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Commando Class Representative

STAR WARS: The Old Republic > English > Classes > Trooper > Commando
Commando Class Representative
First BioWare Post First BioWare Post

schooch's Avatar


schooch
07.15.2013 , 06:40 PM | #81
I vote SpaniardInfinity, I know he is very big into both PVP and PVE, and he has a very good understanding of class mechanics.
Markoss-Commando medic

Gyronamics's Avatar


Gyronamics
07.16.2013 , 04:08 AM | #82
Quote: Originally Posted by CommanderKeeva View Post
Not sure what the point is in having a Commando and a Mercenary leader if both classes function exactly the same.
The entire purpose of the position is to create 3 questions per period (unspecified) which are guaranteed an answer (note that is just an answer, not action).

The Imperial side and the Republic side will take turns, one gives questions one period, the other the next.

Since they are mirror classes the end result is the same as long as no questions were about something specific to one side e.g. something about weapons, story...
Hotwired @ Not Good Enough @ ToFN

cashogy_reborn's Avatar


cashogy_reborn
07.16.2013 , 10:07 AM | #83
Quote: Originally Posted by Gyronamics View Post
The entire purpose of the position is to create 3 questions per period (unspecified) which are guaranteed an answer (note that is just an answer, not action).

The Imperial side and the Republic side will take turns, one gives questions one period, the other the next.

Since they are mirror classes the end result is the same as long as no questions were about something specific to one side e.g. something about weapons, story...
i think the period of time is 1 month.

so each rep will have a term of 2 months, and get to ask questions 1 time during that term.
Dany - Attomm - Dan'y - Fogel
The Original Stormborn Commando Representative
The King of Bads

Linchs's Avatar


Linchs
07.16.2013 , 10:29 AM | #84
I vote SpaniardInfinity for the commando heal.
Noryl commando médic

LordKantner's Avatar


LordKantner
07.16.2013 , 05:31 PM | #85
I'm very surprised most of these candidates are unhappy with assault spec, I find it much more promising in pvp and pve. Just need to know how to use it.

Not sure if I like any of these candidates....
Severity Gaming
Kantner - Commando AS / Kingslaya - Mercenary Pyro
Commando - Assault Specialist 2.6 PvE Guide
Gunship Record Holder For Top Kills In GSF

ManiacDavis's Avatar


ManiacDavis
07.16.2013 , 05:51 PM | #86
Quote: Originally Posted by LordKantner View Post
I'm very surprised most of these candidates are unhappy with assault spec, I find it much more promising in pvp and pve. Just need to know how to use it.

Not sure if I like any of these candidates....
It isn't that I don't dislike assault, gunnery just offers higher burst ATM with demo round + HIB. In ranked pvp, burst is key since a guarded target getting heals is impossible to kill.
Man-iac - The Only Commando Left Standing
http://www.twitch.tv/rrmaniac

cashogy_reborn's Avatar


cashogy_reborn
07.16.2013 , 07:05 PM | #87
Quote: Originally Posted by LordKantner View Post
I'm very surprised most of these candidates are unhappy with assault spec, I find it much more promising in pvp and pve. Just need to know how to use it.

Not sure if I like any of these candidates....
assault/pyro just has no real advantage of gunnery anymore.

pre 2.0, assault was better b/c it was less dependent on casted abilities. gunny still needed to cast 3x grav rounds in order to maximize DPS output.

gunny now has the same amount of mobility as assault, much much better burst, and better PvP utility (2x Tech Override charges, 20s AOE kb cd, energy shield active cd redux, HtL duration increase, etc).


i played pyrotech merc exclusive from launch until ~1.7 when i leveled a powertech. i know how to play it, but it just doesnt have the same kind of punch that gunny/arsenal has now.
Dany - Attomm - Dan'y - Fogel
The Original Stormborn Commando Representative
The King of Bads

Gyronamics's Avatar


Gyronamics
07.16.2013 , 07:24 PM | #88
Quote: Originally Posted by LordKantner View Post
I'm very surprised most of these candidates are unhappy with assault spec, I find it much more promising in pvp and pve. Just need to know how to use it.

Not sure if I like any of these candidates....
Problem with that line of thinking is you believe both are equally as capable.

I'll tell you what I've done as Assault.

Played it since beta
Played it through every ops and flashpoint up to SV HM
Played it in PVP almost exclusively up to 2.0


Now I play only Gunnery in PVP, any time I've felt like trying Assault in PVP again I end up furious at my lack of utility and burst then respec halfway through the round.

Gunnery in PVP has 1 root on a 9s CD, a 70% snare on FA, 10s vs 6s HTL, 3 talents to reduce damage and a grav stack can't be cleansed or removed. Oh and it has improved knockback, lower cd on tenacity, concussion round, tech override.

Assault is a flawed caster and a flawed dancing fool who can't keep up instant attacks. When it comes to burst damage, sustained damage or aoe damage this is not the best spec to do it in.

If I think a raid is going to be challenging I will be Gunnery, if there is no one else with an armour debuff I will be Gunnery.

If I think the raid is a cakewalk I'll spec Assault because who cares if it does less damage and takes more damage if we still 1 shot it.


