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ETA on Advanced Class change?

STAR WARS: The Old Republic > English > General Discussion
ETA on Advanced Class change?

Vhaegrant's Avatar


Vhaegrant
07.26.2013 , 05:38 PM | #2251
Quote: Originally Posted by ekwalizer View Post

From where do you derive this irrefutable fact?
Largely from common sense and the fact that if it isn't a direct quote with a source from a Bioware employee anything on the forum is opinion. I didn't present it as 'irrefutable fact', just my opinion as are all my posts. Nothing more, nothing less.

Quote: Originally Posted by ekwalizer View Post

Are you seriously advocating for pay to win?
My definition of 'Pay to Win' is being able to purchase with cash (real money) items that are better than those obtainable through effort in game. In current context if you could buy purple [82] mods from the cartel market while only being able to gain purple [75] from running Nightmare mode Scum and Villany that would be Pay to Win.
The first part alludes to being able to bypass the levelling content through a cash purchase rather than spending your time. I don't feel the need to enforce a levelling requirement on people if they chose to bypass said content. However I didn't make any mention of price, maybe for what I suggested £250, £300?
The second part of filling the gear with purple [72] mods comes from the step up to purple [75]s now being the top level available from Operations, now the crafters have gained access to the purple [72]s. So effectively if you purchase some Cartel coins, get some packs from the cartel market sell them on the GTN to raise credits you can then use those credits to purchase said purple [72]s.

Ratajack's Avatar


Ratajack
07.26.2013 , 05:39 PM | #2252
Quote: Originally Posted by Vhaegrant View Post
I've seen the old Daniel Erickson quote made not long after the launch where he says they have no plans for switching advanced class which are seen as fundamentally different classes. No mention of specific segregation of roles though, are you referring to a different source?
I've also seen the more recent comment by the current lead designer that says AC switch has been considered and may happen in the future. This points out that games change as they mature and no ruleset is out of reach for the discussion of change.
Underminging the intent? I still don't think it does. An AC change still maintains a seperation of abilities that prevents a character mixing tank/healing abilities.
If the design intent was to prevent any character from having access to both tanking AND healing abilities AT ANY TIME and not not just at the same time, how does allowing class changes NOT undermine that design intent? Allowing a single character to have access to tanking AND healing abilities, even if they do not have access to them at the SAME time, undermines the intent of NOT allowing a single character to access both tanking and healing abilities.




Quote: Originally Posted by Vhaegrant View Post
Seriously I am still struggling to understand why anyone would place such an absolute against the arguement as 'If it changes I quit'. I'm sorry but this just reminds me of young kids on the football pitch who walk off with their ball just because they start to loose.
Yet, there WILL be people who will leave if they allow class changes. It has nothing to do with "losing" this debate. It has everything to do with breaking a fundamental "unwritten" rule of MMO's, that being your class is your class and class changes are a no-no.

Quote: Originally Posted by Vhaegrant View Post
Allowing an AC change has zero effect on you within the game mechanics. It is no more invasive than the role changing already available within the skill trees. No one sees any real problems with that level of role swapping. No one is threatening to quit because a Mercenary can change from Healer role to DPS role or a Powertech changes from DPS role to Tank role. Why should they be so insulted that they feel the need to quit over allowing another player to chose between Healer OR Tank role?

Because it is a 'meaningful' choice? It's only meaningful as far as it pertains to you. If you wan't your AC choice to be meaningful and absolute then by all means feel free not to use an AC change feature should it ever be implemented.I just don't feel that should be enforced on other players.
Because changing from a tank to healer requires you to change your CLASS, not just your spec. Here again, we come up against that "unwritten" rule.

The players who are against allowing class changes are NOT enforcing anything on anyone. BW set the rules, not the players. So far, BW has not changed the rules and I do not see them doing so in the foreseeable future.

Ratajack's Avatar


Ratajack
07.26.2013 , 05:46 PM | #2253
Quote: Originally Posted by Vhaegrant View Post
It doesn't ultimately lead anywhere, I think you may be relying on the Slippery Slope Fallacy

I would not advocate allowing a Story Class change (and believe it would fall into the virtually impossible due to the way they track story advancement such as companion interaction, the same issues they have mentioned make gender change and faction change so difficult) as the game is built around the story being the main focus. If the game was less linear with not so much focus on the story then it may be a consideration as long as access to certain combinations of abilities was restricted.
So you want to enforce your play style on others? You want to allow class changes from juggernaut to marauder, for example, but disallow going from mercenary to marauder?

Quote: Originally Posted by Vhaegrant View Post
However, as the game stands it is not unreasonable to see the AC as a subset of the starting class. It doesn't need to be any more complex than that
The devs have already stated the the AC's are fundamentally DIFFERENT CLASS DESIGNS. It ISN'T any more complex than that. You can look at it any way you want in an attempt to justify your desire to allow class changes, but that does not change what the devs have stated.

Vhaegrant's Avatar


Vhaegrant
07.26.2013 , 05:46 PM | #2254
Quote: Originally Posted by ekwalizer View Post
Slippery Slope is NOT a fallacy. Once precident is established it becomes easier to go down hill. Just because YOU will not advocate Smuggler to Knight doesn't mean 1000 other people would once the door has been opened.
Um, yes it is.

Ratajack's Avatar


Ratajack
07.26.2013 , 05:51 PM | #2255
Quote: Originally Posted by ekwalizer View Post
Slippery Slope is NOT a fallacy. Once precident is established it becomes easier to go down hill. Just because YOU will not advocate Smuggler to Knight doesn't mean 1000 other people would once the door has been opened.


