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ETA on Advanced Class change?

STAR WARS: The Old Republic > English > General Discussion
ETA on Advanced Class change?

MajikMyst's Avatar


MajikMyst
07.03.2013 , 03:44 AM | #1981
Quote: Originally Posted by Vhaegrant View Post
There are 8 unique classes in this game not 16 .
I will take bioware's word over you any day.. There is 16.. The game doesn't bend to your words.. This Bioware's game and they make the rules..

Quote: Originally Posted by Vhaegrant View Post
I dislike your use of Lazy. It is not lazy to level a character to 55 and then want to see how the other AC plays before you decide to sink more time into actually levelling a character in that AC. It is not lazy to level the 8 unique class stories to max and not want to have to level a duplicate. It is not lazy to want to stick with a single character put have that classes skills and abilities at your fingertips (again with suitable restrictions).
So you don't like the use.. It is true and you know it.. It is easy to level to 55.. It is insanely easy to level in this game.. You should try leveling in WOW.. Typically speaking, under an average amount of play time.. We will say 24 hours a week.. It could take you about 2 months to get to level 70, which was level cap for BC.. Current level cap is 90 I think.. The higher levels are a drag.. 70-80 could take you a month.. 80-85 was another month.. I am figuring low here as well.. 50-55 is really just a matter of hours to just over a week, again depends on play time.. I did it in 3 days on my shadow.. Most of that time was spent looking for a group for the last macrobinocular and seeker droid quests..

Stories does not dictate class.. This game is voiced.. There was no way they could do 16 stories.. So seriously.. Get off it already.. If you are to lazy to go through it again to get the other class then you are to lazy.. Simple as that..

It is lazy.. There is nothing else to call it.. You don't dictate terms here.. If you want another class then you are going to have to roll it.. If you asked Bioware how many classes were in the game, they would say 16.. Everyone should know that..
Who is the more foolish? The fool or the fool that follows him?

[.] Lost but never forgotten!! 12-01-2011 R.I.P.

Vhaegrant's Avatar


Vhaegrant
07.03.2013 , 04:07 AM | #1982
Quote: Originally Posted by MajikMyst View Post
A class is what makes all our characters somewhat different.. If there were no classes, then all our characters would be the same.. Our class defines our character.. To allow that to change diminishes the need for a class and what it's purpose is.. What is the point of a class if we all can just change it.. It will become as meaningless as our spec..
First of all I would say that with such a small palette of classes to draw from you are always going to be in a pretty large pool of players of the same class, in other words you really aren't that unique or special within the scope of the game. Certainly not unique enough to get frustrated by those players with the temerity to suggest they get to change to the same class. This plays into some of the comments I made way back in my first post about how players tie in-game achievements into a sense of real life validation.
I would say in SWTOR you are defined by the class story you chose to play first and foremost. I am not suggesting at anypoint a player should be allowed to switch from Bounty Hunter to Sith Warrior.
Then it comes down to character concept and how you visualise the character, this drives much of the desire to get unique or cool looking stuff and a big drive behind the sort of vanity items you will find on the Cartel Market.
Then you have the role you play within a group. DPS, Healer or Tank. Advanced Class choice causes an unnecessary separation at this point. I know plenty of players that like to fulfil Tank or Healer but no desire to DPS. And many more that dip into DPS when soloing content rather than doing dailies as a tank or healer.

Quote: Originally Posted by MajikMyst View Post
I don't know if you played WOW at all.. But WOW messed around with dual spec'ing.. They did the full job.. One button changed your gear, and your talent tree specs.. Pressing it again, changed you back.. There were even people that wanted triple spec'ing for the classes that could heal, tank, and DPS..
I played WoW for about 4 months a year into its launch and then went back for another year with the release of 'The Burning Crusade' expansion. I'm not sure what dual spec has to do with a discussion about AC switching? I am not asking for a single button option but the chance to add the flexibility that classes suchas the Druid and Paladin already had. At the time I plaed both of these classes had a spec that allowed them to DPS, Heal or Tank without a significant need to change out gear.

Quote: Originally Posted by MajikMyst View Post
With the release of Mists of Panderia, WOW no longer has skill trees.. They still have a basic spec that you can change.. But nothing compared to the skill trees they used to have..
No idea how WoW do things now I left a little over 5 years ago and have never had any desire to go back. But an argument just based on how a different game does things isn't really the strongest.

Quote: Originally Posted by MajikMyst View Post
Class swapping needs to just be left alone.. Or would you prefer not having a class at all??
Interesting point. I grew up playing tabletop roleplaying games and you have two basic distinctions. You have the class centric rulesets such as the eponymous 'Dungeons and Dragons' and the points based systems such as 'Steve Jackson's Gurps'. Personally I much prefer the point based construction system of a GURPS like game where you get to pick what skills and abilities the character has over a period of time rather than a fixed set of abilities.
However I understand the danger of a free system in Flavour of the Month builds and also the complexity of choices deters the more casual player.
Essentially class based systems are a points based system where the game designers have presented the best builds of abilities. This reduces player confusion and allows developers to balance the ability synergy easier.

