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Dev what are you doing of Swtor ?

STAR WARS: The Old Republic > English > General Discussion
Dev what are you doing of Swtor ?

branmakmuffin's Avatar


branmakmuffin
07.15.2013 , 11:11 AM | #31
Quote: Originally Posted by CKHelseth View Post
What do you think of this then?
If people want to do it, fine with me. There's no shortage of people who have to be firstest.

I'd want cold, hard cash, though.

Vis-Tecum's Avatar


Vis-Tecum
07.15.2013 , 11:11 AM | #32
Quote: Originally Posted by TUXs View Post
Right...like that would do any good huh?! Do you realize the bugs/issues reported on PTS that are ignored from PTS?! You're better off reporting it after it's live imo. PTS is meant to give you a preview, not to solicit any true feedback. Once it's on the PTS, it's going to be in the game.
um they have already changed areas of the daily area and flash points on the current pts based on player feedback, same with scum and villainy when it was on pts and there were some boss exploits, they did not allow your cc break to reset on death to go live because player feed back, and they did this exact thing to Sec X because of player feedback, granted it was after it went live because no one went on the pts to test it and give feed back just complained about it once it went live

also constructive feedback goes a lot further than hate filled rants when giving feedback
Just go riding right by me on the crest of the new wave

TUXs's Avatar


TUXs
07.15.2013 , 11:15 AM | #33
Quote: Originally Posted by Vis-Tecum View Post
um they have already changed areas of the daily area on pts based on player feedback, they did not allow your cc break to reset on death because player feed back, and they did this exact thing to Sec X because of player feedback, granted it was after it went live because no one went on the pts to test it and give feed back just complained about it once it went live

also constructive feedback goes a lot further than hate filled rants when giving feedback
The change you speak of resulted from FORUM feedback. If you'd like to see how they treat PTS feedback, look up the issues with Bolster that were reported on PTS.

No. Constructive posts go the same place rants do...the trash bin. I've never seen so many bugs reported on a test server, yet completely ignored, as I have with this game.
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Vis-Tecum's Avatar


Vis-Tecum
07.15.2013 , 11:20 AM | #34
Quote: Originally Posted by TUXs View Post
The change you speak of resulted from FORUM feedback. If you'd like to see how they treat PTS feedback, look up the issues with Bolster that were reported on PTS.

No. Constructive posts go the same place rants do...the trash bin. I've never seen so many bugs reported on a test server, yet completely ignored, as I have with this game.
nope I have given examples that were all changed and bioware listened I am sorry you have such a grudge but grow up, your bashing the game having a pts server
Just go riding right by me on the crest of the new wave

MSchuyler's Avatar


MSchuyler
07.15.2013 , 11:23 AM | #35
I don't understand why people are saying they don't understand the issue. Basically it's a re-spawn problem. You can't just "outrun the mobs" or go around them that easily. For example, take a cave or building scenario. You go into the cave, kill the defending mobs at every twist and turn, get to your objective and hopefully achieve it. Then on the way out, here are the exact same mobs you just killed a couple of minutes before needing to be killed again. Yes, you can use Quick Travel if it is available, but to a purist or an RP person, that's cheating.

This re-spawn rate appears to be variable. Sometimes you can get in and out without this happening. Sometimes you don't have enough time to even exit a small building before the Bad Guys are on your case again. And I'm talking multi-player scenarios here, not green door missions where the Bad Guys stay dead for you.

I suspect this is a trade-off situation. Say you must disable an AA battery. Someone beats you to it by a few seconds, and most of the time you have to wait for it to re-spawn, too, so the Bad Guys re-spawn at the same time. The thing is, this doesn't always happen this way. I was on Voss yesterday and needed to grab some blue canisters. The canister re-spawn was quite rapid, much faster than the Bad Guys. There were several of us on site and there was plenty to go around so no one had to worry about ninja looting.

