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Hammer Station Hard Mode Tactics.


wainot-keel's Avatar


wainot-keel
07.18.2013 , 06:58 AM | #11
I don't understand why you guys keep suggesting stuff so the healer DO get stunned (so unable to heal) and DO take damage. It's easy to avoid the stun so it's easy avoid taking damage. And what is really great about it is that you can heal those who need it, mainly the tank.

Sure, it's even easier to just sit there somewhere and not be arsed about the fight mechanics, but that's not always possible.

I do that with my sorcerer with 69+ gear. I just stay still clicking stuff with my mouse while I drink tea and eat some delicious cookies.

But on early acces for example, with my campaing geared commando, healing a campaing/dread guard guardian, lol... my green goo stuff wasn't enough to get us through like that.

DarthSpekulatius's Avatar


DarthSpekulatius
07.18.2013 , 07:30 AM | #12
Quote: Originally Posted by amcdoog View Post
Thanks for the replies. I'll try to stand away from boss not tank next time, guess my timing was a bit off. Didn't notice if any of the sins put shroud up....they took quite a hit from the rampage.
with even one melee I won't bother trying to avoid the Stun with my scoundrel [operative]
if positional requirements make it necessary for one dps to be behind the boss then place yourself in the middle and AOE-HOT yourself that should catch everyone.
if there is no positional requirements every melee simply stacks up by the tank.
(the sin can easily replace the phase-walk for 5% more healing Hammer Station Bonus is one of the very few fights where that works).
the sin tank should only take damage every 2nd phase due to force shroud and can use Overcharge Saber if the group is low & force shroud is on CD. (watch for the blue debuff)
you yourself use your absorb shield when possible

Quote: Originally Posted by wainot-keel View Post
I don't understand why you guys keep suggesting stuff so the healer DO get stunned (so unable to heal) and DO take damage. It's easy to avoid the stun so it's easy avoid taking damage. And what is really great about it is that you can heal those who need it, mainly the tank.
because the AOE Hot is great, if you need to heal 3ppl anyway you can just as easily heal 4.
&why move if you could stand still just as easily?
you are a sorc with your AOE puddle you can place in the middle of the boss He's an Operative he places himself there so he doesn't need to explain the D-drones one should place itself so the AOE HOT affects Tank and Drones.

Ancaglon's Avatar


Ancaglon
07.18.2013 , 07:37 AM | #13
I healed this with my Scoundrel healer as his second-ever 55 HM -- Guardian tank, but he was also taking a tonne of damage, and I too could not keep him and everyone else up trying to out-range the AE. In the end, we all stacked up, and I was able to use Kolto Cloud on cooldown and it was easy.

The problem might have been the tank. It's always worth checking that they are in the Tank Stance and actually have a shield generator equipped -- my main role is Tanking but I commit those newbie mistakes occasionally even now.

wainot-keel's Avatar


wainot-keel
07.18.2013 , 08:05 AM | #14
Quote: Originally Posted by DarthSpekulatius View Post
because the AOE Hot is great, if you need to heal 3ppl anyway you can just as easily heal 4.
&why move if you could stand still just as easily?
you are a sorc with your AOE puddle you can place in the middle of the boss He's an Operative he places himself there so he doesn't need to explain the D-drones one should place itself so the AOE HOT affects Tank and Drones.
/shrugg

Not taking damage beats taking damage. Being able to heal beats not being able to heal. That's true regardless of class and gear.

DarthSpekulatius's Avatar


DarthSpekulatius
07.18.2013 , 08:35 AM | #15
Quote: Originally Posted by wainot-keel View Post
/shrugg

Not taking damage beats taking damage. Being able to heal beats not being able to heal. That's true regardless of class and gear.
using Backstab & Shiv beats standing at range and seeing the Boss Enrage over&over
when we did our first 55HM (that was Hammer station) we had only 61/63 gear (shadow [sin] tank, Scoundrel [OP] Healer, 2x commando[merc]) i could keep myself up just using the AOE HOT,
we wiped 3 times to the Enrage with our 4 try (this one a Kill) i had the knack out and could use both these abilities almost on CD while keeping myself and the Tank up.

wainot-keel's Avatar


wainot-keel
07.18.2013 , 09:01 AM | #16
Quote: Originally Posted by DarthSpekulatius View Post
using Backstab & Shiv beats standing at range and seeing the Boss Enrage over&over
when we did our first 55HM (that was Hammer station) we had only 61/63 gear (shadow [sin] tank, Scoundrel [OP] Healer, 2x commando[merc]) i could keep myself up just using the AOE HOT,
we wiped 3 times to the Enrage with our 4 try (this one a Kill) i had the knack out and could use both these abilities almost on CD while keeping myself and the Tank up.
Low dps is the dpser's problem, not the healers's. If healer dpsing is what it takes to make the kill, then sure, do everything possible. But if these 55 hms are easy on some roles, that's the dps. These are a joke for dps, but can be somewhat hard for healers and tanks (depending on their gear ofc)

I've seen far,far more wipes and "eerrm.... let's just skip bonus boss" on Hammer Station on account healer not being able keep tank alive because he ignores the boss' mechanic (stun) than because dps is low

amcdoog's Avatar


amcdoog
07.18.2013 , 09:32 AM | #17
I didn't really check the tank's gear, I just assumed with 36k he had to have tank gear. It did feel like the fight was moving very slow compared to my last runs it seemed like we got many more rampages. Even on trash it took the dps quite a while to kill. When I healed this with 2 marauders they stacked on tank and popped their CDs. I guess it was our positioning that made it a real challenge. Thanks for all the advice, I'll try it all out.