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ETA on Advanced Class change?

STAR WARS: The Old Republic > English > General Discussion
ETA on Advanced Class change?

Ratajack's Avatar


Ratajack
07.25.2013 , 08:22 PM | #2171
Quote: Originally Posted by Vhaegrant View Post
It certainly has boiled down to a circular argument between a handful of contributors. I don't agree with the reasons based on the statements you have made, which is largely things should not change, advancement should be through time rather than skill. Many more of the reasons seem to be knee jerk reactions that other games don't allow class changes, it invalidates the time I've spent (point to make, pretty much any new expansion with a new gear tier does this as well), I don't want others to have more options than I had. They seem to stem from a place of elitism that contribution to an MMO is based on time spent and not from skill.

And there are just as many contributors who stand on the side of wanting a little more flexibility and understand that as long as any change stops short of being pay to win or handing out Best in slot items, it has zero impact on how any one else plays the game.
Why stop short of allowing creation of max level characters with all companions at max affection with all companion unlocks and BIS gear if a player has already achieved all those things on one character. That player may not find those things to be "fun", and instead simply "time sinks". It really has little to no impact on how player A plays the game if player B creates that max level character.

Ratajack's Avatar


Ratajack
07.25.2013 , 08:26 PM | #2172
Quote: Originally Posted by branmakmuffin View Post
It's not a surprise that some are opposed to it. What's a surprise is that they are so adamant about something so trivial.
Many would say that allowing class changes is hardly trivial. If it were, there would not be so many people on both sides of this issue with such strong opinions.

spectreclees's Avatar


spectreclees
07.25.2013 , 08:28 PM | #2173
I am surprised this thread still has many people posting ideas. I for one, did the right thing and re rolled back to a shadow from my transition to Empire - > Republic. I had rolled a Guardian but then decided I had missed my Sin from empire and made a Shadow. I am already back to a point in the game where my gear is where it was before with my Guardian and most of my quests/achievements are caught up.

I think you guys can do it.
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Ratajack's Avatar


Ratajack
07.25.2013 , 08:29 PM | #2174
Quote: Originally Posted by spectreclees View Post
I am surprised this thread still has many people posting ideas. I for one, did the right thing and re rolled back to a shadow from my transition to Empire - > Republic. I had rolled a Guardian but then decided I had missed my Sin from empire and made a Shadow. I am already back to a point in the game where my gear is where it was before with my Guardian and most of my quests/achievements are caught up.

I think you guys can do it.

Most people know they CAN do it. They just don't WANT to do it.

Ratajack's Avatar


Ratajack
07.25.2013 , 08:36 PM | #2175
Quote: Originally Posted by CommanderKeeva View Post

When you get another character to 55, you lose everything you've collected on that character. Speeders, pets, titles, Codex entries....everything. People don't like losing everything.
This is the most valid reason I have seen for allowing class changes, IMO.

That is why I suggested the compromise of a one time change of AC with that change reducing the character to level 10, resetting all non story quests. This allows those who have unique items no longer obtainable to keep those items, and eliminate the need to go through the same story line a second time; but would also alleviate many of the concerns of those against AC changes. To offset the loss of XP from the completed story line quests, a passive XP boost could be applied to those characters who change AC.

Basreia's Avatar


Basreia
07.26.2013 , 12:14 AM | #2176
I do not feel that Advanced Class should have a change option. That's one of the things in this game where you pick one or the other and you are stuck with it. That's why it says "choose very wisely" and "are you sure this is what you want? after this, there is no turning back"

Advanced Classes have no going back because that's the way it is for the roleplaying part inside the game. Once you start down a path, forever will it dominate your destiny. That's how it goes. I don't think you need people to constantly be changing the path of their character with a simple go back and go "you know what...i feel this is not right for me"

But on the other hand. I can understand and see why people want a change. They love their class, thought they would like the Advanced Class they chose, but now that they have most abilities, powers etc they feel underwhelmed and wonder "should i have picked the other one?" But they don't want to level a new character so soon and go back and start from the beginning. I can see why some would want a respec in the Advanced Class field.

