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BioWare, you're TORParse's only hope...

STAR WARS: The Old Republic > English > General Discussion
BioWare, you're TORParse's only hope...
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Aelrail's Avatar


Aelrail
07.17.2013 , 10:30 AM | #41
Quote: Originally Posted by branmakmuffin View Post
Maybe they don't care because they know it's not worth putting in any time or effort for a tool hardly anyone uses. It's a tool for obsessive min-maxers, a rather small niche within the player base.
You should read the statistics for the project, I would not consider over 600,000 unique visits a small portion of the player base, or hardly anyone.

Love how people generalize based only on their narrow view, or ignorance of what other people do.
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Amantino's Avatar


Amantino
07.17.2013 , 10:35 AM | #42
Bioware should step in and save torparse. It's good buisness.
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ImpactHound's Avatar


ImpactHound
07.17.2013 , 10:37 AM | #43
Quote: Originally Posted by damagedhalo View Post
I get it. I don't use it, but I get it. While it can offer insight into who's doing what...so can just paying attention. Endgame communities are what have made parsers overly important, not content. I have played MMO's for many years, yet have never played a game that had one incorporated. Even with how WoW sucked up the "good idea addons" they never touched a parser.

People put too much importance into them.
I always find it interesting that people who post like this that "I can do endgame just fine without x" are never repping a serious guild that actually does content, or cites examples of "I did Sinestra as current content without dotimer or UI mods."

Are you bragging about doing story mode without having visited TORParse? Because you can brag about Hard or Nightmare modes without extra resources being used, NOT story.

Andryah's Avatar


Andryah
07.17.2013 , 10:37 AM | #44
Quote: Originally Posted by Docmal View Post
This.

I am a .net developer and when I saw TorParse was shutting down I immediately began development of a replacement. In under a week I have a working parser engine and the guts a of a client parser written. The plan is to take the good features of mox and torparse and combine them.
Now this is more what I expected would happen.

Very Nice.
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curtkram's Avatar


curtkram
07.17.2013 , 10:41 AM | #45
Quote: Originally Posted by branmakmuffin View Post
Maybe they don't care because they know it's not worth putting in any time or effort for a tool hardly anyone uses. It's a tool for obsessive min-maxers, a rather small niche within the player base.

I absolutely 100% guarantee that employees do not ignore anyone.

If it's so important to you, you do it.
i was joking about eric having me on ignore. i'm 90% sure he doesn't have me on ignore. maybe 85%. i thought it was funny.

i'm pretty sure a lot of people have used torparse. "a lot" is a relative term of course. you could say there are not a lot of people playing swtor at all if you wanted to. maybe that's why it's hard to find players that want to host a tool like this. it's not only useful for comparing dps in an op, or to epeen yourself of whatever; it's useful to have on when you hit a training dummy so you can see what your attacks do and what effect procs have and things like that. if you want to know how to play the game right, it's an invaluable tool. i can understand if you want to just smash your keyboard, or hit a 1234 rotation over and over. there's nothing wrong with that, but if that's the case then this tool was never meant for you, and no amount of additional information will be helpful to you, so for you to even read this thread seems pointless to me.

also, i'm not a .net (or any other sort of) developer, i doubt i have time to learn the language and develop a new tool, and i'm not prepared to cover the cost of hosting such a tool. i'm fairly certain bioware has resources that would cover all 3 of those problems.

Vemtaz's Avatar


Vemtaz
07.17.2013 , 10:42 AM | #46
Bioware almost certainly already has damage parsing tools that the combat dev teams use every day in their jobs. "Taking over" a third party site that has limited and redundant value to the developers would not be a good use of their resources.

There are a lot of things that would improve the user experience in the game. Things like improving and adding more variety to the UI, supporting some limited command macro capability (not to allow automated game play, just to add flexibility to the UI), and making more information about what is going on server side in combat would all be useful. I just don't see them prioritizing these things over adding more content.

Alec_Fortescue's Avatar


Alec_Fortescue
07.17.2013 , 10:44 AM | #47
Razer has a parsing app exclusive to their switchblade (?) interface. Unfortunately I bought a Deathstalker without the extra screen and so I will miss on the app...

Guys, get razer to release a stand alone parsing app for PC, even if it's paid. -_-

Superman_AZ's Avatar


Superman_AZ
07.17.2013 , 10:44 AM | #48
Quote: Originally Posted by Aelrail View Post
You should read the statistics for the project, I would not consider over 600,000 unique visits a small portion of the player base, or hardly anyone.

Love how people generalize based only on their narrow view, or ignorance of what other people do.

The number of visits applies to each visit, regardless if the person is new or returning. If every person visited the page 10 times, that means 60K people used the site. Of 5M unique accounts in an 18 month timeframe, that means 1.2% of all accounts ever created have visited the site. Even assuming that each player only went 5 times each, that is still less than 3% of all SWTOR accounts to visit the site. You can see why they likely choose not to intervene. Also, they already get yelled at enough by ungrateful and demanding vocal minorities. I could only imagine the pain they would endure the first time the numbers failed to produce correctly or the tool went offline for something.
"Be yourself, no one can ever tell you you're doing it wrong." ~ James Leo Herlihy

curtkram's Avatar


curtkram
07.17.2013 , 10:47 AM | #49
maybe they will offer a raid dps meter and real-time combat log through the cartel market soon(tm)?

Superman_AZ's Avatar


Superman_AZ
07.17.2013 , 10:50 AM | #50
Quote:
approximate 623,747 people have visited the website and combined have spent 106,557 hours browsing (a little over 12 years). Since the ingame client's launch (22 April 2013), the ingame client has serviced over 20,000 unique users with an average of 1,000 being connected at any given time.

So, only 20K unique users ever took advantage of the service. This would show me the # of visitors =/= the number of users. Plus, this would mean only 0.75% of SWTOR players are even using a parser from this group. But, as Andryah showed earlier, another .Net developer is making their own Parser as we speak, so this topic is no longer a concern as someone else is already taking matters into their own hands
"Be yourself, no one can ever tell you you're doing it wrong." ~ James Leo Herlihy