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Allow Character name Non-Unique, is Legacy is not unique

STAR WARS: The Old Republic > English > General Discussion
Allow Character name Non-Unique, is Legacy is not unique

Harrison_Solo's Avatar


Harrison_Solo
06.26.2013 , 03:03 PM | #21
I hate to necro a 9 month old thread but there needs to be a better name solution than what we have. Almost everyone has to use special characters in their names now because most of the people holding original spellings are sitting inactive. I thought there had been an inactivity clause in name retention but it does not seem effective. You now have to jump through hoops with special characters to invite or mail things now and its ridiculous.

Quote: Originally Posted by PinkiePiePower View Post
You don't get a legacy name staring out in the game, that's the problem. We've also already made legacy names non-unique, that's another problem.
This has been changed. You now start out with a legacy name. I propose that they either make the unique identifier the combination of first name and legacy name, make the legacy unique again and make the first non unique (in either case they'd just display the legacy name along side the first.) or use a global identifier system with some careful controls.

Quote: Originally Posted by CosmicKat View Post
Global handles have problems that can be major problems in an MMO.

They are very bad for roleplaying because they identify the player and not the character. They can lead to harrasment and stalking. They don't allow you to politely excuse yourself from an idiot, or from a friend who is being an idiot by claiming you have to go, and logging an alt.
By careful controls I mean making friends groups options, invisibility options, advanced ignore visibility, etc. so that if a person wants to "excuse themselves" to an alt they can first go invisible before logging out or have it set to always log in invisible. There are ways to make these systems work. The devs just have to exert a bit more effort to innovate instead of falling back on antiquated systems. Come to think of it the games I have played with the option of social invisibility have always made me happier because I could just drop off the radar if I got tired of dealing with people.
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Cancrizans's Avatar


Cancrizans
06.26.2013 , 03:33 PM | #22
I think possibly the only type of game where this makes sense is in a super hero MMO. In that genre, there are a limited number of themes based around the kinds of powers you get, and you are creating an identity, not giving a name. In any game where you are creating a name for an individual, I am all for unique names, to force people to use their imaginations a bit and come up with something new.

I would be against this if only because it would result in a lot more Annnakkin, Anukan, Mallgis, and whatever stupid attempts to pretend your character is one of the iconic Star Wars characters people come up with. I wish someone would tell these people they don't look cool, they look like asses who can't come up with their own stuff.
Quote: Originally Posted by battlebug View Post
can you make sword in box light sword so sword come out when opened? then if sword is back after sword, use light saber on box, and saber will be boxed after sword is out.

branmakmuffin's Avatar


branmakmuffin
06.26.2013 , 03:40 PM | #23
Quote: Originally Posted by OwenP View Post
Unique first names are necessary as stated in this thread and for very good reasons; mail etc. But this just raises another question when you take into account 'Bind to Legacy' If the Legacy name is not unique will items bound to legacy be able to be sent to someone with the same exact legacy name?? It ponders the mind, don't it?
It ponders nothing. Legacy name is just a visual adornment you give your account in association with a particular server.

Quote: Originally Posted by Cancrizans View Post
I would be against this if only because it would result in a lot more Annnakkin, Anukan, Mallgis, and whatever stupid attempts to pretend your character is one of the iconic Star Wars characters people come up with. I wish someone would tell these people they don't look cool, they look like asses who can't come up with their own stuff.
Technically, those names are contrary to the Rules of Conduct. If you don't like them, report them.

Superhero MMOs are no more nor no less suited to or needful of unique names than any other genre of MMO. Every game needs a unique identifier for every discrete "thing" in the game. For player characters, name (be it first, last or a combo of the two) makes sense. Who wants to deal with some goofy, numeric UID?

Harrison_Solo's Avatar


Harrison_Solo
06.26.2013 , 09:25 PM | #24
Excellent, keep it going. More feedback please.
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neoncactus's Avatar


neoncactus
06.26.2013 , 10:24 PM | #25
Wouldn't the majority of everyone rather have the developers concentrating all their efforts on designing new content, FP's and WZ instead of working on a suggestion to change name or legacy system?

Harrison_Solo's Avatar


Harrison_Solo
07.02.2013 , 01:43 PM | #26
New content is extremely important. I am not taking away from that. However from my understanding that team is split off from the other dev team(s). Instead of paying people to design more new crap for the blasted Cartel Market why not divert some of that team to making a few in game systems make more sense. This thread is about the naming/labeling systems so I will retain that as the example of choice but it isn't the only game system that needs an overhaul in my opinion. Grimly, we are headed toward names like Øßì-ŵąƞ of the Kenobi legacy. Of course in that example that person will be made to change it because it is a EULA infringement but you get my point.
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revial's Avatar


revial
07.02.2013 , 01:49 PM | #27
Quote: Originally Posted by neoncactus View Post
Wouldn't the majority of everyone rather have the developers concentrating all their efforts on designing new content, FP's and WZ instead of working on a suggestion to change name or legacy system?
Of course we would, but that would be based on the belief that their team actually would work on such things, rather than continuing to work out ways to monetize the game via the Cartel Market.

I realize eternal optimism is why the political landscape in America is as toxic as it is with these optimists buying into whatever slogan the next it boy/girl of politics parades around (Change We Believe In, etc), despite the wealth of evidence that would suggest we need to stop voting in more of the same, but that's no reason why this same sickness of blind optimism needs to ruin the gaming sphere as well.

Now, that said, names are a tricky thing. With so little else unique to a person's character, names were traditionally about it. However, times have changed. Appearance customization has increasingly become a norm, allowing one to visually make their character in relatively unique ways. I think the need for unique names is behind us, even if it would pain me to see someone else with my name running around, if only due to a relatively grade-school mentality that lurks within most of us that derives pleasure at having something no one else does.

However, if unique names go to the wayside, I still think there needs to be a way to tell individuals apart (beyond hoping they dress differently). In real life, it's fairly simple. In a game, it's more complicated. You've got some games that attach an ugly username to a player, but I've always thought that incredibly stupid, since it makes phishing and account hacking so ridiculously easy.

I'm not sure what a good answer would be, but I'm sure someone out there must have thought about this issue more than I have (as I haven't thought about it much at all).

Quraswren's Avatar


Quraswren
07.02.2013 , 01:52 PM | #28
Quote: Originally Posted by -Slaughterhouse- View Post
Since your going to allow Legacy names to no be unique, Make first name not unique.

Save us alot of time, when trying to create character names, and solve the issue of a beloved name being taken
I can only hope what you are asking never, ever happens.

Arlon_Nabarlly's Avatar


Arlon_Nabarlly
07.02.2013 , 01:57 PM | #29
Quote: Originally Posted by Andryah View Post
Then they would have to issue your character an identity number because they need at least one thing that is unique for your character.

Huge waste of resources IMO. Suck it up and be creative with first names IMO.
I understand that, I was pretty annoyed that they made Legacy names non-unique. They totally did it backwards. >.<

Revenaught's Avatar


Revenaught
07.02.2013 , 02:24 PM | #30
A better suggestion OP would be to allow first names and legacy names be non unique but require the first name and legacy name combination to be unique and have the legacy name issued to the first character on an account at creation instead of the first act.
Mal - Define interesting.
Wash - Oh God. Oh God. We're all gonna die?
Mal - This is the Captain. We have a little problem with our entry sequence. So we may experience some slight, turbulence...and then explode.