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ETA on Advanced Class change?

STAR WARS: The Old Republic > English > General Discussion
ETA on Advanced Class change?

Ratajack's Avatar


Ratajack
06.25.2013 , 02:08 PM | #1941
Quote: Originally Posted by LordArtemis View Post
I really do think that I am part of a minority of players that do not want or desire AC change. It is unfortunate IMO, but likely the reality. I think most casual players do not care one way or the other, or they would welcome it.

I think this is something that will likely happen sooner or later. They could have prevented this whole issue, IMO, if they had made the choice have more meaning or simply had us choose it at level 1. It was silly to design it this way in the first place.
They could even make a further statement their intents with regards to AC's being different classes and with regards to the possibility of allowing class changes. They remain silent, despite this 190+ page thread, and I interpret this silence as an indication that they have no desire or intention to change the status quo. Am I correct? Who knows?

Vhaegrant's Avatar


Vhaegrant
06.25.2013 , 02:34 PM | #1942
Quote: Originally Posted by Ratajack View Post
First of all, are the players in this forum who are asking for class changes to be implemented still paying subs? That would be a yes, as they would not be able to post if they were not subs. That would be evidence that at least some of the players who wish to change their class are still playing and paying.
Yes, I am a paying subscriber. I'm not actually sure why I seem to have picked this proposed option to get involved in as I have already levelled eight classes to 55 and have my next eight sat waiting to go. Although it may be fun to have the option unlocked on my Powertech for a bit of variety.
Looking at arguments, sorry frank discussions, on a forum, especially ones limited to paying subscribers is never a good way of judging the actual support for an idea in game. many players don't come to the forums even if they do sub.

Quote: Originally Posted by Ratajack View Post
You are correct in that we do have any evidence that people are leaving because they cannot class change. We also do not have any direct evidence that people will leave if they allow class changes. While your opinion is that everyone will just go "ok, whatever" and keep paying, I think there are those that feel strongly enough about violating a traditional, unwritten rule of MMO's that BW will lose subs. How many we will not know unless BW chooses to allow class changes.
Only Bioware have this information within their metrics and the questionnaire answers from players that leave. They should be able to see how often a player uses a class and how long characters languish between play sessions.
I'm not sure I agree with the 'traditional, unwritten rule' bit though. Guild Wars allowed far more variety in its class set up as did Rifts and The Secret World. I'm not commenting on whether these are better games but they do not use such a fixed aspect to class.

Quote: Originally Posted by Ratajack View Post
I am not opposed to your suggested cost, if they were going to allow paid class changes. You suggested a cost of $40-60 for a ONE-TIME CLASS CHANGE (and you cannot even hold yourself to a one-time change, since you want to leave yourself an out). Do you really think that those who wish to change their class will be willing to pay that much or that they would accept a one-time class change? I give it less than one page before we see the first post decrying that cost and/or limit to a one-time change.
I'll see that wager
That sort of price is ridiculous for a casual player to consider even if it does negate the need to sit through the same story again. Thinking about it I even think the 600/40 cartel coin cost I suggested is probably a little high.


I guess at the end of the day I just don't understand why some players are so protective over the revered concept of class. It means very little to me, what matters to me is that the player is having a fun time playing a character they want to. It is also more likely if they are having fun they will stick around longer and be prepared to pay for extras and vanity items (ie. use the cartel market).

Kilora's Avatar


Kilora
06.25.2013 , 02:36 PM | #1943
Quote: Originally Posted by Ratajack View Post
They could even make a further statement their intents with regards to AC's being different classes and with regards to the possibility of allowing class changes. They remain silent, despite this 190+ page thread, and I interpret this silence as an indication that they have no desire or intention to change the status quo. Am I correct? Who knows?
I interpret the silence as them not wanting to give information about something that is in the works =D

In reality, it could be either. Or a billion other reasons. Only time will tell.

Kilora's Avatar


Kilora
06.25.2013 , 02:40 PM | #1944
Quote: Originally Posted by Ratajack View Post
First of all, are the players in this forum who are asking for class changes to be implemented still paying subs? That would be a yes, as they would not be able to post if they were not subs. That would be evidence that at least some of the players who wish to change their class are still playing and paying.

(and you cannot even hold yourself to a one-time change, since you want to leave yourself an out). Do you really think that those who wish to change their class will be willing to pay that much or that they would accept a one-time class change? I give it less than one page before we see the first post decrying that cost and/or limit to a one-time change.
First -- you can post on the forums after your subscription has lapsed. I believe it is only for a certain period of time -- but you don't have to be an active subscriber to post. My entire point is -- no one should be making assumptions over why people leave, or why they stay -- or what will cause them to leave/stay.

Fine, rephrase it to a TWO-TIME change. If you're going to argue semantics. I couldn't care less -- and am not trying to "leave myself an out." I don't need an out for a feature I'd probably not use. If it was literally one-time-only, I have no complaints. It is just another option given to the players.

You mean, like the people crying about how they can now transfer, but the price is ridiculous and they can't change faction as well, or from EU <<>> NA? Right. That will happen no matter what BW does -- someone is ALWAYS unhappy.

The argument of, "Well, some people will leave" is absolutely pointless. No one cares. People cry and say they are going to leave all the time -- and then we get new players who enjoy the game. Long-term subs leave the game, come back, leave, etc. etc.