Anyway, I understand the complaints and really really wanting it bad but you need to be realistic here. It's one of the core mechanics of the game for the lore and for Star Wars. Once you start down a path, it will always be with you with THAT character. If you want an Advanced Class change start a new character. I know you may not want to do it, but for right now, and I think for a LONG time, if forever, you are going to need to start a new character and start over if you want to change your advanced class
Use the force

Whojoo's Avatar


Whojoo
07.26.2013 , 12:39 AM | #2177
Quote: Originally Posted by Basreia View Post
I do not feel that Advanced Class should have a change option. That's one of the things in this game where you pick one or the other and you are stuck with it. That's why it says "choose very wisely" and "are you sure this is what you want? after this, there is no turning back"

Advanced Classes have no going back because that's the way it is for the roleplaying part inside the game. Once you start down a path, forever will it dominate your destiny. That's how it goes. I don't think you need people to constantly be changing the path of their character with a simple go back and go "you know what...i feel this is not right for me"

But on the other hand. I can understand and see why people want a change. They love their class, thought they would like the Advanced Class they chose, but now that they have most abilities, powers etc they feel underwhelmed and wonder "should i have picked the other one?" But they don't want to level a new character so soon and go back and start from the beginning. I can see why some would want a respec in the Advanced Class field.

Anyway, I understand the complaints and really really wanting it bad but you need to be realistic here. It's one of the core mechanics of the game for the lore and for Star Wars. Once you start down a path, it will always be with you with THAT character. If you want an Advanced Class change start a new character. I know you may not want to do it, but for right now, and I think for a LONG time, if forever, you are going to need to start a new character and start over if you want to change your advanced class
Couldn't have said it better
The Red Eclipse
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Ratajack's Avatar


Ratajack
07.26.2013 , 04:21 AM | #2178
Quote: Originally Posted by MajikMyst View Post
I'm sorry, why is losing everything after you have swapped AC's a reason to allow AC swapping??

The best answer is still.. Not to allow AC swapping and people roll new characters.. Problem solved..
I agree that they should not allow class changes, but I also recognize that people may have that "main" who has several unique and no longer obtainable items.

Vhaegrant's Avatar


Vhaegrant
07.26.2013 , 08:46 AM | #2179
Quote: Originally Posted by Ratajack View Post
Why stop short of allowing creation of max level characters with all companions at max affection with all companion unlocks and BIS gear if a player has already achieved all those things on one character. That player may not find those things to be "fun", and instead simply "time sinks". It really has little to no impact on how player A plays the game if player B creates that max level character.
I should probably have listed a longer list of game aspects that can be considered to give an advantage, my fault. Companion affection gives a very minor boost to crew mission/crafting critical results and could give a resultant advantage to anyone playing the GTN economy.

Where most draw the line for what affects them in game play is another players access to end game BiS gear and the ability to generate credits. With the introduction of the cartel market and the ability to resell packs and gear on the GTN (a de facto ingame gold seller, that is real cash for ingame credits) this second factor has become less of an issue. The major concern for most would be a players ability to completely bypass the gear grind aspect of the endgame.

Even then, I am not opposed on a fundamental level, to allowing for the purchase within the cartel market of a level 55 character equipped in level 72 purples, with all companions at max affection. They have essentially paid to bypass the content but that would be their choice and would still not detract from your achievements made in game in any way.

I spend time running dailies and fps to earn credits, it does not offend me that other players chose to pay cash for packs and vendor them on the gtn so they can spend more time doing the content they like.

I think what cause most offense on this issue is the attachment of a real world price against the time I have put in.

Run Ilum, Black Hole and Section X takes anywhere between one and a half to two hours and nets me on average 400,000 credits.
Purchase a cartel pack for 360 ccs and vendor it on GTN for 400,000 credits (usually about this price for the most recent pack) costs about £2 and takes virtually no time.
Most people would be offended to think their time is only worth about £1 an hour

LordArtemis's Avatar


LordArtemis
07.26.2013 , 09:10 AM | #2180
Well, for me it's a meaningful choice issue. I want the role I play in a game to have meaning....not be arbitrary.

Now, in my opinion....just mine mind you....it is already arbitrary enough. Adding AC change into the mix would make the choice of AC next to meaningless to me.

Remember....I will regrettably accept this if the majority desires it. I will even support some of the more restrictive options when it comes to AC change, abet with little enthusiasm.

But I would be happy to see this never come to pass.