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Petition to separate Hard Mode and Nightmare Mode Lockouts

STAR WARS: The Old Republic > English > Flashpoints, Operations, and Heroic Missions
Petition to separate Hard Mode and Nightmare Mode Lockouts
First BioWare Post First BioWare Post

Docmal's Avatar


Docmal
07.08.2013 , 02:06 PM | #1
We need to make it clear to Bioware that this is important to us. The separation of Hard Mode and Nightmare Mode lockouts is critical to the success of progression raiding in SWTOR. It will accomplish two very important things:

1) Level the playing field by forcing linear progression (no more skipping)
2) Allow guilds to continue progressing and gearing in HM while attempting NM

The current system makes it difficult for guilds to keep players progressing who are not in the NM raids because the key players are saving lockouts on their mains. The only downside might be the influx of commendations available to high end players, but lets face it ultimate comms don't buy anything good and there are weekly and total caps.

Please sign the petition if you agree that the lockouts should be separate.

Falver's Avatar


Falver
07.08.2013 , 02:08 PM | #2
Signed. HM and NiM are two separate entities.

MisterMuse's Avatar


MisterMuse
07.08.2013 , 02:17 PM | #3
The original reason for the shared lockout was that during EV/KP Nightmare and Hard dropped the same loot. With the addition of how EC was handled the idea that these should share a lockout is just completely additional. However I would probably say that reverting to the older system is a better idea. Having a system where the top level is solely for the actual achievement and cosmetics would allow for a large amount of real difficult content without excluding the casual players who needs the gear for the next level of content.

As we are now however I fully go,
/Signed

CelestiaDark's Avatar


CelestiaDark
07.08.2013 , 09:47 PM | #4
The composition of the fights in the current progression content are worlds apart, just in mechanics alone, when considering the difference between HM and NM. Leaving the lockouts combined forces players and guilds to actively limit the number of people that can focus on progression, while at the same time, actively punishing them in terms of available gear they can gain to improve their odds of success in NM. The fact that an op (*cough* TFB) will drop different sets of gear in HM vs. NM is reason enough to suggest that sharing a lockout is completely illogical.

/Signed

Aerro's Avatar


Aerro
07.08.2013 , 10:32 PM | #5
Signed.
Arsenal DPS Guide
One of the leading Mercenaries in a World Progression Guild.

zXBurntToastXz's Avatar


zXBurntToastXz
07.08.2013 , 10:51 PM | #6
Signed, this needs to happen

Kmscmt's Avatar


Kmscmt
07.08.2013 , 11:10 PM | #7
/Signed

skomerko's Avatar


skomerko
07.09.2013 , 02:11 AM | #8
Can we finally get some dev response? Separate lockouts would be great especially for smaller guilds.

ArchangelLBC's Avatar


ArchangelLBC
07.09.2013 , 03:47 AM | #9
Signed. A million times signed.
In update 2.9 the game will simply uninstall itself for you.

-Wnd

Marb's Avatar


Marb
07.09.2013 , 04:05 AM | #10
/signed
Zerkhan - Harbinger