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ETA on Advanced Class change?

STAR WARS: The Old Republic > English > General Discussion
ETA on Advanced Class change?

LordArtemis's Avatar


LordArtemis
07.26.2013 , 04:38 PM | #2241
Quote: Originally Posted by Ratajack View Post
He's not trying to "enforce his rules" on others. He is arguing for BW NOT to change the rules BW set, not him.



He is pointing out that those who want class changes are asking for the rules in place to be changed to suit their desires without regard to how those changes will affect others.




Again, choosing your class at level 11 does not affect others, but CHANGING that class at level 55 DOES affect others, and you have been arguing for allowing class changes up to level 55.



Asking for the rules already set in place by the devs not to be changed is not the same as wanting everyone play "his" way.
Ratajack, I hope your not throwing in with MajikMyst. I would think the reasons that is not a good idea are obvious.

Ratajack's Avatar


Ratajack
07.26.2013 , 04:44 PM | #2242
Quote: Originally Posted by LordArtemis View Post
Ratajack, I hope your not throwing in with MajikMyst. I would think the reasons that is not a good idea are obvious.
While we both are on the same side of this issue, I'm not "throwing in" with him, but at the same time, I feel obligated to bring light to what I find to be an obviously "less than completely honest" representation of his post.

ekwalizer's Avatar


ekwalizer
07.26.2013 , 05:09 PM | #2243
Quote: Originally Posted by Vhaegrant View Post
I should probably have listed a longer list of game aspects that can be considered to give an advantage, my fault. Companion affection gives a very minor boost to crew mission/crafting critical results and could give a resultant advantage to anyone playing the GTN economy.

Where most draw the line for what affects them in game play is another players access to end game BiS gear and the ability to generate credits. With the introduction of the cartel market and the ability to resell packs and gear on the GTN (a de facto ingame gold seller, that is real cash for ingame credits) this second factor has become less of an issue. The major concern for most would be a players ability to completely bypass the gear grind aspect of the endgame.

Even then, I am not opposed on a fundamental level, to allowing for the purchase within the cartel market of a level 55 character equipped in level 72 purples, with all companions at max affection. They have essentially paid to bypass the content but that would be their choice and would still not detract from your achievements made in game in any way.

I spend time running dailies and fps to earn credits, it does not offend me that other players chose to pay cash for packs and vendor them on the gtn so they can spend more time doing the content they like.

I think what cause most offense on this issue is the attachment of a real world price against the time I have put in.

Run Ilum, Black Hole and Section X takes anywhere between one and a half to two hours and nets me on average 400,000 credits.
Purchase a cartel pack for 360 ccs and vendor it on GTN for 400,000 credits (usually about this price for the most recent pack) costs about £2 and takes virtually no time.
Most people would be offended to think their time is only worth about £1 an hour

From where do you derive this irrefutable fact?


Are you seriously advocating for pay to win?

ekwalizer's Avatar


ekwalizer
07.26.2013 , 05:10 PM | #2244
Quote: Originally Posted by Ratajack View Post
Why stop short of allowing creation of max level characters with all companions at max affection with all companion unlocks and BIS gear if a player has already achieved all those things on one character. That player may not find those things to be "fun", and instead simply "time sinks". It really has little to no impact on how player A plays the game if player B creates that max level character.
This is ultimately where it leads.

At what point does "I'm a Merc but want to be a PT" become " I'm a Merc but want to be an Inquisitor"?

Vhaegrant's Avatar


Vhaegrant
07.26.2013 , 05:16 PM | #2245
Quote: Originally Posted by Ratajack View Post
I believe you would be correct as the devs have already stated that they intentionally designed the classes(AC's) such that no one character could fill all three roles. Allowing class (AC) changes would negate this, even if a character did not have access to tanking and healing abilities at the same time, it still undermines the design intent of not allowing a single character access to tanking AND healing abilities at any time.
I've seen the old Daniel Erickson quote made not long after the launch where he says they have no plans for switching advanced class which are seen as fundamentally different classes. No mention of specific segregation of roles though, are you referring to a different source?
I've also seen the more recent comment by the current lead designer that says AC switch has been considered and may happen in the future. This points out that games change as they mature and no ruleset is out of reach for the discussion of change.
Underminging the intent? I still don't think it does. An AC change still maintains a seperation of abilities that prevents a character mixing tank/healing abilities.