Quote: Originally Posted by Vhaegrant View Post
yes it is.
Fixed that for you.

ekwalizer's Avatar


ekwalizer
07.26.2013 , 06:04 PM | #2256
Quote: Originally Posted by Vhaegrant View Post
Lol just because you quote some random webpage doesn't negate the fact that the US Legal system recognizes slippery slope.

Even Yoda eludes to it.

“The fear of loss is a path to the Dark Side.”

“Fear is the path to the dark side. Fear leads to anger. Anger leads to hate. Hate leads to suffering.”

“Yes, a Jedi’s strength flows from the Force. But beware of the dark side. Anger, fear, aggression; the dark side of the Force are they. Easily they flow, quick to join you in a fight. If once you start down the dark path, forever will it dominate your destiny, consume you it will, as it did Obi-Wan’s apprentice.”

Vhaegrant's Avatar


Vhaegrant
07.26.2013 , 06:13 PM | #2257
Quote: Originally Posted by Ratajack View Post
If the design intent was to prevent any character from having access to both tanking AND healing abilities AT ANY TIME and not not just at the same time, how does allowing class changes NOT undermine that design intent? Allowing a single character to have access to tanking AND healing abilities, even if they do not have access to them at the SAME time, undermines the intent of NOT allowing a single character to access both tanking and healing abilities.
I'm not trying to get a form of AC change brought in that is as convenient as it is to repsec between skill trees (if a subscriber and having purchased Field Respecialisation it is free and can be done anywhere and at anytime, the developers are currently looking at ways to prevent this from happening in Warzones).
I think it should have:
- an associated cost that is large enough to deter casual AC change but reasonable to be considered. Based on costs of species change and name change I see it being around the 1,000 cc mark (around £5.50, free from 2 months subscription cc allotment, or purchase from GTN at whatever people want to list it at)
- activated at a specific point such as the advanced class trainers on fleet or a terminal you can purchase for your starship.
- a cool down period of at least one week, maybe longer.
I think the above three safeguards prevent the potential for abuse and casual switching.
On the question of design intent, you can quote over and over again what original design intents are and I will point you at the suggestions forum where BW ask for people to make contributions that they can consider for future purposes. Games with the potential to run as long as an MMO can are in a constant state of upgrades and changes. New features are implemented and balanced. Decisions made during development are changed. Such is the life of an MMO.

Quote: Originally Posted by Ratajack View Post
Yet, there WILL be people who will leave if they allow class changes. It has nothing to do with "losing" this debate. It has everything to do with breaking a fundamental "unwritten" rule of MMO's, that being your class is your class and class changes are a no-no.
All you can state with confidence is that YOU will leave, you have no idea as to the action of others. Just as I have no idea if it would bring back more players.
It makes me smile that many players are calling for SWTOR to be more innovative. But the main argument you keep bringing back is that it shouldn't change and it should be just like every other MMO and do things to 'Unwritten' rules because that's how it was at launch.

Quote: Originally Posted by Ratajack View Post
Because changing from a tank to healer requires you to change your CLASS, not just your spec. Here again, we come up against that "unwritten" rule.
This definition of class isn't one the game makes but one a developer made a long time ago. The game is quite clear on what a class is, it is the story. Go make up a new character, on creation you are asked to chose a Class such as Bounty Hunter or Sith Warrior not the advanced class (although I never realised they put information regarding AC on this page as well, but then my mind was already made up to make one of each AC)

Quote: Originally Posted by Ratajack View Post
The players who are against allowing class changes are NOT enforcing anything on anyone. BW set the rules, not the players. So far, BW has not changed the rules and I do not see them doing so in the foreseeable future.
I'm advocating for a potential increase in a players choice without going all the way of asking for class changes, Bioware have made continuous modifications to classes as the game has matured including the addition of new content that allows for other aspects considered permanent at character creation to be changed. All I am asking for is for such a change to be considered. At no point would I force you to use the feature.

ekwalizer's Avatar


ekwalizer
07.26.2013 , 06:16 PM | #2258
Quote: Originally Posted by Vhaegrant View Post
This type of argument is by no means invariably fallacious, but the strength of the argument is inversely proportional to the number of steps between A and Z,

LOL Epic Fail.

The steps between A and Z is that B-Y would come all at once.

"But you already let me change from Merc to PowerTech, why can't I change from PowerTech to Juggernaut? They both are tanks/melee DPS and they both wear heavy armor, I don't have time to level a new toon and who are you to tell me how to play the game I pay for?"

Basreia's Avatar


Basreia
07.26.2013 , 06:25 PM | #2259
I see nothing but arguments back and forth with nothing but boasting about one's ability and immature ranting. If you want to feel my thoughts on it. Look at my post in this thread

Other than that. Please stop the childish bickering, immature yelling and starting crying matches. This is a discussion thread not a angry forums thread
Use the force

Vhaegrant's Avatar


Vhaegrant
07.26.2013 , 06:28 PM | #2260
Quote: Originally Posted by ekwalizer View Post
This type of argument is by no means invariably fallacious, but the strength of the argument is inversely proportional to the number of steps between A and Z,

LOL Epic Fail.

The steps between A and Z is that B-Y would come all at once.

"But you already let me change from Merc to PowerTech, why can't I change from PowerTech to Juggernaut? They both are tanks/melee DPS and they both wear heavy armor, I don't have time to level a new toon and who are you to tell me how to play the game I pay for?"
Okay, I was more commenting on the fact that you dismissed the Slippery Slope Fallacy out of hand rather than the degree to which it applies.

Wanting to change your AC for many is just an aspect of their character's class.
Class > Advanced Class > Skill tree Specialisation
This progression suggests that it should be less convenient to change than a skill tree but not impossible.

This level of change would be the end of it, the point at which I'd say that's enough choice for a player to be getting on with. Besides which it has already been mentioned that the programming behind a Class change would be significantly harder due to the way data is tracked through story progression.