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PvE Power Relics don't stack with PvE Direct Damage relics

STAR WARS: The Old Republic > English > General Discussion > Bug Reports
PvE Power Relics don't stack with PvE Direct Damage relics
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Lafay's Avatar


Lafay
06.27.2013 , 08:56 PM | #71
Bump. Any software developer would see this thread and laugh at the joke that is BW as of late. Bugs apon bugs apon bugs even after the game as been out this long. But wait we have a new peice of armor for you in the cartel market every freakin week! Seriously they need to get their prioritys straight if they want this game to last.

Samoth_Nomad's Avatar


Samoth_Nomad
06.28.2013 , 02:08 PM | #72
Well this is fixed in patch 2.3 according to the patch notes. So thanks for that. Kinda sucks that I have been passing on relics because in this very thread, it was stated that it was "working as intended", so there was no point to rolling on them. Not so great communication guys.

Sameria's Avatar


Sameria
06.28.2013 , 04:05 PM | #73
Quote: Originally Posted by EricMusco View Post
This thread has some really interesting info in it, thanks for all the hard work!

With this information in hand I went to the combat team to talk to them about it. What they told me is that right now, the relics are working as intended. However, we are going to be revisiting the design of these relics with a possibility of changing the way they interact in a future Game Update.

I hope that helps!

-eric
Quote:
ĽArkanian, Underworld and Kell Dragon Proc Relics will no longer prevent other Arkanian, Underworld and Kell Dragon Procs of a different type from activating. For example, characters can now have both a Power proc relic and a damage proc relic equipped and expect them both to activate correctly.
Guess it wasn't working as intended... Thanks for the fix guys!!
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Lyer's Avatar


Lyer
06.29.2013 , 08:27 AM | #74
Great to hear that a fix is announced for Patch 2.3! Thanks to everyone who posted combat logs and those who kept the thread bumped and visible!
I'm Commander Shepard, and this is my favorite post on the forum.

Sine_Nomen's Avatar


Sine_Nomen
06.29.2013 , 01:04 PM | #75
I'm delighted that this has made it to the PTS, but I can't resist pointing out that PTS changes are not guaranteed to make it to live.

Lyer's Avatar


Lyer
06.29.2013 , 01:49 PM | #76
Quote: Originally Posted by Sine_Nomen View Post
I'm delighted that this has made it to the PTS, but I can't resist pointing out that PTS changes are not guaranteed to make it to live.
Well this one had better, or I'll go back to bumping this thread.
I'm Commander Shepard, and this is my favorite post on the forum.

idnewton's Avatar


idnewton
06.29.2013 , 05:26 PM | #77
Quote: Originally Posted by Lafay View Post
Bump. Any software developer would see this thread and laugh at the joke that is BW as of late. Bugs apon bugs apon bugs even after the game as been out this long. But wait we have a new peice of armor for you in the cartel market every freakin week! Seriously they need to get their prioritys straight if they want this game to last.
It'll be declared an international holiday when people actually figure out that Cartel Market developers are COMPLETELY seperate from base game bugfixers
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dahyle's Avatar


dahyle
07.25.2013 , 10:30 AM | #78
Quote:
Arkanian, Underworld and Kell Dragon Proc Relics will no longer prevent other Arkanian, Underworld and Kell Dragon Procs of a different type from activating. For example, characters can now have both a Power proc relic and a damage proc relic equipped and expect them both to activate correctly.
Thanks a lot for the incoming fix.

Speaking about relics, I have one last request: could we have correct tooltips for internal/elemental damage proc relics ?
It looks like both are force related, but I presume there's one working with tech crit, and another working with force crit (like it's always been for damage proc relics).

See:

Kell Dragon Relic of the Cerulean Nova
On Hit: Damaging attacks have a 30% chance to deal 382 additional energy tech damage to the target. This effect can only occur once every 4.5 seconds, and shares this limit with similar damage-dealing effects. It will not trigger inside of PvP areas.

Kell Dragon Relic of the Kinetic Tempest
On Hit: Damaging attacks have a 30% chance to deal 382 additional kinetic Force damage to the target. This effect can only occur once every 4.5 seconds, and shares this limit with similar damage-dealing effects. It will not trigger inside of PvP areas.

Kell Dragon Relic of Dark Radiance
On Hit: Damaging attacks have a 30% chance to deal 287 additional internal Force damage to the target. This effect can only occur once every 4.5 seconds, and shares this limit with similar damage-dealing effects. It will not trigger inside of PvP areas.

Kell Dragon Relic of Elemental Transcendence
On Hit: Damaging attacks have a 30% chance to deal 287 additional elemental Force damage to the target. This effect can only occur once every 4.5 seconds, and shares this limit with similar damage-dealing effects. It will not trigger inside of PvP areas.

Usually, Dark Radiance relic works with tech crit (so it should be "internal tech damage") and Elemental Transcendence is force crit but I just want to be 100% sure of that, relic tokens are not really easy to obtain and therefore should not be wasted.

Please dev team, just fix this and it will be perfect !
Thanks for reading me.
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AmberGreen's Avatar


AmberGreen
07.25.2013 , 10:39 AM | #79 This is the last staff post in this thread.  
Quote: Originally Posted by dahyle View Post
Thanks a lot for the incoming fix.

Speaking about relics, I have one last request: could we have correct tooltips for internal/elemental damage proc relics ?
It looks like both are force related, but I presume there's one working with tech crit, and another working with force crit (like it's always been for damage proc relics).
Thanks for the update to the thread that it's fixed for 2.3!

As for the tooltip issue, it's already on our radar.

Since this issue is no longer needing new information or reports, and because we've got it fixed, I'm going to close this thread. If this exact issue persists post Game Update 2.3, please create a new thread in this forum.

Amber Green | Live Services Specialist
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