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Cross healing is ridiculous

STAR WARS: The Old Republic > English > PvP
Cross healing is ridiculous

Tragamite's Avatar


Tragamite
07.10.2013 , 05:23 PM | #51
Quote: Originally Posted by Capt_Beers View Post
What in the world are you talking about?
I made exactly the same amount of sense in that post as the idea of debuffing healers healing.

Ask to remove taunt or guard from tanks.

If you pvp and your measure of a good player is only based on dps you are a meme and will always struggle with the team concept.

frankiejo's Avatar


frankiejo
07.10.2013 , 05:28 PM | #52
Quote: Originally Posted by JackNader View Post
Wrong, no. Right on all counts bro.

Trying to argue that marauders are "squishy" is pretty amusing tho. They are close to the top of the list in survivability to damage ratio. There is only 1 spec that out does it and it's a jug spec. Bad marauders who can't push their defensive cool down buttons at the appropriate time are squishy.
no...
Bergeron Colony
Khaeldar - Marauder
Beth'adone - Operative
P-Chloride - Sorcerer

Arkerus's Avatar


Arkerus
07.10.2013 , 05:39 PM | #53
Cross healing is out of control. That's all you can really about it.
Hooning in the rex : http://youtu.be/xtXUM6yPMCY

frankiejo's Avatar


frankiejo
07.10.2013 , 05:41 PM | #54
Quote: Originally Posted by Arkerus View Post
Cross healing is out of control. That's all you can really about it.
all I can really what?
Bergeron Colony
Khaeldar - Marauder
Beth'adone - Operative
P-Chloride - Sorcerer

kweassa's Avatar


kweassa
07.10.2013 , 05:49 PM | #55
Quote: Originally Posted by Maelael View Post
You haven't played enough of the boredom of 3 cross healing healers at a node that neither side can take for 10+ minutes straight yet. Doesn't even take a talented healer to do it either.

I had one last night with 2 crappy sage healers and a scoundrel - two puddles with cross healing and scoundrel DoT = nobody dies, even with repeated 8-9k hits on them (I hit 850k damage that fight repeatedly zerging ONE node). We even focus fired them, and were lucky to get a few kills off. Funniest part? It was pub v pub, and our side had no healers. We won from taking the other nodes - we had about 200 deaths, they had about 15. If that team didn't suck at objectives, they should have lolrolled us.

Even the healers know it's boring. True it's luck of the draw, but it's not fun for either side really.
If you're going to quote random pug games, then I've had a plenty of games where we dominated the enemy team ready with at least 2 healers, without a single healer for our side.

But then you're going to refute "that's because the enemy team with the healers sucked!.

...and to that, I would say, "Exactly. That's what you and your teammates were doing in that game."


If the game becomes boring, or your side keeps losing, then there can be very many reasons for it -- and none of it involves the system. It's the human factor which makes stuff happen or not happen, and in your case, clearly none of your team had anything to "make it happen".
"To everything, there is a first step. The first steps in becoming better at PvP, is to acknowledge the fact that you totally suck. There's no shame in this -- even the greatest of players have been there, done that.
Stop complaining. Ask more questions. People are happy to help."

UncelSam's Avatar


UncelSam
07.10.2013 , 06:16 PM | #56
Quote: Originally Posted by waterboytkd View Post
Just did a match...over 900k damage (not AoE spec either, all targeted), only 3 kills and 1 death. Thankfully I had a good healer on my team, too...

Matches without deaths are just not that fun.
Ive been saying this for months and months, and finally at least some ppl start to Wake up. Thats good

Make soemthing called Kolto poisoning if you overdo kolto healing. The poisoning makes any more use of Kolto without effect. Would make some premade players start to earn skills, not just do kamikaze runs with 2-3 healers backing them up.


Problem Fixed,

Tragamite's Avatar


Tragamite
07.10.2013 , 06:16 PM | #57
Quote: Originally Posted by kweassa View Post
If the game becomes boring, or your side keeps losing, then there can be very many reasons for it -- and none of it involves the system. It's the human factor which makes stuff happen or not happen, and in your case, clearly none of your team had anything to "make it happen".
I say, good day sir, good day!

Tragamite's Avatar


Tragamite
07.10.2013 , 06:17 PM | #58
Quote: Originally Posted by UncelSam View Post
Ive been saying this for months and months, and finally at least some ppl start to Wake up. Thats good

Make soemthing called Kolto poisoning if you overdo kolto healing. The poisoning makes any more use of Kolto without effect. Would make some premade players start to earn skills, not just do kamikaze runs with 2-3 healers backing them up.


Problem Fixed,
You can OD on Kolto?!?!

UncelSam's Avatar


UncelSam
07.10.2013 , 06:21 PM | #59
Yes would be good if you could

It would mean some ppl had to earn real pvp skills.

Tragamite's Avatar


Tragamite
07.10.2013 , 06:47 PM | #60
Quote: Originally Posted by UncelSam View Post
Yes would be good if you could

It would mean some ppl had to earn real pvp skills.
Actually I thought it was a clever idea, however, in the team concept that is PvP you have 4 real points to factor into play. Damage, Healing Objectives and Defense.

The POINT of damage is to kill the enemy as quickly as possible.
The POINT of Healing is to NOT let the enemy kill you or your team AT ALL!
Objectives have to be gained in order to WIN a WZ
And defending those objectives secures the victory.

SO tell me where in PvP is it ALL about DPS? "I did 700k damage" "I did 900k damage" I did 1.2mil damage"

That tells me either you focused on a non healer so that you could boost those numbers or the Healer was fullfilling his obligations to the team.

Would a WZ be better like this
Damage done 400k Kills 86 Deaths 72 Healing 0 ObjPoints 500 medals 6 For everyone in the WZ?