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[PvE Guide] What responsibilities do you have during a Flashpoint?

STAR WARS: The Old Republic > English > Flashpoints, Operations, and Heroic Missions
[PvE Guide] What responsibilities do you have during a Flashpoint?

MorgothPl's Avatar


MorgothPl
07.04.2013 , 09:15 AM | #31
Quote: Originally Posted by Nkya View Post
Tanks perform best when full healed, or at least when the healer maintains cheap buffs and HoT on them.
Watching the fight and waiting the tank lost 1/4 of his health before pressing a key doesn't look like an optimal use of the healer time. When they meet a slow healer, the tanks will trigger their cooldown early despite they're much more expensive than the regular heals (some cooldowns can be used once per pull or once every 2 pulls for instance)

Playing a healer, I don't see how I could run out of energy during pack fights by just healing the tank and the DPS. Healers might be short of energy when they don't use their regenerations powers efficiently, spend efforts to heal themselves from non handled attackers or when they DPS.
Depends really on tank. Shadows/sins, due to the problems switch spikiness are better kept filled up. My jugg has enough defensive cooldowns to survive till healer gets their heals of CD also really depends on the fight. Sometimes trash pack (5 dogs in mandolin raiders when not CCed can hit stronger than boss )

And a question about armor debuffs. Do they stack? If jugg, merc and sniper put their debuffs on the target, will the armor go down by total three debuffs or is the strongest rebuff counted only?

ZETA_SCORPII's Avatar


ZETA_SCORPII
07.04.2013 , 01:56 PM | #32
Great information for us "noobs"! This information should have been in the game when it first came out cause I'm sure many, many, MANY subs were lost due to the lack of MMO knowledge! I'm still learning and literally get scared to enter the group finder because of my past experiences and how badly I have been treated by those who knew what they were doing. Not everyone has been mean and kicked me but many have and I have cancelled more than once. Yes I am clueless when it comes to MMO's as many who enjoy this game are and this guide is very helpful so thank you. I joined a guild with my alt and made friends to not have to go through what I did with my main character.

Delta_V's Avatar


Delta_V
07.04.2013 , 02:39 PM | #33
Would like to add a little to the dps kill order:

- Enemies attacking your healer
- Enemy healers
- weak/normal/strong/elite/champion

It doesn't matter what type class they are, if an enemy slips by the tank and goes for the healer, it needs to die first. After that, killing enemy healers will reduce the total damage you have to do throughout the fight, making things go faster.

SpoeMeister's Avatar


SpoeMeister
07.04.2013 , 05:21 PM | #34
I'm really glad you found it useful! I've been PUGging almost 90% of my SWTOR carreer and just recently I got into a new guild, low profile but still talented and fun, and I was thinking that I'd share the information I've gotten from pugs to increase our own effectiveness.

I will try and post some more guides that I wrote on these forums as well, as they can all use a good review and thoughts from even more experienced players.

Tomorrow I will update the OP again, as I am now on a smart phone and it's a drag to edit posts.
Everything will be OK in the end. If it's not OK, it's not yet the end.

Spivak Legacy (ToFN)
SpoeMeister Orrusos Do'chan Nadobo

StefanInter's Avatar


StefanInter
07.04.2013 , 07:47 PM | #35
Quote: Originally Posted by MorgothPl View Post
Depends really on tank. Shadows/sins, due to the problems switch spikiness are better kept filled up. My jugg has enough defensive cooldowns to survive till healer gets their heals of CD also really depends on the fight. Sometimes trash pack (5 dogs in mandolin raiders when not CCed can hit stronger than boss )

And a question about armor debuffs. Do they stack? If jugg, merc and sniper put their debuffs on the target, will the armor go down by total three debuffs or is the strongest rebuff counted only?
They did stack at some time but was fixed. Only armor debuff per mob.

Same as inspiration doesn't stack.
SWTOR

Kufuffelupagus's Avatar


Kufuffelupagus
07.04.2013 , 10:12 PM | #36
Quote: Originally Posted by StefanInter View Post
They did stack at some time but was fixed. Only armor debuff per mob.

Same as inspiration doesn't stack.
Hopefully I'm wording this clearly: your own applied debuffs don't stack, but you can have more than one per mob.

I can remember clearly seeing both mine and other gunslinger's armour debuffs on operation bosses. That is to say, you can't stack more than one of your OWN debuff, but one mob could have multiple debuffs from multiple players, even the same kind of debuff from the same class.

About it being fixed, the debuffs of some classes (Troopers, Guardians, probably others I've forgotten) were changed from stacks to consistent % for a set amount of time.

DarthSpekulatius's Avatar


DarthSpekulatius
07.05.2013 , 12:03 AM | #37
multiple % Buffs/Debuffs they are displayed but only one has any effect

Quote: Originally Posted by Nkya View Post
Tanks perform best when full healed, or at least when the healer maintains cheap buffs and HoT on them.
Watching the fight and waiting the tank lost 1/4 of his health before pressing a key doesn't look like an optimal use of the healer time.
Spoiler
thats why i wrote the words Overheal and energy in my earlier post

Quote: Originally Posted by DarthSpekulatius View Post
Quote:
Healer
Keep tank up to the max
! but do not screwup your Energy on Overheal !

Iggster's Avatar


Iggster
07.05.2013 , 05:31 AM | #38
Think this would make a great guide for players new to FP's!

ThreeLeggedCow's Avatar


ThreeLeggedCow
07.05.2013 , 10:34 PM | #39
Probably the most important addition for all classes:

Learn your rotation BEFORE you enter a hm 50/55. I cannot tell u how many times i have had a dps (or worse a tank) in a hm 55 who doesn't know there rotation and slows the whole run down to a crawl, also causing wipes.

The excuse "im still learning this class" is NOT good enough. Do some research on the class forums or ask for some advice on the fleet. Dont jump into a hm 55 fp and expect the rest of the group to put up with your fail. For the most part we just wanna get in, get our shiny stuff and ****. No one does hm 55 fps for "fun".