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Galactic Trade Network (Auction House) Suggestions

STAR WARS: The Old Republic > English > General Discussion > Suggestion Box
Galactic Trade Network (Auction House) Suggestions

philoscifi's Avatar


philoscifi
12.21.2011 , 03:37 PM | #51
A hearty HEAR, HEAR! to many of the suggestions already made on this thread.

At the risk of re-suggesting, I would like to be able to make buy orders as an auction. For instance, if I require 200 mats, I would like to be able to place an order for them on the GTN. Then, another player can fill my order if the offered price pleases him or her.

In other words, I'm auctioning off credits for goods rather than goods for credits. This would not only instill more flexibility in the system, but it would also allow for a more robust economy in the galaxy.

Of course, I can't take credit for this idea, but I sure would like to see it implemented!

DarthVaper's Avatar


DarthVaper
12.21.2011 , 03:54 PM | #52
The Trade Network is abhorrent. This is a HUGE disappointment to me, as in every MMO I"ve ever played, the mercantile side of the game is always one of my favorite aspects. Also can be one of the most addicting facets of any game, and you're after long-term subscribers right?

I could survive without right-click-to-fill, but with no search without category pulldowns first, and no way to filter which slot you're looking for, its practically unusable. Curious if there are any head pieces available for you? Want to sell a nice blue chest piece you just picked up, and curious what your competition is? No problem, here are 100 pages of every piece of armor within that light/medium/heavy category. See you in half an hour.

I am also surprised, after scanning through all pages of this thread, to see zero response from Bioware staff. I found THIS thread, by reading a different (similar) thread, which was closed by "Zoggel | Community Representative" - referring people to this one instead. OK, you want to keep all suggestions consolidated, SPEAK UP and let us know that this is where you're listening!

mphill's Avatar


mphill
12.21.2011 , 04:40 PM | #53
Not much to add to what needs to be fixed as the OP pretty much hit the nail on the head as to what is wrong with the GTN, but I would at least like to add another voice to those who say that the GTN is unbelievably bad.

Karquile's Avatar


Karquile
12.21.2011 , 04:58 PM | #54
GTN is essentially unusable in its current form - I don't even bother with it. You need working Usable filters, fewer required Categories, and some more terminals. It feels like a reluctant afterthought.

Soulskar's Avatar


Soulskar
12.22.2011 , 12:36 AM | #55
Yep, GTN is utterly useless in it's current form; it's laughable. Hopefully there's a technical issue that's being worked on by Bioware that prevented them from implementing something better. But if this is as good as it gets by design, then this company is absolutely blind and has no business in this genre. Makes me want to grab the decision making authority on this and shake the stupid out of them.

I'm beginning to feel I should just wait a few months before getting into this game - not just because of this GTN issue. Some things are great, and others are equally horrid. Anyway, change the GTN UI please!

Craftamancer's Avatar


Craftamancer
12.22.2011 , 03:30 PM | #56
Quote: Originally Posted by RoxyRenjen View Post
This is a list of ways I think the GTN could be more user-friendly.... (repost from diff thread)

-Allow a way to search without having to select a category, and then another category, and then another....

-Make a way that we can shift-click search an item that's in our bags.

-Make it so that stacks of items can be sold by a certain stack size. We should be able to sell more than 1 stack of the same thing at a time

-Lower the deposit amount of the GTN, its WAY too expensive for brand new economies! People have NO idea how much to sell for and placing things on the GTN is a HUGE risk right now with the deposits so high.

-Make it so that when you "drag an item", it doesnt "fall through" the window and start stacking the item underneath in your bag. Very frustrating, very annoying.

-Splitting stacks right now is super frustrating. =(

Trying to make creds right now is making my head want to explode!
YES! The cost of posting auctions is MUCH too high. 12%-15% for 1-2 days up front is a horrible design. It penalizes the crafters. I don't mind paying that if the item sells, but it's FAR too much to pay in advance, with no guaranteed sale. If an item doesn't sell within a week, I've just lost every credit spent creating the item.

Players will pay what they think is reasonable. There's no need to penalize crafters with high surcharges before the item even sells. The decision to run an AH like this is a slap in the face to all the serious crafters out there.

I'll probably avoid selling on the AH altogether... it's simply not worth the risk. Guess it's back to spamming trade & general chat with my wares.

Truly unbelieveable.

Xelorph's Avatar


Xelorph
12.22.2011 , 08:31 PM | #57
To whom it may concern.

I did an experiment: over the last 24 hours I put 10 Items for sale on Imperial fleet GTN (I assumed perhaps wrongly that it would be the most active, still unclear if all the GTN's are linked)

Experiment is pretty simple, I put ten green items up for auction at the same time, items ranging from 18-25 of all types, and I put them all up on the GTN for LESS than the vendor price of the LEAST expensive item out of the ten. (120 credits) This price was less than 10% of the auto price on GTN for the higher level items.

Out of the ten items I sold One. Just one. Considering how awful the GTN is that one item that sold could have been a miss-click or accidental buy... Point is, anyone who bought those items would have definitely made a profit from them, but the interface and search functions are so broken that nobody did.

So what use is a GTN if selling to vendor is more profitable?


There are plenty of great suggestions on this thread for fixing it. Something needs to be done, not sure who actually came up with the design as it is now, but you should probably fire them and check what else they worked on.... I could understand if the GTN as it is, is just a placeholder for the real GTN, but if it is not, and you really thought it would fly as is, that is tremendously worrying....

vankis's Avatar


vankis
12.23.2011 , 08:08 AM | #58
Bump because this is important!

Economy is a huge part of the fun in MMO's for me. I like most things about SWTOR but there are two things that is pretty bad, VERY bad actually.

The GUI in general, and the GUI of the GTN in particular.

First of huge bloated GUI's are ugly, period. Second they take away screenspace from what's important, the content. Why show 10 rows of information at a time when you could easily make room for 30 or more? Why have to make lots of mouseclicks to get information that could have been presented instantly?

I'm actually not going to mention all the faults and how to fix it because most of it have already been mentioned by others. The important thing is that you realize that it is bad and it is important that you fix it ASAP!

I'm pretty sure this issue will make me stop playing the game when I've gone through the storyline once. It's a nice game but without a usable marketplace and a working economy it won't be interesting for me in the long term.

raistiff's Avatar


raistiff
12.23.2011 , 01:14 PM | #59
Not much else I can add to this besides my support by bumping this thread again. The Galactic Trade Network really needs to be reworked

Amonet's Avatar


Amonet
12.23.2011 , 01:22 PM | #60
Dont know why people bother making these lists, these exact same issues have been brought up over and over again in 9 months of beta testing, and here we are days after launch and it still has not been addressed. Bioware does not want/need our feedback. They believe this game is flawless.