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Change Rest abilities and toys toggle or increase channel time to (near) infinite

STAR WARS: The Old Republic > English > General Discussion > Suggestion Box
Change Rest abilities and toys toggle or increase channel time to (near) infinite

The_Raven_Lord's Avatar


The_Raven_Lord
06.21.2013 , 02:47 PM | #12
Posting in support of this thread.

This change would be amazing for Roleplay and would enhance immersion by several orders of magnitude!
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Terro_Fett's Avatar


Terro_Fett
06.21.2013 , 04:09 PM | #13
Make out of combat healing abilities/items usable for a long period of time? YES PLEASE!
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Glower's Avatar


Glower
06.25.2013 , 02:51 PM | #14
/signed

But at least make it all with 15 sec timer, not 10 (10sec Life Day Orb vs 15sec Remote Control Starship for example)
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Kuronan's Avatar


Kuronan
06.25.2013 , 04:54 PM | #15
Quote: Originally Posted by Glower View Post
/signed

But at least make it all with 15 sec timer, not 10 (10sec Life Day Orb vs 15sec Remote Control Starship for example)
This thread is about making ALL 'rest' abilities possibly channel as long as the devs can program (which is 999 seconds)

Potentially, this could also extend to anything that doesn't directly affect combat as well... (maybe any channel ability, such as Force Storm or Suppressive Fire, has an unlimited channel outside of combat until it actually hits something?)
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We, the roleplayers, need this.

Phorenzyk's Avatar


Phorenzyk
06.25.2013 , 04:59 PM | #16
I support this. Seething is a fun way to pass the time while my assassin waits for respawn force fields to drop, and I feel it adds immersion - but it would add much more if I didn't have to reclick every 15 seconds.

BellaEva's Avatar


BellaEva
06.25.2013 , 11:00 PM | #17
/signed

I totally agree with all of this. Especially for longer animations on the Kolto Tank, Holo disguise, and the Portable Relaxation Unit.

Stubacca's Avatar


Stubacca
07.01.2013 , 07:42 PM | #18
Quote: Originally Posted by BellaEva View Post
/signed

I totally agree with all of this. Especially for longer animations on the Kolto Tank, Holo disguise, and the Portable Relaxation Unit.
True! It's just ridiculous that there's a timer on such abilities at all.
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BellaEva's Avatar


BellaEva
07.03.2013 , 01:14 PM | #19
Quote: Originally Posted by Stubacca View Post
True! It's just ridiculous that there's a timer on such abilities at all.
Since they break when entering combat anyhow, and the default cast length is already enough to completely fill your health bar, there's no unfair advantage here either. For that matter, the classes' default rest animations could be extended too. Jedi only meditate for 15s??

Stubacca's Avatar


Stubacca
07.04.2013 , 11:06 PM | #20
Quote: Originally Posted by BellaEva View Post
Since they break when entering combat anyhow, and the default cast length is already enough to completely fill your health bar, there's no unfair advantage here either. For that matter, the classes' default rest animations could be extended too. Jedi only meditate for 15s??
Yes, it doesn't make any sense. As the original post states, these need to be made 9999 seconds or infinite toggle abilities as well.
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SUBSCRIPTION WON'T BE RENEWED due to the lasting lack of CHAT BUBBLES and how long-term subcribers are treated by EA/Bioware.