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Role-less FPs = GW2 Mode?


Twickers's Avatar


Twickers
07.06.2013 , 01:44 PM | #11
People, its for STORY MODE ONLY, STORY MODE IS DESIGNED TO BE STEAMROLLED.

Jesus Christ you really will find ANYTHING to whine about
The loneliest people are the KINDEST, the saddest people smile the BRIGHTEST, the most damaged people are the WISEST, ALL because they do not wish to see another soul suffer the same way they did. - Author Unknown

paowee's Avatar


paowee
07.06.2013 , 02:54 PM | #12
Quote: Originally Posted by Twickers View Post
People, its for STORY MODE ONLY, STORY MODE IS DESIGNED TO BE STEAMROLLED.

Jesus Christ you really will find ANYTHING to whine about
>____< this man (or woman) is on to something
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BrianDavion's Avatar


BrianDavion
07.06.2013 , 06:35 PM | #13
look it's story mode. go play BOI or FE SM and compare the drops to HM. we can expect at BEST basic comm gear to drop

Heezdedjim's Avatar


Heezdedjim
07.08.2013 , 07:11 AM | #14
Quote: Originally Posted by TrillOG- View Post
If they continue to put out content like this I'm out, and I'm sure there will be plenty in the same boat.
Making casual level group content more accessible to more players will not lead to a net drop in subscriptions. Even the "hardcores" won't quit as long as there is no zerg mode for "hard" content.

cymonguk's Avatar


cymonguk
07.08.2013 , 08:55 AM | #15
This has to be one of the most stupid decisions ever? OF course it is a pain to wait for a period whilst you get a tank or healer, but this is just going to result in less tanks/healers at HM and Ops, thus they will then have to make those role-less too. If nobody is playing tanks/helas through the standard content you will end up with the following:

1) DPS queueing for Healer or Tank, and being as crap as the current people who do this.
2) People not learning any tanking skills, therefore tanks become rarer than they are now.

Ryluk_Shouja's Avatar


Ryluk_Shouja
07.08.2013 , 09:03 AM | #16
Quote: Originally Posted by cymonguk View Post
This has to be one of the most stupid decisions ever? OF course it is a pain to wait for a period whilst you get a tank or healer, but this is just going to result in less tanks/healers at HM and Ops, thus they will then have to make those role-less too. If nobody is playing tanks/helas through the standard content you will end up with the following:

1) DPS queueing for Healer or Tank, and being as crap as the current people who do this.
2) People not learning any tanking skills, therefore tanks become rarer than they are now.
That will only happen if they make hardmode versions of this system. Storymode is supposed to be purely to experience the story. And it'll be nice for casuals to be able to queue for something quickly.

Personally, I'll do them once for the achievements. I already do tankless guild runs for the HM 55s; I have no desire to have content I can duo or solo.

Nerdcommando's Avatar


Nerdcommando
07.08.2013 , 01:11 PM | #17
Quote: Originally Posted by Twickers View Post
People, its for STORY MODE ONLY, STORY MODE IS DESIGNED TO BE STEAMROLLED.

Jesus Christ you really will find ANYTHING to whine about
Forum Twickers, Twickers Forum. Glad you two finally met
Ambition is a poor excuse for not having enough sense to be lazy. - Steven Wright

Nerdcommando's Avatar


Nerdcommando
07.08.2013 , 01:17 PM | #18
Quote: Originally Posted by cymonguk View Post
This has to be one of the most stupid decisions ever? OF course it is a pain to wait for a period whilst you get a tank or healer, but this is just going to result in less tanks/healers at HM and Ops, thus they will then have to make those role-less too. If nobody is playing tanks/helas through the standard content you will end up with the following:

1) DPS queueing for Healer or Tank, and being as crap as the current people who do this.
2) People not learning any tanking skills, therefore tanks become rarer than they are now.
Seriously. I think its a good one, but even if I didnt this doesnt even make the top 10.

1) Lauching the game not knowing MMO players would burn through content like a forest fire in Malibu.
2) Canning all those employees 3-6 months into the game before all the bugs were fixed (and we still have them).
3) The 3-5 month period of dead servers.
4) I applauded there decision not to launch with group finder. Their logic was sound. However not having one built and ready to insert when the time was right was silly.

God I am sure theres more. But like I said - this addition is a good one.
Ambition is a poor excuse for not having enough sense to be lazy. - Steven Wright

FlyinSpaghetti's Avatar


FlyinSpaghetti
07.08.2013 , 01:50 PM | #19
Quote: Originally Posted by TrillOG- View Post
Step forward....? How is making content where you can just bring 4 sents or 4 slingers or a mix of both and just maul through content literally a step forward? If they continue to put out content like this I'm out, and I'm sure there will be plenty in the same boat. Im not even looking forward to these fps because of the lack of form, sure hm still will take a minimal amount of coordination, but the truth is I don't play this game to just bomb through it all with 4 dps. Plus, 8 man? So basically 8 people just pounding on a target with little else? Sounds awesome.
Quite simply for queue times, I'm not saying they should replace all role based flashpoints but anything that keeps you active with the game rather than sitting at fleet waiting for a tank or healer to pop in group finder is a step in the right direction.

While trinity role systems should remain for serious content the game does need some content that breaks away from that so when there are no tanks or healers you can still play it, just you wont get as rewarded as playing in a proper flashpoint.

As for roleless 8 mans, they could work if the bosses were more mechanic focused/puzzle orientated (which they generally are compared to GW2). The problem GW2 has is the champions/bosses don't really give you any real mechanics to follow therefore you get the massive zerg of people just jumping in >DPS'ing> Dying>Getting Rev'd> and repeat until the boss dies and you get your chest at the end.

TOR has the benefit there as a lot of content is already heavily mechanic focus, bioware wouldn't have to look far for inspiration on how a roleless op or 8 man flashpoint could possibly work and not be a pure zerg.
Quote: Originally Posted by BaronV View Post
Thats no moon... thats a CARTEL COIN!

Docmal's Avatar


Docmal
07.08.2013 , 02:18 PM | #20
Quote: Originally Posted by Twickers View Post
People, its for STORY MODE ONLY, STORY MODE IS DESIGNED TO BE STEAMROLLED.

Jesus Christ you really will find ANYTHING to whine about

I think most people realize it is story mode only but are worried about what this means for the direction of the game with regards to hard modes in the future.