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Dat jump.

First BioWare Post First BioWare Post

EicyLightrider's Avatar


EicyLightrider
07.10.2013 , 07:08 PM | #51
/sign

Please fix this soon BW, I like to say that I have a mild case of OCD as I constantly jump with my characters in a repeated rhythm. It's nagging at me beyond belief I can't take no more arghhhh!
ii████ii°!!ii███████████████) JawaP*n*s

branmakmuffin's Avatar


branmakmuffin
07.10.2013 , 07:52 PM | #52
Quote: Originally Posted by Tachenko_Yuri View Post
nay.. just normal jump in which character jumps around is if he/she had his/her weapon in hand, but he/she doesn't...
Call the Pope.

I like the new jump better, but I see from Eric Musco's post that it's a bug.

xorcist's Avatar


xorcist
07.10.2013 , 09:29 PM | #53
Bioware EA employees,
Just admit one of the following.
a) The team(s) working on bug fixes are professionally incompetent, or
b) Your engine hates to be touched because it is a steaming pile of Frankenstein's you know what, or
c) The QA department is full of professionally incompetent individuals or
d) all of the above.

Its pretty obvious to everyone who isn't mentally challenged, at this point in the SWTOR project's life, we've already witnessed everything that would support (b) with our own eyes and ears going way back starting from the very beginning of development. Every interview, every question asked, every word spoken, every experience playing over all this time to present says so. However, I'd say there is a mixture of all of the above, simply because it fits the facts. Every patch brings in a bug fine. But you have some of thee worst most persistent unfix-able bugs I have ever seen on any MMORPG engine. Even when you fix a bug you create two new ones! And then the one you fixed comes back again... Sometimes. Your performance is embarrassing to look at. I can't watch.

For those that don't understand why Frankenstein, because that's the type of engine they are using now.
"There is no calamity greater than lavish desires....
And there is no greater disaster than greed
."

Sir-Coffee's Avatar


Sir-Coffee
07.10.2013 , 11:31 PM | #54
Quote: Originally Posted by xorcist View Post
Bioware EA employees,
Just admit one of the following.
a) The team(s) working on bug fixes are professionally incompetent, or
b) Your engine hates to be touched because it is a steaming pile of Frankenstein's you know what, or
c) The QA department is full of professionally incompetent individuals or
d) all of the above.

Its pretty obvious to everyone who isn't mentally challenged, at this point in the SWTOR project's life, we've already witnessed everything that would support (b) with our own eyes and ears going way back starting from the very beginning of development. Every interview, every question asked, every word spoken, every experience playing over all this time to present says so. However, I'd say there is a mixture of all of the above, simply because it fits the facts. Every patch brings in a bug fine. But you have some of thee worst most persistent unfix-able bugs I have ever seen on any MMORPG engine. Even when you fix a bug you create two new ones! And then the one you fixed comes back again... Sometimes. Your performance is embarrassing to look at. I can't watch.

For those that don't understand why Frankenstein, because that's the type of engine they are using now.
This.

TheOuroborus's Avatar


TheOuroborus
07.11.2013 , 01:36 AM | #55
Bioware... CHANGE THE JUMP ANIMATION BACK! WHATEVER YOU DID TO IT SUCKS!!! That is all.
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Syaia 70 Marauder | A'saj 70 Assassin | Ixa-sha 70 Merc | B'dia 70 Operative
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Lunafox's Avatar


Lunafox
07.11.2013 , 01:42 AM | #56
I noticed the jump is weird now...looks all gimpy.
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Quote: Originally Posted by Rion_Starkiller View Post
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PLynkes's Avatar


PLynkes
07.11.2013 , 01:43 AM | #57
Quote: Originally Posted by EicyLightrider View Post
/sign

Please fix this soon BW, I like to say that I have a mild case of OCD as I constantly jump with my characters in a repeated rhythm. It's nagging at me beyond belief I can't take no more arghhhh!
If it reduces the number of Mexican Jumping Bean players in the game then, hell, leave it as it is. It's a price worth paying, I reckon, if it drives them away.

FeniceNera's Avatar


FeniceNera
07.11.2013 , 02:08 AM | #58
I don't think it's a poor wording by Eric. 'Known issues' list isn't simply a text file in which they write 'X feature is bugged'. They must add to it all the additional information about the issue: when/where/how it happens, for which class and all the possible boundary conditions. They also have to spend also a small time evaluating the priority of that issue...
The text file you see on the customer service forum is there just as an information for us users.
(Or maybe I'm totally mistaken )

Arc_Sunstriker's Avatar


Arc_Sunstriker
07.11.2013 , 05:24 AM | #59
It seems strange this hasn't been mentioned yet, but it is not the animation I noticed first.

It is that the whole jumping mechanic has been altered; instead of jump -> forward in order to clear a span, now it is forward -> jump and it barely even works, half the time I end up moving forward slightly before the jump and end up falling from the elevated span.

Please revert to the previous mechanic, it doesn't seem like it should have been changed at all.
There is physics, and then there is reality

Repman's Avatar


Repman
07.11.2013 , 05:32 AM | #60
I like it when my mercenary jumps crossing his arms like he's using unload lol looks like a hip hop dancer

If this was an actual RPG I'd make credits dancing
.