Please upgrade your browser for the best possible experience.

Chrome Firefox Internet Explorer
×

Why the lack of underwater content?

STAR WARS: The Old Republic > English > General Discussion
Why the lack of underwater content?

BaronV's Avatar


BaronV
07.11.2013 , 10:43 PM | #31
Quote: Originally Posted by Machine-Elf View Post
But anyway, onto the point: SWTOR was obviously released in a germinative state, as most of you know. However, its developers were smart enough to leave a foundation in place that could allow them to add certain elements—or rather, systems—to the game post-release. These can be found all over the place (I'm surprised more players haven't picked up on them), and include systems as potentially complex as vehicle hit points, weather cycles, counter-spying missions (Last Emperor Flashpoint), pazaak, swoop races, entertainment careers, player housing and yes, water-based shenanigans.

"But wait, what are you talking about? I've never seen anything in the game that suggests the potential inclusion of any water-based systems! Troll."

Well then, you aren't looking hard enough. Why don't you go ahead and go back to Ord Mantell. Do the class-quests there with either a Smuggler or a Trooper and count the number of times NPCs expressly state, loud and clear, the necessity of your having to swim across to Manett Point because the bridge is out. There's even a reference to the use of a hydro-speeder on the Trooper side. But then, when you get there, the water barely goes above knee length.

This vast body of water NPCs keep alluding to was obviously not meant to remain in its current puddle-like state indefinitely, and the reason why it was put in place in the first place was so that it might allow for the future inclusion of swimming/hydrospeeder features. This is why I keep going on about retroactive changes, it's essential that they preserve the original creators' vision: mostly because it seemed a heck of a lot cooler than anything we've gotten thus far.
Unfortunately if this was true it would never come to pass now with the state of the game as it is being all about grabbing as much money as possible with as little effort as possible.

To me it sounds more like cut content that will never make it into the game as it was rushed to launch... like every other good game EA gets their grubby paws on.

Honestly cant think of a game EA hasnt ruined...
I used to be a Jedi like you - until I took a blaster bolt to the knee

branmakmuffin's Avatar


branmakmuffin
07.11.2013 , 11:56 PM | #32
Quote: Originally Posted by Soluss View Post
I would imagine because swimming is a whole new system to implement that they never implemented. Personally, I hate underwater combat. I do like swimming and seeing cool stuff underwater, but I hate actual water combat. GW2 was kind of cool though, with the water weapon changes.
I was indifferent to underwater content in DDO. Once you get something that lets you breathe underwater, it's no different from other content, so my attitude is "Why bother?"

chuixupu's Avatar


chuixupu
07.12.2013 , 12:02 AM | #33
Quote: Originally Posted by Machine-Elf View Post
I can't believe some of the things I'm reading here. "Everyone hates underwater content", are you people for real?
That's like saying everyone hates racing games, or platforming, or whatever other feature/genre you can think of.
A game that is designed to be one of those things is fine, people who like them will be attracted to them. Forcing people into underwater space in a game that isn't initially designed for having enemies below and diagonal to your field of vision is torture. SWTOR isn't designed for this, it would probably suck worse than WoW's hellish water worlds.
Wardens of Fate / Alea Iacta Est
The Tarkus Legacy ~ The Harbinger/Jedi Covenant

Jenzali's Avatar


Jenzali
07.12.2013 , 12:18 AM | #34
Vashj'ir was my favorite zone in WoW. World PvP was incredible there. The scenery was excellently memorable. There was nothing quite like exploring the deepest depths of the ocean, and then going deeper and deeper.

Of course... it was because I was a Druid, with the speed-of-light-swimming Manatee shapeshift form. I could see why others would hate it though, lol.
Dashto Vant - Arsenal Mercenary - The most dashing bounty hunter in the galaxy.

chuixupu's Avatar


chuixupu
07.12.2013 , 12:27 AM | #35
Quote: Originally Posted by Jenzali View Post
Vashj'ir was my favorite zone in WoW. World PvP was incredible there. The scenery was excellently memorable. There was nothing quite like exploring the deepest depths of the ocean, and then going deeper and deeper.

Of course... it was because I was a Druid, with the speed-of-light-swimming Manatee shapeshift form. I could see why others would hate it though, lol.
Meh, I had a druid and I didn't even like it then except when I was picking herbs. There was one area I used to just circle around for hours.

You were definitely in the minority, though. Search and you will find Blizzard stating that they understand how unpopular that zone was and how they will never do something like it again.
Wardens of Fate / Alea Iacta Est
The Tarkus Legacy ~ The Harbinger/Jedi Covenant

OddballEasyEight's Avatar


OddballEasyEight
07.12.2013 , 12:40 AM | #36
Quote: Originally Posted by Ayelinna View Post
KOTOR 1 did it.

How come there's no water in this game more than 2 feet deep?

Next planet should be Manaan For your background environment scenery you could just do one big ocean and sky....pretty easy for you Bioware right?

And the area would be exactly the same as KOTOR 1...on a big platform..and all the content would be underwater inside the base.

I would love to use my seeker droid underwater wearing a diving suit. Like the rarest of rare items would be found there or something.
Because the underwater content in KotOR was horrible?
And because developing underwater content would take about as much time as developing a whole new expansion (and i mean real expansion, not just the 10$ dlc we got).

And lastly, because parts of the playerbase would think it was pointless and a waste of time and effort.
Get a FREE character transfer and 7 FREE days of subscription, plus a bunch of other useful stuff by clicking my referral link.
Click here for my videos previewing blaster sounds.

chuuuuucky's Avatar


chuuuuucky
07.12.2013 , 12:44 AM | #37
Hero Engine supports under water areas since alpha -.-

Hockaday's Avatar


Hockaday
07.12.2013 , 12:45 AM | #38
Quote: Originally Posted by chuixupu View Post
Because underwater content is the absolute most horrible thing to ever exist in video games?
QFT. Underwater content SUCKS. I like the chance to explore...but fighting underwater, using breath potions, having to go through mazes before breath runs out...no...no...and no! Also this has been discussed to death during beta / launch. You need a time machine...and a diary to write in.

Also, use the search bar.

Edit: Why not make -one- giant thread with your ra...questions.
The Empire is not evil, and the Republic is not good...it is all a matter of opinion.
Nerf Hungering! It's too OP.=Bartle Test Results:= CE VIP
{Reward-Driven 85%} {Exploratory -60%} {Physical 32%} {Thoughtful -26%} {Social -60%} {Competitive 100%}

Machine-Elf's Avatar


Machine-Elf
07.12.2013 , 02:30 AM | #39
Quote: Originally Posted by OddballEasyEight View Post
Because the underwater content in KotOR was horrible?
And because developing underwater content would take about as much time as developing a whole new expansion (and i mean real expansion, not just the 10$ dlc we got).

And lastly, because parts of the playerbase would think it was pointless and a waste of time and effort.
I counted two ludicrous statements out of a possible three in this paragraph.
I suppose it really could be worse then, couldn't it?

Machine-Elf's Avatar


Machine-Elf
07.12.2013 , 02:35 AM | #40
Quote: Originally Posted by chuixupu View Post
A game that is designed to be one of those things is fine, people who like them will be attracted to them. Forcing people into underwater space in a game that isn't initially designed for having enemies below and diagonal to your field of vision is torture.
By your reasoning, then every single game that breaks away from its core gameplay (also known as diversity) is torture. Poor old GTA series.

Also, SWTOR was designed for some kind of water-based mechanic, that much is pretty clear.