For me the bottom line is my character is defined by me and the choices I have made with regards to class story choice, appearance and the role I can play while grouped. The two Advanced Classes and five unique skill trees per class are tools that allow me flexibility to carry out those roles as I like, I have never felt they define my character.

Ratajack's Avatar


Ratajack
07.03.2013 , 04:11 AM | #1983
Quote: Originally Posted by LordArtemis View Post
Species and appearance was permanent and I knew it was permanent. It is no longer permanent.

Bioware decided to make species and appearance permanent because, according to their words (as has been posted more than once in this thread) ".....we felt that you should feel invested in your character, your choice should have meaning".

It is no longer permanent.

The argument that the prior dev staff made it a permanent choice is a moot point. If anything can be gleaned by the recent changes to the game, it is likely everything is on the table.

Not to mention a dev specifically stated this was likely..."We have had serious talks recently about offering an Advanced Class change option – I think that one will likely happen eventually.", also posted many times in the thread.

The writing is on the wall. Like it or not it may be coming soon.
You keep posting that they are now allowing species changes and appearance changes. Yet, every time you do, you fail to make the distinction between a cosmetic change and a change in fundamental game play mechanics of classes. The two cannot be considered the same.

Add to that the fact that we have heard absolutely nothing since that ambiguous statement, not one peep or hint of a whisper about class changing. I'm not so sure that we're going to see class changes anytime soon.

Holinyx's Avatar


Holinyx
07.03.2013 , 04:13 AM | #1984
why is this thread 199 pages? make another character ! geez.
Not all Bounty Hunters die screaming like a 4 yr old girl.

Ratajack's Avatar


Ratajack
07.03.2013 , 04:23 AM | #1985
Quote: Originally Posted by Vhaegrant View Post
There are 8 unique classes in this game not 16 (the opposite faction are just mirror classes with different animations). I identify more with the class story than the Advanced class. I see the Advanced Class as little more than a choice in what equipment/skills to utilise to get the job done. Again no real difference than the three skill trees. However I realise that you probably don't want to have core tanking abilities available for use at the same time as you have core healing abilities and thus the need to separate the Healer/ Tank roles into separate ACs
The devs apparently feel differently, as they are on record as having said that they see the AC's as fundamentally different CLASS designs.



Quote: Originally Posted by Vhaegrant View Post
I don't think it is. Having God mode allows someone to gather resources or gear that puts them at a direct advantage to other players. Changing from Powertech to Mercenary has no impact on my ability to gather resources or gear over any other Mercenary in the game.
If I play solo, then my having a god mode should not affect you at all. So what If I have better gear than you. Raiders have better gear than non-raiders. Raiders have access resources that non-raiders do not. Is it ok that raiders have better gear than non-raiders and access to resources that non-raiders do not?


Quote: Originally Posted by Vhaegrant View Post
I dislike your use of Lazy. It is not lazy to level a character to 55 and then want to see how the other AC plays before you decide to sink more time into actually levelling a character in that AC. It is not lazy to level the 8 unique class stories to max and not want to have to level a duplicate. It is not lazy to want to stick with a single character put have that classes skills and abilities at your fingertips (again with suitable restrictions).
Lacy is being averse to work or effort. Effort put forth in the past toward one goal does not absolve someone of the possibility of putting forth effort toward another goal in the here and now, or in the future. The fact that I was not too lazy to do something yesterday does not mean I cannot be too lazy to do something very similar today.

Vhaegrant's Avatar


Vhaegrant
07.03.2013 , 04:28 AM | #1986
Quote: Originally Posted by MajikMyst View Post
I will take bioware's word over you any day.. There is 16.. The game doesn't bend to your words.. This Bioware's game and they make the rules..
Please if you are going to quote me at least have the respect to quote in full.

Quote: Originally Posted by Vhaegrant
There are 8 unique classes in this game not 16 (the opposite faction are just mirror classes with different animations).
You keep using WoW as your sounding board, they have 11 classes last time I looked that the various factions draw from. A warrior is a warrior whether you play Horde or Alliance. I was just pointing out that by this definition of class SWTOR only has 8 as the other factions classes are mirrors without their own mechanics. A Bounty Hunter Powertech plays no differently mechanically than a Trooper Vanguard.


Quote: Originally Posted by MajikMyst View Post
So you don't like the use.. It is true and you know it.. It is easy to level to 55.. It is insanely easy to level in this game.. You should try leveling in WOW.. Typically speaking, under an average amount of play time.. We will say 24 hours a week.. It could take you about 2 months to get to level 70, which was level cap for BC.. Current level cap is 90 I think.. The higher levels are a drag.. 70-80 could take you a month.. 80-85 was another month.. I am figuring low here as well.. 50-55 is really just a matter of hours to just over a week, again depends on play time.. I did it in 3 days on my shadow.. Most of that time was spent looking for a group for the last macrobinocular and seeker droid quests..
Congratulations you win the who has more time to play a game competition. I really hate the fact that early MMOs hid lack of playable content behind a level grind that requires very little skill but lots of time. Yes I know the business argument states that you should make people play longer as that means they will subscribe for longer but we all saw how well that worked out.

