rarest and that's something I like to see changed.
Es'carli D'Lakutos
Level 1 - 65, three disciplines, three characters, one video

ScytheEleven's Avatar


ScytheEleven
07.27.2013 , 07:32 AM | #14
For PVE I vote row 3.

I know you are shocked.

USCG_Davis's Avatar


USCG_Davis
07.27.2013 , 08:27 AM | #15
Personal vote is for PvE 5
Atrýss
Geag SKT'T-one Ătriss

CJNJ's Avatar


CJNJ
07.27.2013 , 11:59 AM | #16
Quote: Originally Posted by paowee View Post
That's the question in our minds. Is Engineering in an ok place right now? In paper, a few hundred DPS above the other specs on large bosses, and a few hundred DPS below the other specs on small bosses.

If say, you want Engineering to be close to the other specs across the board, then that means shifting a big bulk of its DPS from Scatter Bombs ( rolling ) to other abilities in the conventional single target rotation. That could mean nerfing Scatter Bombs and buffing abilities like SoS or EP or PP.

Imo: i hope Engineering/Saboteur stays the same (and that they designed the spec exactly like how we play it now). But who knows It is a good question though, if anyone wants to step in and formulate one (not sure i think it is in the spreadsheet already(?)
Honestly i feel that this question actually goes beyond justewngi/sab slingers and snipers. This game has 4 major AOE specs, Engi/sab(us), AP/tactics(the power5tech/VGs), and sent/mara smash and jugg/guardian smash. Since the beginning of the game single target specs > AOE specs in terms of damage, with the AOEs balancing out with adds and such. That's great and all, but seeing as in most cases adds really are not a big deal and can just be killed in most cases by the rest of the single target dps, then what is the point of taking anybody in an AOE spec? Why should an AOE spec need fluff damage in order to be on par?

Every spec outside of infil/deception shadow/sins has some sort of semi buffed AOE move in their arsenal, so why take an AOE spec?

With the roll engi/Sab has a reason to be brought on at least half of the bosses, which is better to say for some of the other specs in the game, but if we end up losing that roll then there no point of specing an engi/Sab spec unless its single target gets semi buffed.

paowee's Avatar


paowee
07.27.2013 , 12:18 PM | #17
Quote:
With the roll engi/Sab has a reason to be brought on at least half of the bosses, which is better to say for some of the other specs in the game, but if we end up losing that roll then there no point of specing an engi/Sab spec unless its single target gets semi buffed.
Yep! I do hope, if we every end up asking this question, that Engineering scatter bombs is doing the DPS they intended >_<. I'd be semi-sad if they say,
Spoiler

Reason why i personally dont want engineering to become "just another dot class" is because right now, with its current reliance on the rolling mechanic to do top dps, it gives you a very high-risk high-reward form of playstyle. See this recent post on the Engineering sticky thread. http://www.swtor.com/community/showt...ost6597081#259

Quote: Originally Posted by CJNJ View Post
That's great and all, but seeing as in most cases adds really are not a big deal and can just be killed in most cases by the rest of the single target dps, then what is the point of taking anybody in an AOE spec? Why should an AOE spec need fluff damage in order to be on par?
Oh wait till you do 16-m NiM Operator IX. Those adds melt (healers) and tanks!

There are SOME fights in the game where AoE damage is (semi) important but you are correct, right now there is more emphasis on single target DPS.

p.s. which Engineering CAN provide! The boss just gotta be large enough.
Republic < Intrepid > The Harbinger slinger sage vanguard dps
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16 man | 8 man DPS leaderboards | Galactic Starfighter Records

paowee's Avatar


paowee
07.27.2013 , 12:28 PM | #18
Also i'm putting everybody's votes on the Vote sheet. let me know if there are any mistakes.!
Republic < Intrepid > The Harbinger slinger sage vanguard dps
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16 man | 8 man DPS leaderboards | Galactic Starfighter Records

CJNJ's Avatar


CJNJ
07.27.2013 , 12:28 PM | #19
Quote: Originally Posted by paowee View Post
Yep! I do hope, if we every end up asking this question, that Engineering scatter bombs is doing the DPS they intended >_<. I'd be semi-sad if they say,
Spoiler

Reason why i dont want engineering to become "just another dot class" is right now, with its current reliance on the rolling mechanic to do top dps, it gives you a very high-risk high-reward form of playstyle. See this recent post on the Engineering sticky thread. http://www.swtor.com/community/showp...&postcount=259

Oh wait till you do 16-m NiM Operator IX. Those adds melt (healers) and tanks!

There are SOME fights in the game where AoE damage is (semi) important but right now there is more emphasis on single target DPS.

p.s. which Engineering CAN provide! The boss just gotta be large enough.
Sorry don't know fancy quoting techniques. Tbh I forgot about operator he he.

And for the p.s. I was referring to engi w/o roll

Synavix's Avatar


Synavix
07.27.2013 , 06:04 PM | #20
I'm a bit late to the party, but was a question not proposed in regards to our set bonuses? If that is the case, that would be my nomination for our PvE question. Specifically, something along the lines of:

-----

A lot of work has been done to shift the emphasis away from PvP grinding for the sake of PvE gearing with recent changes made to many relics. However, many Snipers and Gunslingers are still finding it far more advantageous to stack a 2 piece PvP set bonus along with their 2 piece PvE set bonus, largely because the 4 piece PvE set bonus is *bad*. The PvP set bonus not only provides more DPS in most single target situations, but provides significantly more utility in giving our best AoE a longer uptime...meaning less time your group has to spend on adds, or less "precision" with how you well you time your cast. Our 4 piece PvE set bonus, on the other hand, is almost useless for every spec except for pure Lethality, and with the changes made to energy costs (along with the inevitable increase in crit% with more gear to proc Lethal Purpose) even for Lethality it seems far less mandatory than other classes which receive a straight DPS increase. Are there any plans to (once again) rework any of the set bonuses with a future tier?

------

My vote would go to that as well, obviously.

I am not sure what your plans are for our third question, although I addressed that a bit in the PvP question topic. For those that have not already seen (I know Paowee has):

Quote:
With that said, we do have a third question available after our PvP and PvE ones are decided, and from the looks of it we could very easily get a hybrid PvP/PvE question out of questions 3 or 4.

(PvP) Question 3 fits right in with the PvE question of whether or not Laze Target will ever be addressed, and could potentially even be expanded to encompass cooldowns in general: both offensive and defensive. No reason to limit it to one or two specific abilities.

(PvP) Question 4 could be reworded to fit in with the PvE question 3, in regards to the balance issues of Lethality and whether or not we can see more of it's damage focus shifted back into single target sustained damage (to both buff the PvE DPS and shift some of the focus off "spam dotting" in PvP).