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Domino Effect and the Pyrotech

STAR WARS: The Old Republic > English > PvP
Domino Effect and the Pyrotech

Brunner_Venda's Avatar


Brunner_Venda
07.03.2013 , 09:15 PM | #51
We get it. You played with bad PT's. Now show us where the bad PT touched you.

I just hope it doesn't take a year for PT to be fixed to the point of being viable again.

PT pyros are rare enough as it is, and they still depend on wearing merc eliminator PVP gear FFS.

Zoom_VI's Avatar


Zoom_VI
07.03.2013 , 09:32 PM | #52
Quote: Originally Posted by JP_Legatus View Post
This has nothing to do with anything but powertech damage.

Health went up about 50%, some healing specs got their resource problems fixed, operatives got a roll (which can't be slowed at the start of the game when it is most beneficial) and sorcs got a 10s invincibility bubble. Tanks also got extra mitigation from improved shielding mechanics. All of these benefit healers and healing.

Comparitively, the dps classes didn't get more dps, in fact much dps was nerfed when crit was reduced. And none of the classes got extra dps. Assuming all these classes specced into dps, snipers got mobility, ops got mobility, juggs got more defense, marauders got a ranged aoe throw (which doesn't increase their primary dps rotation at all in any of their specs), sins got mobility, sorcs got defense, mercs and pts got mobility (and mercs got a net). The reworking of most trees didn't really buff anyone's damage save for a few rare and specific scenarios which mostly don't apply to rated play, and merc net won't keep up with all the other healing buffs.

It's not pyro nerfs that caused healing to perform better, it's the massive sweeping survivability and healing buffs.
Shields got buffed but BW also nerfed the crap outta sheild rating, absorb, defense and armor. My van pre 2.0 was 52%, 51%, 20%, 45% and now post 2.0 in conq gear is at 33%, 34%, 13%, 40%. So the mechanic change was negated by stat nerf.

Dps didn't get a boost..ummm what?
Most non dot specs can put up 7k hits now something that only smasher could do pre 2.0. Sustained dps parses went up by 1k damage per second. The crit nerf was offset by the massive increase in bonus damage
Crinn

Sanity is for the weak minded.

BoushhDC's Avatar


BoushhDC
07.04.2013 , 02:35 PM | #53
Quote: Originally Posted by OldSpiceSwag View Post
im pretty sure you're trolling now. nobody could be dumb enough to think pts played like an aoe class or purposely ignored a healer just because they were an op or because they were further away from other players. nobody could be that stupid
You misunderstand me, but perhaps I should have risked redundancy for purposes of clarity. The AOE reference was in the immediate context of the AOE stun (carbonizing followed by aoe flames -- flame thrower, or flame sweep?). It seems to be their favorite trick since I see it multiple times from each Pyro in each WZ. The main tactics that I observe personally, is that they seem to prioritize their targets in a certain order in which they can inflict the most carnage. I never said they don't go after a healer, but they will prioritize in which order. Sage healers & Commando healers top the list. I'm not sure why you find that statement about my observations so upsetting.

In terms of my own experience on my sawbones, my personal tactics are to stay out of clumps of players (to minimize exposure to AOEs such as smashes, carbonize->flames, force storms made worse by being caught in carbonization, etc, etc), create LOS issues (Sorcs seem more apt to let it all hang out in the open. lol), and I use mobility/elusiveness/CCs as defensive tools. As a result, Pyro's almost never pay me attention for any length of time, but it's rather the Assassins that tend to be the relentless pursuers. You might think I play against bad Pyro's but does it not occur to you that maybe you played against bad Op/Scoundrel healers, if they didn't manage to minimize your solo effectiveness? Again, don't shoot the messenger.

In the context of this thread, I agree with Legatus' statement:

Quote: Originally Posted by JP_Legatus View Post
It's not pyro nerfs that caused healing to perform better, it's the massive sweeping survivability and healing buffs.
All men can see these tactics whereby I conquer, but what none can see is the strategy out of which victory is evolved. --Sun Tzu

Dafydil's Avatar


Dafydil
07.04.2013 , 03:47 PM | #54
Pyro Powertechs did not need a nerf with everyother AC being buffed now with all the whiners are complaining about heals being OP its only a matter of time until a healing nerf *Sigh*
Dafydil merc (Midian)
Jazre mando (Don't Panic)

BoushhDC's Avatar


BoushhDC
07.04.2013 , 03:53 PM | #55
Quote: Originally Posted by Dafydil View Post
Pyro Powertechs did not need a nerf with everyother AC being buffed now with all the whiners are complaining about heals being OP its only a matter of time until a healing nerf *Sigh*
Apparently that guy Metrics disagreed with you. Maybe he thought the average 50% WZ representation was an indicator. What surprises me though, was that there were never that many Vanguards indicating that maybe it was just the "coolness factor" of the PT animations/BH lore, that lead to the comparative overpopulation? Dunno.
All men can see these tactics whereby I conquer, but what none can see is the strategy out of which victory is evolved. --Sun Tzu

KhalDrogoe's Avatar


KhalDrogoe
07.09.2013 , 12:55 PM | #56
Bottom line, keep powertechs nerfed, buff mercenaries Pyro

Iraq-Lobster, Wakwa, The Marshmallow Legacy POT5
Bloobies - JC

Brunner_Venda's Avatar


Brunner_Venda
07.09.2013 , 01:49 PM | #57
Quote: Originally Posted by KhalDrogoe View Post
Bottom line, keep powertechs nerfed, buff mercenaries Pyro
Or you know, they could fix both pyro specs and be fair. Retard.

And yes, BH is all 'coolness' of the class, lore, and animations.

If it were about how effective the class is, we would all roll sniper.

foxmob's Avatar


foxmob
07.09.2013 , 02:27 PM | #58
Quote: Originally Posted by cashogy_reborn View Post
isnt watchman dot based? any healer with half a brain will just cleanse those dots.....
it's a solo hero spec. and it was quite good as such. back in the hey day, it wasn't much more than a waste of a rated slot though. I mean...combat would do hella dmg. arguably easier to play. and ooooo that transcendence buff. mind you, this was before every class had a speed buff or two and 3 ways to break snares/roots. so give all of that, I'd take two combats trading trans on every map in the game over a watchman. but man oh man. did watchman ever tear up regs.
Krack

skarlson's Avatar


skarlson
07.09.2013 , 02:34 PM | #59
Quote: Originally Posted by Zunayson View Post
AP needed it more than you. Sustained DPS specs like AP need more sustained defense to put it out. I agree that you're flat out broken after the nerfs as pyro, but if you got to keep your burst, losing the shield doesn't mean too much. A good defense is a good offense.

EDIT: Also carnage. Carnage is now a lot harder to play. I'm thinking scream should be hitting harder than force smash. One's AOE, free, and can be used every 7-8 seconds, the other is single target, costs 2 rage, and can only be used every 9 seconds. If single target burst came back then we'd all be gooood
Welcome to Sorcerer arguments for the last year. TB is still weaker than an insta AOE spell and it requires a 2s cast time. The good news is Carnage belongs to the warrior class so there is a 50/50 chance they may actually listen.
"Unlimited powahahaha! I can't say it..." -Darth Sidious as a Sorcerer

TonyDragonflame's Avatar


TonyDragonflame
07.09.2013 , 02:40 PM | #60
Quote: Originally Posted by KhalDrogoe View Post
Bottom line, keep powertechs nerfed, buff mercenaries Pyro
Bottom line, nerf mercs arsenal