Your milage may vary but I'm very confident that the experiences of the commando community are like this.

Not just from personal experience with the class but because I can count the number of assault commandos I see playing alongside me at level 55 without having to use two hands.
Hotwired @ Not Good Enough @ ToFN

LordKantner's Avatar


LordKantner
07.16.2013 , 09:56 PM | #89
Quote: Originally Posted by ManiacDavis View Post
It isn't that I don't dislike assault, gunnery just offers higher burst ATM with demo round + HIB. In ranked pvp, burst is key since a guarded target getting heals is impossible to kill.
Assault Spec has just as much burst, you can get 2 HiB's, 2nd from proc, within 3 seconds of eachother. Also Burst isn't simply high numbers, the casted abilities along with the dots in that period of time does just as much damage, and it continues to do consistent damage to be able to kill those healers.

Quote: Originally Posted by cashogy_reborn View Post
gunny now has the same amount of mobility as assault, much much better burst, and better PvP utility (2x Tech Override charges, 20s AOE kb cd, energy shield active cd redux, HtL duration increase, etc).
I'm sorry but Gunnery's damage is from casted abilities. I can run around in circles doing hammer shot, incendiary, and HiB and do about an adequate 2400 dps. That is Mobility. Assault spec also has useful cooldowns like Suit Foe for things like mind crush that aren't cleans-able by us, and Electro Shield for surviveability while doing damage. It also can run efficiently at lower ammo regen (3/4 ticks) for those prolonged PvP fights and burst raid phases. Lastly, it allows you to use Plasma Grenade off cooldown due to the reduced time on recharge cells and reserve powercells. Plasma Grenade being the best Dot and hitting initially about the same as a Grav round.


I want my representative to be knowledgeable, to always be trying new things and new hybrid specs and stuff. Not to dismiss things based on rumor or because it doesn't work initially.

I have made this spec work to my advantage, I know it works. Other specs work for other people, I've even seen a nice gunnery/ incendiary round build for example. But to say this spec is simply bad is not the type of attitude I'd want in my representative.



Here are more off topic reasons if needed:

1. The Serendipitous Relic:

In the 6 seconds that you are granted the power, I am guarenteed 1 High impact bolt and 5 ticks from plasma cell or incendiary round VS. 3 grav rounds, and maybe a full cast of full auto if you're lucky it procs at the same time the relic does. This ties into the burst of PvP.

2. Dots:

If you remember in pre 2.0, Vanguards were considered by many to be overpowered due to the increased damage by burn effect at sub 30%, among other things. When it comes to finishing people off in PvP I can use both the casted abilities and the dots themselves do more damage to finish the job. The dots themselves are pretty much an execute like spinning strike and quick draw because of the talents in the spec.

3. Free Crit

As you know crit got cut significantly in 2.0. This is more of a PvE thing in importance, but by going pure power I have about 27% ranged crit. This is because of the spec and the cell I am in. Compared to gunnery going pure power I'd have 19% ranged crit. Charged Bolts also has higher minimum damage and utilizes the set bonus' 15% crit buff to maximize the crit multiplier.

Torparse links:

http://www.torparse.com/a/279930/33/0/Damage+Dealt
http://www.torparse.com/a/341102/tim...0/Damage+Dealt
Severity Gaming
Kantner - Commando AS / Kingslaya - Mercenary Pyro
Commando - Assault Specialist 2.6 PvE Guide
Gunship Record Holder For Top Kills In GSF

ManiacDavis's Avatar


ManiacDavis
07.17.2013 , 12:38 AM | #90
Quote: Originally Posted by LordKantner View Post
Assault Spec has just as much burst, you can get 2 HiB's, 2nd from proc, within 3 seconds of eachother. Also Burst isn't simply high numbers, the casted abilities along with the dots in that period of time does just as much damage, and it continues to do consistent damage to be able to kill those healers.
Assault does not have the front loaded burst that gunnery has, that is why gunnery is preferred in pvp. For example grav round and demo round can be initiated in the same global cooldown followed by a HIB. Thus in 2 globals I have initiated my rotation and inflicted 7-20k dmg depending on crits and power proc relic. Assault dmg is more spread out with the changes to assault plastique adding a DOT (previously it was one big hit) and the need to apply the other DOTS.

The reason smash is so viable is because within two global cooldowns, they can do 10k dmg (leap and force sweep) and they can ALWAYS do this. This is not achievable with the assault spec because it relies upon RNG to proc the HIB. Compare this to gunnery where you can always hit grav round - demo round - HIB in two global cooldowns.

I do agree that some players can put up great numbers with assault, but the burst in a PvP ranked setting where everyone needs to focus the same target and unload a lot of DPS within at least 2 global cooldowns is not present in assault spec.

This is why I suggested in another forum that the assault spec needs some other form of utility to bring to the PvP setting. For example a debuff/purge removing enemy heals over time or a debuff to remove guard. This kills two birds with one stone by creating a hard counter to the overpowered Tank/Heal dynamic while also breathing some life into the class who lets face it, has been neglected by bioware (no in combat rez at launch, no interrupt at launch, etc.).
Man-iac - The Only Commando Left Standing
http://www.twitch.tv/rrmaniac