Quote: Originally Posted by MajikMyst View Post
Stories does not dictate class.. This game is voiced.. There was no way they could do 16 stories.. So seriously.. Get off it already.. If you are to lazy to go through it again to get the other class then you are to lazy.. Simple as that..
This is a difference of opinion I do not feel we will step down from. You are tied into your character as a collection of abilities governed by game mechanics. I on the other hand associate my character first and foremost as a Bounty Hunter, the story comes first in defining what that means.

I'm lucky I have plenty of time to sink into SWTOR. I have made no secret about the fact that my defence of this option is more because I feel it would afford more opportunity and flexibility to the average gamer than I myself might derive. I have completed all eight core class storylines, levelled a powertech, sniper, marauder, sorcerer, commando, scoundrel, guardian and shadow to 55 and unlocked all 40 companions to max affection. I feel it would still be a useful option to allow gamers additional flexibility.

Quote: Originally Posted by MajikMyst View Post
It is lazy.. There is nothing else to call it.. You don't dictate terms here.. If you want another class then you are going to have to roll it.. If you asked Bioware how many classes were in the game, they would say 16.. Everyone should know that..
I'm not asking for another class. I'm asking for the flexibility to play the class I have chosen in all of its roles. Still not a short cut if you want to do this across all eight unique class storylines.

LordArtemis's Avatar


LordArtemis
07.03.2013 , 04:40 AM | #1988
Quote: Originally Posted by Aries_cz View Post
Apples and oranges, race is purely cosmetic choice that changes nothing, except maybe how some people react to you. Changing class is changing most of your abilities, how you play (in major way, yes, there is a difference between healing and DPSing, but the basic playstyle, like range, used items (generator, focus, second weapon, etc), etc remain same), etc.
Advanced class should be, for all intents and purposes, your class, and it should not be possible to change. Race is not used anywhere in game statistics, and gives no bonuses, therefore, changing it changes nothing.

Now, I know you are claiming to be against changing, but you still insist on keeping this thread alive...
Lol claiming. I'm surprised you would sink to that low Aries, shame on you.

I post the truth. Seems folks on my side of the fence have a problem with that. The truth should be no threat to us if we are on the right side.

As to the post...response to the claim that permanent means permanent. It does not.

Vhaegrant's Avatar


Vhaegrant
07.03.2013 , 04:41 AM | #1989
Quote: Originally Posted by Ratajack View Post
The devs apparently feel differently, as they are on record as having said that they see the AC's as fundamentally different CLASS designs. .
I think I know the quote you are referring to. Made about three months after the games release by a developer that no longer works with the company.
A more recent quote by a developer that still works on the game said that Advanced Class switching was a future possibility although not imminent.

Quote: Originally Posted by Ratajack View Post
If I play solo, then my having a god mode should not affect you at all. So what If I have better gear than you. Raiders have better gear than non-raiders. Raiders have access resources that non-raiders do not. Is it ok that raiders have better gear than non-raiders and access to resources that non-raiders do not?
To be honest I don't care what gear you have that makes no difference to me at all. But the fact you can vendor the gear having put in no effort makes the distinction, effectively you get credits for free. Raider have better gear and resources because they coordinate and raid not because they have a hypothetical God mode.


Quote: Originally Posted by Ratajack View Post
Lacy is being averse to work or effort. Effort put forth in the past toward one goal does not absolve someone of the possibility of putting forth effort toward another goal in the here and now, or in the future. The fact that I was not too lazy to do something yesterday does not mean I cannot be too lazy to do something very similar today.
Wanting to play one character and experience all the potential roles of that character is not lazy. I am not advocating a player gets anything for free or that it would be a simple flip switch. You would still need to unlock the option and pay everytime you switched (enough to make it feasible, not enough to make it an unrealistic proposition).
In many ways only having one character that can flip between ACs is less beneficial as you only have the inventory space of one character and you can only do dailies and other lock outs once in any time period.
However not everyone has vast amounts of time to sink into an MMO to just level characters, no matter how easier that task is in this game to others.

This feels very similar in effect to the arguments made against the ewok being purchasable through cartel coins. Somehow you find it offensive that someone could possibly pay for something you have spent time acquiring.

LordArtemis's Avatar


LordArtemis
07.03.2013 , 04:42 AM | #1990
Quote: Originally Posted by Ratajack View Post
You keep posting that they are now allowing species changes and appearance changes. Yet, every time you do, you fail to make the distinction between a cosmetic change and a change in fundamental game play mechanics of classes. The two cannot be considered the same.

Add to that the fact that we have heard absolutely nothing since that ambiguous statement, not one peep or hint of a whisper about class changing. I'm not so sure that we're going to see class changes anytime soon.
I don't need to make that distinction when it is a response to the silly notion that permanent means permanent. It does not...period.

It does not matter that they are not considered the same. Bioware has made no such distinction and BIOWARE is the only opinion that matters here.