Quote: Originally Posted by Ratajack View Post
The forums have always been comprised of a vocal minority, and there are likely just as many players who do not frequent the forums who would oppose class changes as there are players who would favor class changes who do not frequent the forums.

With regards to drawing back players to the game, they might draw some players back, but they will definitely lose some players if they allow class changes. Would they draw back as many as they would lose? Would there be as many players who resub as would unsub and leave this game? No one knows, but it is possible that BW is content to keep the player base it already has rather than risk losing players in the hopes that they draw some players back in.

Remember, any players they draw back in have already left this game once and would be more likely to leave this game again than those who have stayed with it from the time they started playing.

As I said before, right now they have those posters who are against class changes paying and playing, as well as those who are in favor of class changes. If they allow class changes, those who feel strongly enough about class changes WILL leave. Does it make more financial sense to keep everyone playing and playing or to keep only some of those paying and playing now?
Seriously I am still struggling to understand why anyone would place such an absolute against the arguement as 'If it changes I quit'. I'm sorry but this just reminds me of young kids on the football pitch who walk off with their ball just because they start to loose.

Allowing an AC change has zero effect on you within the game mechanics. It is no more invasive than the role changing already available within the skill trees. No one sees any real problems with that level of role swapping. No one is threatening to quit because a Mercenary can change from Healer role to DPS role or a Powertech changes from DPS role to Tank role. Why should they be so insulted that they feel the need to quit over allowing another player to chose between Healer OR Tank role?

Because it is a 'meaningful' choice? It's only meaningful as far as it pertains to you. If you wan't your AC choice to be meaningful and absolute then by all means feel free not to use an AC change feature should it ever be implemented.I just don't feel that should be enforced on other players.

Vhaegrant's Avatar


Vhaegrant
07.26.2013 , 05:22 PM | #2246
Quote: Originally Posted by ekwalizer View Post
This is ultimately where it leads.

At what point does "I'm a Merc but want to be a PT" become " I'm a Merc but want to be an Inquisitor"?
It doesn't ultimately lead anywhere, I think you may be relying on the Slippery Slope Fallacy

I would not advocate allowing a Story Class change (and believe it would fall into the virtually impossible due to the way they track story advancement such as companion interaction, the same issues they have mentioned make gender change and faction change so difficult) as the game is built around the story being the main focus. If the game was less linear with not so much focus on the story then it may be a consideration as long as access to certain combinations of abilities was restricted.

However, as the game stands it is not unreasonable to see the AC as a subset of the starting class. It doesn't need to be any more complex than that

ekwalizer's Avatar


ekwalizer
07.26.2013 , 05:24 PM | #2247
Quote: Originally Posted by Vhaegrant View Post
I think many of the arguments against allowing an AC change, or even the chance to discuss such a change, fall back on this wording. While I was never in Beta I did follow the progress and seem to recall the wording was less definitive, I can only assume it had to be beefed up due to players wanting the AC change option at the time.

I would agree with you however on the point that it is 'one of the things in this game where you pick one or the other and you are stuck with it' I would say beyond the initial choice of class it is the ONLY aspect of the game that is a meaningful and permanent.

With the customisation booth aside from gender all aspects of the characters appearance set on creation can be altered.

During the story your conversation choices are more for flavour, there are no branching paths, with virtually no significant outcomes that I can think of.
Spoiler

Most choices are reflected in the e-mail you get.
The story has to be linear to make sure you hit all the set piece elements.

