Please upgrade your browser for the best possible experience.

Chrome Firefox Internet Explorer
×

Why the lack of underwater content?

STAR WARS: The Old Republic > English > General Discussion
Why the lack of underwater content?

Ayelinna's Avatar


Ayelinna
07.11.2013 , 04:26 PM | #1
KOTOR 1 did it.

How come there's no water in this game more than 2 feet deep?

Next planet should be Manaan For your background environment scenery you could just do one big ocean and sky....pretty easy for you Bioware right?

And the area would be exactly the same as KOTOR 1...on a big platform..and all the content would be underwater inside the base.

I would love to use my seeker droid underwater wearing a diving suit. Like the rarest of rare items would be found there or something.

chuixupu's Avatar


chuixupu
07.11.2013 , 04:28 PM | #2
Because underwater content is the absolute most horrible thing to ever exist in video games?
Wardens of Fate / Alea Iacta Est
The Tarkus Legacy ~ The Harbinger/Jedi Covenant

Ayelinna's Avatar


Ayelinna
07.11.2013 , 04:29 PM | #3
Quote: Originally Posted by chuixupu View Post
Because underwater content is the absolute most horrible thing to ever exist in video games?
Thats why they didn't put it in? Because Bioware hates underwater content? Ok thanks for the info

Soluss's Avatar


Soluss
07.11.2013 , 04:31 PM | #4
I would imagine because swimming is a whole new system to implement that they never implemented. Personally, I hate underwater combat. I do like swimming and seeing cool stuff underwater, but I hate actual water combat. GW2 was kind of cool though, with the water weapon changes.

I would rather them work on 3d space then 3d water.
James Ohlen: " For 2012 we really want players to feel like they're getting their money's worth. You're going to see so many changes and additions to the Star Wars Universe. It's going to be impressive. We have our Update 1.2 coming in the next week and then after that it's going to continue to roll out month after month. It's exciting."

JPryde's Avatar


JPryde
07.11.2013 , 04:31 PM | #5
Because the intense illogicals of firing a blaster underwater or using any sword (normal or lightsaber) underwater is not worth the gain (what would the gain be anyway?).

Force lighting and telekinetic skills wouldn't work. The whole combat would be dmapened by the medium water... and most people agree, that the combat in SWTOR is already slow enough and doesn't need to be slowed down any further.

If however you are talking about just venturing underwater and then fighting in dry caverns or installations underwater, then it is nothing but a fancy scenery and fine.
~~~ Macht Wächter ~~~
T3-M4
Jhoira, Skarjis, Trântor, Ric-Xano, Sabri-torina, Tir-za, Shaina ...
We do not brake for Wookiees !

spectreclees's Avatar


spectreclees
07.11.2013 , 04:32 PM | #6
GW2 water combat can be frustrating and annoying at times. The exploration aspect is cool, but other than that. I have yet to see a game put in some decent underwater combat.
Referral link for 7 days of free game time and a starter pack.

chuixupu's Avatar


chuixupu
07.11.2013 , 04:34 PM | #7
Quote: Originally Posted by Ayelinna View Post
Thats why they didn't put it in? Because Bioware hates underwater content? Ok thanks for the info
I have no idea what Bioware thinks about underwater content, but I do know what the feedback from players in other games with underwater content is.

I'd agree that just exploration wouldn't be bad, but the moment I have to fight mobs underwater, Ffffffff
Wardens of Fate / Alea Iacta Est
The Tarkus Legacy ~ The Harbinger/Jedi Covenant

Tatanka's Avatar


Tatanka
07.11.2013 , 04:34 PM | #8
Quote: Originally Posted by chuixupu View Post
Because underwater content is the absolute most horrible thing to ever exist in video games?
Heresy! Kedge Keep was the most incredible experience in all of EverQuest.

Ok, not really.
Vanguard... "I'm on point!"
Click this not obnoxiously sized referral to add 7 days to your sub, a free server transfer, a jumpstart bundle, and more!
I get stuff,
you get stuff, we both save the galaxy!

Soluss's Avatar


Soluss
07.11.2013 , 04:40 PM | #9
Quote: Originally Posted by Tatanka View Post
Heresy! Kedge Keep was the most incredible experience in all of EverQuest.

Ok, not really.
LOL, the only thing I liked about Kedge Keep was that it was the easiest piece to get for my Wizard epic.
James Ohlen: " For 2012 we really want players to feel like they're getting their money's worth. You're going to see so many changes and additions to the Star Wars Universe. It's going to be impressive. We have our Update 1.2 coming in the next week and then after that it's going to continue to roll out month after month. It's exciting."

swtonewbie's Avatar


swtonewbie
07.11.2013 , 04:45 PM | #10
Quote: Originally Posted by Ayelinna View Post
Thats why they didn't put it in? Because Bioware hates underwater content? Ok thanks for the info

Have you tried going into a body of water in SWTOR? Anytime you enter water in this game that goes above your head, you still run. There is no swimming animation...you dont even run slower...you still sprint and at the same speed. Now underwater combat like in WoW is kinda generic when you compare it to GW2. When you think about it, would you really be swinging a two handed sword underwater? GW2 has weapons and abilities specifically for underwater.

In addition have you played WoW, and done the Malygos fight? in phase 1 you are fighting on the ground, phase 2 some people get to fly around on saucers, but in phase 3 the ground you are on goes away and you and the raid are all mounted on dragons. It isnt underwater, but it is the same thing...3d combat. It can be very easy to get disoriented or misjudge your distance due to lack of reference points. Another example of this in WoW is leveling in the Vashj'r zone, which is underwater. On my melee toons, if i am not fighting on the ocean floor i would have to do a lot of left-right panning to look at me and the mob from the side to know if i was getting closer and stuff. GW2 system was a little better cause if you had something targetted and you swam towards it you would stop once you ran into their hitbox, you couldnt 'swim' through them like you could in WoW, that would only happen in GW2 if you didnt have the mob targetted.
I'm not really a noob...