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Class Representatives Are Here!

STAR WARS: The Old Republic > English > General Discussion
Class Representatives Are Here!
First BioWare Post First BioWare Post

Maelael's Avatar


Maelael
07.10.2013 , 03:11 PM | #31
Do you have any designs to ensure the "Elected" reps actually represent the needs of the class, and are actually informed on the class?

I have concern of this becoming the popular kid vote in high school instead of something useful as it could be.

PS: This did not work well in DAOC.

Jenzali's Avatar


Jenzali
07.10.2013 , 03:11 PM | #32
I only know a handful of people that are actually exclusive to PvE or PvP. Most seem to do both.

Still, I think it would be beneficial to have separate PvP and PvE representatives because the people most educated in the class mechanics tend to focus on one or the other.
Dashto Vant - Arsenal Mercenary - The most dashing bounty hunter in the galaxy.

Pistols's Avatar


Pistols
07.10.2013 , 03:12 PM | #33
Quote: Originally Posted by Andryah View Post
And history has shown in MMOs that PvPers don't care about PvE interests. To some degree the reverse is also true..but to nowhere near the extreme.
Opinions vary.

EricMusco's Avatar


EricMusco
07.10.2013 , 03:13 PM | #34 Click here to go to the next staff post in this thread. Next  
Quote: Originally Posted by Pistols View Post
And to Eric,

To help alleviate some issues with RP, PvP and PvE class issues, perhaps instead of appointing two players each for each AC (which you guys are not willing to do, which I tunderstand), is it possible to have the following instead:

1. RP Representitive

2. PvE Representitive

3. PvP Represetitive

*******

In this way, we can also get some dialogue going with the 3 known gameplay styles.
This is something we definitely talked about as a part of this program. For now our goal is to launch the Class Representatives and see how it goes. If it is well received on both sides and people like the dialog it creates. If it works, we will talk about expanding it, like you suggested above.

As you can see from this very thread some folks are hesitant about the concept. We too want to see how it goes before we roll it out too broadly!
Eric Musco | Community Manager
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TUXs's Avatar


TUXs
07.10.2013 , 03:13 PM | #35
Quote: Originally Posted by Andryah View Post
Spoken like a true minority interest.

It's more basic then even you are stating. ALL gameplay options are equally important. And history has shown in MMOs that PvPers don't care about PvE interests.
Glad to see you're completely unbiased and as open minded as ever...

Don't insult an entire group of players like that Andryah. The complete opposite is true from my experience. I PvP and PvE. I consider myself a "PvPer" because it's what I would "prefer" to do...it's not what I ONLY do.

(I'm commenting on your original post, not your newly edited version)
All warfare is based on deception. Attack him where he is unprepared, appear where you are not expected. If his forces are united, separate them. If you are far from the enemy, make him believe you are near. A leader leads by example not by force.

branmakmuffin's Avatar


branmakmuffin
07.10.2013 , 03:15 PM | #36
What is the point of this? It's just marketing gimmickry.

zzoorrzz's Avatar


zzoorrzz
07.10.2013 , 03:16 PM | #37
Quote: Originally Posted by branmakmuffin View Post
What is the point of this?
The point is, when you feel like your class sucks, you're gonna blame your representative instead of the devs.

Maelael's Avatar


Maelael
07.10.2013 , 03:18 PM | #38
Quote: Originally Posted by Andryah View Post
Spoken like a true minority interest.

It's more basic then even you are stating. ALL gameplay options are equally important. And history has shown in MMOs that PvPers don't care about PvE interests. To some degree the reverse is also true..but to nowhere near the extreme. But the reality is that good representatives for the classes will be people with a balanced view of PvE and PvP.. NOT the hardcore in either camp.

Like in politics.. so many things in the world run better under "centrist" principles.
What history? Did you make up this history, or is there an actual honest to god history and statistics of MMOs thing I'm missing here?

I can say from personal experience, with 100% certainty, that more PvPers care about PvE than PvErs care about PvP. In reality, its the PvE heavy people that tend to hate PvP, and the heavy PvP people could take or leave PvE, and at least are interested and informed in it for gear/progression purposes - along with many things translating back well.

Best reps will be hardcore in the class, regardless of PvP or PvE. Lacking either "Extreme" would be fail of someone described as a class expert.

Tatanka's Avatar


Tatanka
07.10.2013 , 03:18 PM | #39
Quote: Originally Posted by Andryah View Post
Given the vocal lack of trust toward the developers in the forums.. I'm going to say that having player representatives is a good move. If nothing else, it disarms some of the rhetoric and lets the community start to discuss objectively the classes needs/wants/shortfalls.
You of all people should know that player on player discourse is often more vitriolic than player on dev.

With the stakes being what issues get passed to the devs, it's going to be rougher than you think.

It took almost three years for the player rep idea to sort out for EQ2. In the end, SOE asked for nominations and selected players they knew had a history of supporting their class as well as having good communication with devs.
Leadership is a matter of intelligence, trustworthiness, humaneness, courage, and discipline...
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TUXs's Avatar


TUXs
07.10.2013 , 03:18 PM | #40
Quote: Originally Posted by EricMusco View Post
This is something we definitely talked about as a part of this program. For now our goal is to launch the Class Representatives and see how it goes. If it is well received on both sides and people like the dialog it creates. If it works, we will talk about expanding it, like you suggested above.

As you can see from this very thread some folks are hesitant about the concept. We too want to see how it goes before we roll it out too broadly!
The problem with this Eric, is that, take Commando for example - it plays VERY differently in PvP (Assault build) than it does in PvE (Gunnery build). While there may be a phenomenal Commando Rep out there, I worry that they may overlook how an ability works in PvP if they are extensively PvE. I'm sure a good Rep can be found, but I worry about this because I've seen it happen in another Star Wars based MMO.

Also, we get comments from the Devs like "we didn't wanna just reskin some new WZ's for you" and I'm left aghast because...we could actually use EXACTLY that. PvPers need some variety Eric...it has nothing to do with any "class".
All warfare is based on deception. Attack him where he is unprepared, appear where you are not expected. If his forces are united, separate them. If you are far from the enemy, make him believe you are near. A leader leads by example not by force.