So the fact is that it CAN be done because it quite obviously IS being done some places, but not others. No, this is not a deal-breaker and it's not the worst problem in the world--just an irritant that could probably be addressed rather easily.

CKHelseth's Avatar


CKHelseth
07.15.2013 , 11:24 AM | #36
Quote: Originally Posted by TUXs View Post
The change you speak of resulted from FORUM feedback. If you'd like to see how they treat PTS feedback, look up the issues with Bolster that were reported on PTS.

No. Constructive posts go the same place rants do...the trash bin. I've never seen so many bugs reported on a test server, yet completely ignored, as I have with this game.
Not arguing the veracity of this statement in any way, though I do think feedback is read and considered by Bioware. That said the statement is a common perception among a lot of players who do test content. Add it to the list of things Bioware should address actively. It does have a significant impact on PTS testing if those that do take the time to test content feel ignored for their efforts.
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TUXs's Avatar


TUXs
07.15.2013 , 11:26 AM | #37
Quote: Originally Posted by Vis-Tecum View Post
nope I have given examples that were all changed and bioware listened I am sorry you have such a grudge but grow up, your bashing the game having a pts server
You grow up. I'm telling you how I feel. I'm not bashing PTS, I'm criticizing how they handle feedback from it though. I feel they have done such a pathetic job of listening to feedback and issues from it, that I'd rather not see any PTS at all. I feel as though it's an illusion, nothing more. That's really cool that you found a few examples where they changed something. For every change they made though, I bet there were 5+ bugs reported and ignored.
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branmakmuffin's Avatar


branmakmuffin
07.15.2013 , 11:30 AM | #38
Quote: Originally Posted by MSchuyler View Post
I don't understand why people are saying they don't understand the issue. Basically it's a re-spawn problem. You can't just "outrun the mobs" or go around them that easily. For example, take a cave or building scenario. You go into the cave, kill the defending mobs at every twist and turn, get to your objective and hopefully achieve it. Then on the way out, here are the exact same mobs you just killed a couple of minutes before needing to be killed again. Yes, you can use Quick Travel if it is available, but to a purist or an RP person, that's cheating.
That's their choice and not an issue to even remotely be taken into consideration.

Quote:
I suspect this is a trade-off situation. Say you must disable an AA battery. Someone beats you to it by a few seconds, and most of the time you have to wait for it to re-spawn, too, so the Bad Guys re-spawn at the same time. The thing is, this doesn't always happen this way. I was on Voss yesterday and needed to grab some blue canisters. The canister re-spawn was quite rapid, much faster than the Bad Guys. There were several of us on site and there was plenty to go around so no one had to worry about ninja looting.

So the fact is that it CAN be done because it quite obviously IS being done some places, but not others. No, this is not a deal-breaker and it's not the worst problem in the world--just an irritant that could probably be addressed rather easily.
As someone else pointed out, it's probably because Makeb is new and expected to be crowded with players. If an area is crowded and the respawn rate is too low, then you have the problem of one player going in and killing all the bad guys and the next few players who come along can just stroll in unmolested.

MillionsKNives's Avatar


MillionsKNives
07.15.2013 , 11:34 AM | #39
Quote: Originally Posted by Vis-Tecum View Post
if you are unhappy with this design for makeb you are going to be very unhappy with the new CZ-198 dailies. but right now is the time to let them know instead of just complaining in 5 posts a day once its live
The PTS and its forums are for testing NEW content that has not been released. Don't clog up the PTS forums complaining about things that are already in the game. Even if you do, they'll most likely move it back here or another more relevant place.

AGSThomas's Avatar


AGSThomas
07.15.2013 , 11:38 AM | #40
I hated the amount of mobs on Makeb until I leveled an Operative. Still don't like it. I think its shoddy design. Its like they wanted you to spend more time on the world so the way they did that was make quests to kill 15 Strong mobs, Pack enemies as loose as possible so you cant run by them without aggroing, and spreading quests out to the other side of the map to make the longest possible journey. Just seems very lazy to me.
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