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Cross server inevitability, And a GOOD fix

Erollisi's Avatar


Erollisi
12.21.2011 , 11:53 AM | #1
Many Folks here seem to claim this is inevitable and for that matter the games UNPLAYABLE without it. I won't take any side on the argument even though I'm on one. But here's a fix that I think'll work for all.

Why do we have to make "All" the servers cross server? Why can't just a collection of them be cross server while some to many of them remain free of it. I KNOW you'll give the argument, "You don't have to use the LFD when its added". But you know for a fact the system makes putting together Server groups just impossible.

So I propose this. And in fact I wish they released the game with this already intact somewhat So we don't have to server transfer or all that rot, Or so we don't have to WAIT for a feature many folks consider necessary/Many folks worry is inevitable and UNWANTED.

Why once again don't we make "some of the servers" part of a cross server group. Say... half, half and a quarter... etc... Everyone would win right? And if not, why wouldn't we?

Also, state whats wrong with such ideology if that's the case...
Oceans of lead, Reflecting pitch of tar which drenched cave walls show. Silvery slivers.

lpur'ar tzmi putu. iat.

Ohnoto's Avatar


Ohnoto
12.22.2011 , 03:05 PM | #2
A cross dungeon feature is will be in the game eventually. This was stated by James Ohlen in an interview.

There is also a long thread about this topic specifically already.
Dungeon Finder System Eventually