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Dual Spec. Still want it.


Kopiusz's Avatar


Kopiusz
07.20.2013 , 03:34 AM | #141
Quote: Originally Posted by MajikMyst View Post
Haven't played WOW lately have you?? WOW no longer has talent trees because dual spec'ing diminished the need for them..

You can ignore all this if you want.. But it is all fact..
Can you provide quotes by the developers confirming that this is the reason why they have done it?

ImperialSun's Avatar


ImperialSun
07.20.2013 , 03:46 AM | #142
Quote: Originally Posted by LordSkyKnight View Post
I wouldn't worry about it. It's all his opinion, he has no sources to back up his claims. He also appears angry for some reason about the topic.

I had it when I used to play WoW and also Rift. It really helped out the game in my opinion. It's never a bad thing to be able to remain flexible while you are playing the game.
Actually, there is a developer interview or some other article, freely readable on the internet just by using your magic google button where the Blizz devs acknowledge that dual spec was the worst thing they ever implemented. THEY said it ruined the balancing of the game and created a nightmare of *** for tat balancing going forward. THEY said if they could go back and change things they would never have implemented it in hindsight...

Just saying...

Driz

Kopiusz's Avatar


Kopiusz
07.20.2013 , 03:55 AM | #143
Quote: Originally Posted by ImperialSun View Post
Actually, there is a developer interview or some other article, freely readable on the internet just by using your magic google button where the Blizz devs acknowledge that dual spec was the worst thing they ever implemented. THEY said it ruined the balancing of the game and created a nightmare of *** for tat balancing going forward. THEY said if they could go back and change things they would never have implemented it in hindsight...

Just saying...

Driz
Could you give the link to the meek of us, unfavored by google?

LordArtemis's Avatar


LordArtemis
07.20.2013 , 04:54 AM | #144
As far as I am aware (I might be wrong) Blizzard has never discussed in public the reason that they simplified the talent trees. It seems the most common assumption (that seems to be all that it is) is that it was done to offer more variety in spec builds since folks were sticking to FOTM cookie cutter builds.

I can't seem to find any interview where they speak of dual spec implementation as a mistake...in fact, I found a few where they speak of the future possible implementation of triple spec, and speak at length about the convenience it provided to players. Note...that doesn't mean it doesn't exist.

In almost every conversation about the change I have yet to see one person speculate that the reason it was done was due to dual spec.

oaceen's Avatar


oaceen
07.20.2013 , 05:03 AM | #145
Quote: Originally Posted by ImperialSun View Post
My gut reaction to dual spec is just grind out the two toons the old fashioned way
i'm sorry, but i honestly can't tell if you're being sarcastic or not.

Quote:
I just don't think it should be much of a priority given the existing systems are *almost* there now...they should just develop a quick and easy way to switch between two different UI configs because that would take no time/resource at all surely??
that is what people are generally asking for when they say dual spec, so...

ok. i guess you were being sarcastic earlier.
oaceen assault specialist / oac scrapper / oacao kinetic combatant / oacianado tactician
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LordArtemis's Avatar


LordArtemis
07.20.2013 , 05:42 AM | #146
The arguments against dual spec seem eirilly similar to the ones against more than one type of personal speeder.

Yes, there were those against it as a "waste of resources" or "something that few if any are interested in".

Some folks will oppose just about any QoL feature that makes the game easier in some way.

Elear's Avatar


Elear
07.20.2013 , 06:29 AM | #147
Quote: Originally Posted by LordArtemis View Post
As far as I am aware (I might be wrong) Blizzard has never discussed in public the reason that they simplified the talent trees. It seems the most common assumption (that seems to be all that it is) is that it was done to offer more variety in spec builds since folks were sticking to FOTM cookie cutter builds.
As far as I'm aware, they in fact did discuss changes made in Cata(I think), like removal of 'must have' talents like extra crit or damage, and argumented it way you say, more veriety by removal of cookie cutter builds. Current simplification seems simply like step futher in same direction, moving all game changing 'skills' simply to specialization.
And I could be wrong, but doesn't dual spec now allow you to change your specialization, not only selected talents? So simplification of trees has nothing to do with ability to change specs.

Also, such discussion is pretty much irrlevant right now, because field respec is already here.If dual spec had ability to runin game, then requiring player to click their mouse 60 more times won't save it either, and it's already doomed.


Quote: Originally Posted by LordArtemis View Post
The arguments against dual spec seem eirilly similar to the ones against more than one type of personal speeder.
Yes, there were those against it as a "waste of resources" or "something that few if any are interested in".
There is certain waste of resources, because primary functionality itself is already here as field respec a.k.a. Infinite Spec. And while it does not offer ability to change action bars or gear with one click, fact that it's not limited to only 2 specs overweights those inconviniences for some, if not most people.

Quote: Originally Posted by LordArtemis View Post
Some folks will oppose just about any QoL feature that makes the game easier in some way.
Making game constantly easier leads to introduction of "I-win" button that causes congratuations screen appear, because that's only way it can tell you that, as everyone is a winner.
Remove 'constantly', and it does not lead to as bad situation, but still. Decisions about developement are not made based only on current feedback on this one specific feature, but also feedback up to that moment about similar features. So if people don't complain about each feature making game easier, developers won't recieve message "some people already think game is too easy, maybe we shouldn't make it even easier".

They shouldn't pull out pitchforks and torches for every little thing, but expressing their disapproval is as valid as expressing enhusiasm by people that like it.

Suntaru's Avatar


Suntaru
07.20.2013 , 06:50 AM | #148
I would like to know the pro's and cons myself not just from players but also from dev's regarding how well it works with WoW's game engine compared to how it will affect the massively redesigned Hero Engine for this game.

LordArtemis's Avatar


LordArtemis
07.20.2013 , 07:09 AM | #149
I'd like to make it clear, that, though I find the arguments against at best ridiculous, that does not mean folks should not complain. I would be the last person to contend that.

I equate dual spec to shuttle use. You can walk just about anywhere you need to go, but most folks I would expect choose to take a shuttle to save time and effort. This is not game breaking IMO.

You can't do anything with dual spec you would not be able to do manually. The only difference is the amount of time and perhaps frustration, if any, you have saved if your setup is saved for you.

Kopiusz's Avatar


Kopiusz
07.20.2013 , 08:16 AM | #150
There was an (i think) interesting comment on this very topic by Bashiok.

http://us.battle.net/wow/en/forum/to...23?page=32#622