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Why the lack of underwater content?

STAR WARS: The Old Republic > English > General Discussion
Why the lack of underwater content?

Hockaday's Avatar


Hockaday
07.12.2013 , 09:48 AM | #111
Quote: Originally Posted by Machine-Elf View Post
Writers in videogames are usually very careful about making sure they do not unwittingly telegraph a game system to players through in-game cutscenes, codex entries, or any of the other means through which they relate story. To have two separate creative departments agree and give the got-to for the use of these "oceanic allusions" is about as far from happenstance as it gets.

I'm sorry, but anyone who fails to realize this isn't quite with the program.
Again...read what I'm saying. You believe that they mentioned water in two cut scenes...that they had or have plans for vast under water content. Even though the devs since day 1 have said the opposite...yet you can't counter that because my toon has a great cult, who he controls...and is supposed to get gifts from and lead...doesn't mean that there is supposed to be a political mechanic in the game.
The Empire is not evil, and the Republic is not good...it is all a matter of opinion.
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Arlon_Nabarlly's Avatar


Arlon_Nabarlly
07.12.2013 , 09:49 AM | #112
Quote: Originally Posted by Ayelinna View Post
No i meant KOTOR 1 had underwater content. I hated the slow suit thing. But i would love there to be at least something underwater...even if its just an underwater base with windows showing fish swiming around or something, everything just seems to be either in space or above ground.
I figured that's what you meant, but I still think my point has validity

But to your point, underwater environment weren't something that were that big in Star Wars. There were some, but it's a small minority of the genre. More pressing and relevant to the actual Star Wars IP is getting space working the way it should IMO.

Yungscion's Avatar


Yungscion
07.12.2013 , 09:50 AM | #113
Quote: Originally Posted by Ayelinna View Post
No i meant KOTOR 1 had underwater content. I hated the slow suit thing. But i would love there to be at least something underwater...even if its just an underwater base with windows showing fish swiming around or something, everything just seems to be either in space or above ground.
This would be a cool idea.

a zone that occurs underwater, but not actually in the water. Something where the environment contains large numbers of windows you can see out of in the environment.

Travel could also be a chance to show of the environment as you would be required to use either the travel points, or a special underwater speeder.
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Machine-Elf's Avatar


Machine-Elf
07.12.2013 , 09:55 AM | #114
Quote: Originally Posted by Hockaday View Post
Again...read what I'm saying. You believe that they mentioned water in two cut scenes...that they had or have plans for vast under water content. Even though the devs since day 1 have said the opposite...yet you can't counter that because my toon has a great cult, who he controls...and is supposed to get gifts from and lead...doesn't mean that there is supposed to be a political mechanic in the game.
It could mean that. Are you talking about the Inquisitor?

Hockaday's Avatar


Hockaday
07.12.2013 , 09:58 AM | #115
Quote: Originally Posted by Machine-Elf View Post
It could mean that. Are you talking about the Inquisitor?
Was trying to be vague, but yes, of course I am. Also, of course it doesn't mean that there was or will be a political side game. I could also say that it meant that there was going to be TBS or RTS elements with it. Maybe full Civ style politics and war. I'd be completely wrong of course...but I could.

Sometimes a cigar is just a cigar, sometimes dialogue is just dialogue. Just because you see something in the background, doesn't mean you were supposed to nor will ever get to go there.
The Empire is not evil, and the Republic is not good...it is all a matter of opinion.
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Machine-Elf's Avatar


Machine-Elf
07.12.2013 , 10:08 AM | #116
Well how about we ask the developers, then?
Hey guys, if you're listening: prove one of us wrong! Or right...

CommanderKeeva's Avatar


CommanderKeeva
07.12.2013 , 10:51 AM | #117
Also not to mention what would happen to the armor sets we're wearing. Presumably the Trooper and Bounty Hunter armor sets are airtight but every other class would need to wear a special underwater armor set or risk drowning. So what happens then? If the underwater armor is moddable, then rip out every mod from your normal armor for 250.000 credits every time you go underwater? If the underwater armor isn't moddable, then lose all your stats? Just look at how the special helmet was implemented that is required to survive the Hoth GSI heroic quest. You lose all of your stats from that piece as long as you're wearing it.
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Hockaday's Avatar


Hockaday
07.12.2013 , 10:52 AM | #118
Quote: Originally Posted by Machine-Elf View Post
Well how about we ask the developers, then?
Hey guys, if you're listening: prove one of us wrong! Or right...
http://i52.tinypic.com/zl5d3t.jpg

No coming soon, no planned, no wall of crazyness. Swimming and underwater was just friendzoned.

Edit: That was posted in 2011.
The Empire is not evil, and the Republic is not good...it is all a matter of opinion.
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Blackavaar's Avatar


Blackavaar
07.12.2013 , 11:16 AM | #119
Quote: Originally Posted by JPryde View Post
Was really boring and a real hassle in Rift and was done in a real illogical way.
(completely unable to estimate the position of the enemy, melee being pretty much shafted, fire skills working absolutely without a problem under water...)
Magical fire is magical.

Never played Rift but based on the setting I am assuming that these fire skills are spells, unless they carry around flame throwers.

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Lionflash's Avatar


Lionflash
07.12.2013 , 11:23 AM | #120
Quote: Originally Posted by Blackavaar View Post
Magical fire is magical.

Never played Rift but based on the setting I am assuming that these fire skills are spells, unless they carry around flame throwers.

"Spells or spell-like effects with the fire descriptor are ineffective underwater unless the caster makes a Spellcraft check (DC 20 + spell level). If the check succeeds, the spell creates a bubble of steam instead of its usual fiery effect, but otherwise the spell works as described. A supernatural fire effect is ineffective underwater unless its description states otherwise."