Light/Dark side choices are largely irrelevant. Can go back and rerun FPs to alter or maintain a neutral position. Items with a requirement are not BiS and are usually a straight mirror so it only affects those that are attempting to stay grey. Dark side appearance can be turned off, their is no light side appearance change.


And yet you can rerun Heroics, FPs and OPs and choose to take different choices in the conversation options every time you run it. Light side one day Dark side the next. Nothing in this game is truly permanent aside from the initial story you chose to play (which I agree with) and the AC you choose (which I disagree with).
I feel the roleplaying aspect would actually be enhanced by allowing for an AC change as I see the AC as a sub-set of the core class and a mechanical means of separating abilities that may cause balance issues.
My main is a Light side Bounty Hunter, more a gun for hire with a conscience, as likely to hire himself out as a bodyguard and protector as he is to go after criminals that have evaded the local authorities. In this role it is just as valid to see him want to go the healer role (Mercenary) as it is tank (Powertech), which is a choice based on the particular ability set and equipment (both of which see similar variation when choosing a different skill tree within an AC).


This is one of the main reasons I seem to be such a passionate advocate for allowing an AC change in the future. You really don't get a feel for how an AC is going to play until quite late in the game. The full rotation only becomes available in the mid to late 40s. By this time you have made a considerable investment into your character. To abandon it and relevel the alternative class knowing the story will be the same (minor changes if you chose a different gender/ convo choices) and not knowing if the issues are one of the class itself or just the AC.


I don't think it is a core mechanic with regards to Lore or Star Wars. Obviously it is a current core mechanic of the game and one I would like to see altered sometime in the future.
I think this issue would have been lessened or even eliminated if the AC choice was made at first level before you even start playing. You would not experience any part of the game as just a Bounty Hunter and there would be no connection to the thought that the Mercenary/ Powertech is just a subset of the Bounty Hunter class.
Only on replay would you realise that the two share so much like initial appearance, story, companions, legacy buff, restricted gear, and a core of abilities.
You are confusing "story" with class". When you create a character, you pick a story you want to play. When you get to the fleet you pick the class within that story you want to play. That is your class. You are told 4 times prior to selecting it that it is PERMANENT. You really don't know whether or not you will like something until you play it as max level for a while. I hated my Sentinel from 11-49. But once I figured out my role in FPs and OPs (I don't do Heroics or FPs when I level up). I absolutely loved the toon.

NO ONE is trying to tell anyone "how to play", we're just saying play within the rules.

ekwalizer's Avatar


ekwalizer
07.26.2013 , 05:27 PM | #2248
Quote: Originally Posted by Vhaegrant View Post
It doesn't ultimately lead anywhere, I think you may be relying on the Slippery Slope Fallacy
Slippery Slope is NOT a fallacy. Once precident is established it becomes easier to go down hill. Just because YOU will not advocate Smuggler to Knight doesn't mean 1000 other people would once the door has been opened.

LordArtemis's Avatar


LordArtemis
07.26.2013 , 05:28 PM | #2249
Quote: Originally Posted by Ratajack View Post
While we both are on the same side of this issue, I'm not "throwing in" with him, but at the same time, I feel obligated to bring light to what I find to be an obviously "less than completely honest" representation of his post.
Fair enough. Just be careful.

ekwalizer's Avatar


ekwalizer
07.26.2013 , 05:28 PM | #2250
Quote: Originally Posted by Vhaegrant View Post
However, as the game stands it is not unreasonable to see the AC as a subset of the starting class. It doesn't need to be any more complex than that
You do not have a starting class, you have a STORY and an Advanced Class.

That is ultimately the problem.

Bounty Hunter is not a starter class in the way Rogue is a starter class in D&D games. BH is a story that you choose to follow.

Just because you are a Rogue does NOT mean that you are expected to become a Shadow Dancer or Assassin. But by being a Bounty Hunter you are expected to become a Merc or PT.