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Why the lack of underwater content?

STAR WARS: The Old Republic > English > General Discussion
Why the lack of underwater content?

JymmyMorison's Avatar


JymmyMorison
07.12.2013 , 04:29 AM | #61
Quote: Originally Posted by chuixupu View Post
Because underwater content is the absolute most horrible thing to ever exist in video games?
and because this engine would never work with underwater content ( prove me wrong devs)

OddballEasyEight's Avatar


OddballEasyEight
07.12.2013 , 04:47 AM | #62
Quote: Originally Posted by Machine-Elf View Post
I counted two ludicrous statements out of a possible three in this paragraph.
I suppose it really could be worse then, couldn't it?
Next time, try pointing out these "ludicrous" statements and refuting them instead of just going with a slightly more eloquent version of saying "youre wrong but i wont tell you why or how".
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OddballEasyEight's Avatar


OddballEasyEight
07.12.2013 , 04:50 AM | #63
Quote: Originally Posted by Machine-Elf View Post
Ord Mantell was designed for some kind of water-based system which would have probably included (and, here's hoping...WILL include) both swimming and hydro-speeders components.
And where do you get that from?
Please provide a source.
Or are you just pulling it out of your bee-hind as usual?
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AlexDougherty's Avatar


AlexDougherty
07.12.2013 , 04:54 AM | #64
Quote: Originally Posted by Blackavaar View Post
Works well in Champions Online.

Worked well in Final Fantasy X too.
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AlaricSevGirl's Avatar


AlaricSevGirl
07.12.2013 , 04:59 AM | #65
GW2 did an excellent job with it except when mobs come at you. They should have kept it exploration only. But really think about it, there is no sleep animation, you can't sit in most chairs and when you do, your legs are spread apart like come on baby. It's obvious that the engine can't handle it and if Bioware can't even fix the chairs or the sitting, how could they do swimming.
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Joesixxpack's Avatar


Joesixxpack
07.12.2013 , 05:26 AM | #66
Underwater taxis, bases, and environments? Yeah. Combat and toon movement? No thanks.

I thought that was the most boring part of KOTOR. "Ok, I need to get from here to that thing about 100 ft away" 20 minutes of astronaut walking later....

JPryde's Avatar


JPryde
07.12.2013 , 05:36 AM | #67
Quote: Originally Posted by AlexDougherty View Post
Worked well in Final Fantasy X too.
Was really boring and a real hassle in Rift and was done in a real illogical way.
(completely unable to estimate the position of the enemy, melee being pretty much shafted, fire skills working absolutely without a problem under water...)
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CarpeSangrea's Avatar


CarpeSangrea
07.12.2013 , 06:23 AM | #68
There's not actually any water in this game...at all...just a flat plane that reflects. If you tilt your camera you can see under it.

AlrikFassbauer's Avatar


AlrikFassbauer
07.12.2013 , 06:51 AM | #69
Quote: Originally Posted by CarpeSangrea View Post
There's not actually any water in this game...at all...just a flat plane that reflects. If you tilt your camera you can see under it.
You can do so in RL as well - it's called "diving".
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ShatteredVision's Avatar


ShatteredVision
07.12.2013 , 06:52 AM | #70
Quote: Originally Posted by chuixupu View Post
Because underwater content is the absolute most horrible thing to ever exist in video games?
/thread
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