Ratajack's Avatar


Ratajack
06.25.2013 , 02:43 PM | #1945
Quote: Originally Posted by Vhaegrant View Post
Yes, I am a paying subscriber. I'm not actually sure why I seem to have picked this proposed option to get involved in as I have already levelled eight classes to 55 and have my next eight sat waiting to go. Although it may be fun to have the option unlocked on my Powertech for a bit of variety.
Looking at arguments, sorry frank discussions, on a forum, especially ones limited to paying subscribers is never a good way of judging the actual support for an idea in game. many players don't come to the forums even if they do sub.
I am well aware that forums are comprised mostly of the vocal minority, and not the majority of players. The best that we can do is to extrapolate using the theory that the forums comprise a representative minority, much like a political poll uses a small sample to project a larger trend.


Quote: Originally Posted by Vhaegrant View Post
Only Bioware have this information within their metrics and the questionnaire answers from players that leave. They should be able to see how often a player uses a class and how long characters languish between play sessions.
I'm not sure I agree with the 'traditional, unwritten rule' bit though. Guild Wars allowed far more variety in its class set up as did Rifts and The Secret World. I'm not commenting on whether these are better games but they do not use such a fixed aspect to class.
How well are Guild Wars or the secret world doing? To the best of my knowledge, you cannot change your class in Rift, only your souls, much like changing spec in this game or WOW.


Quote: Originally Posted by Vhaegrant View Post
I'll see that wager
That sort of price is ridiculous for a casual player to consider even if it does negate the need to sit through the same story again. Thinking about it I even think the 600/40 cartel coin cost I suggested is probably a little high.


I guess at the end of the day I just don't understand why some players are so protective over the revered concept of class. It means very little to me, what matters to me is that the player is having a fun time playing a character they want to. It is also more likely if they are having fun they will stick around longer and be prepared to pay for extras and vanity items (ie. use the cartel market).
Thank you for proving my point. It didn't even take a page for someone to decry the cost suggested by the poster to whom I responded.

LordArtemis's Avatar


LordArtemis
06.25.2013 , 02:43 PM | #1946
Quote: Originally Posted by Ratajack View Post
They could even make a further statement their intents with regards to AC's being different classes and with regards to the possibility of allowing class changes. They remain silent, despite this 190+ page thread, and I interpret this silence as an indication that they have no desire or intention to change the status quo. Am I correct? Who knows?
Well, I pointed out in the past that I would love for them to come out and say, in no uncertain terms AC IS YOUR CLASS. I would even like to see them go further by removing all references to your base class post level 10 and forcing the level 10 AC change. Finally, it would be nice if they moved your base abilities in under you AC header, removed the base class header, and offer a quest line at max level that is specific to your AC in which they refer to you by AC name.

All of that would fix the lack of meaning problem IMO.

Naturally, if that would not be good for the game (in other words if the majority of players would not like it) I would not campaign for it to be implemented. In the end, like AC change or not, I want the game to succeed.

Ratajack's Avatar


Ratajack
06.25.2013 , 02:47 PM | #1947
Quote: Originally Posted by LordArtemis View Post
Well, I pointed out in the past that I would love for them to come out and say, in no uncertain terms AC IS YOUR CLASS. I would even like to see them go further by removing all references to your base class post level 10 and forcing the level 10 AC change. Finally, it would be nice if they moved your base abilities in under you AC header, removed the base class header, and offer a quest line at max level that is specific to your AC in which they refer to you by AC name.

All of that would fix the lack of meaning problem IMO.

Naturally, if that would not be good for the game (in other words if the majority of players would not like it) I would not campaign for it to be implemented. In the end, like AC change or not, I want the game to succeed.
On all of these points, we agree.

Vhaegrant's Avatar


Vhaegrant
06.25.2013 , 03:01 PM | #1948
Quote: Originally Posted by Ratajack View Post
I am well aware that forums are comprised mostly of the vocal minority, and not the majority of players. The best that we can do is to extrapolate using the theory that the forums comprise a representative minority, much like a political poll uses a small sample to project a larger trend.
I think at this point about the only thing we can extrapolate is that there are six forumites who stand equally entrenched on opposite sides of the discussion


Quote: Originally Posted by Ratajack View Post
How well are Guild Wars or the secret world doing? To the best of my knowledge, you cannot change your class in Rift, only your souls, much like changing spec in this game or WOW.
I have no idea, as I said I wasn't commenting on the quality of the game only as to whether there was an 'unwritten rule' as to how important class was in a game. For a game that promoted itself on the importance of story, full voice over and cinematics I would be willing to make allowances on the importance of class.

I have a preference to see the base class as the Class of a character and the Advanced Class as the first step of a specialisation with Skill trees a final tweak. The Idea of having an AC change is no different to allowing players to respec a skill tree.


Quote: Originally Posted by Ratajack View Post
Thank you for proving my point. It didn't even take a page for someone to decry the cost suggested by the poster to whom I responded.
My pleasure

Anzel's Avatar


Anzel
06.25.2013 , 03:18 PM | #1949
1950 posts about people freaking out over what someone else's AC is. I mean really. It's none of your business. Who cares who has what AC? Who cares if they change it? It's none of your business.
ANZEL - Master Bounty Hunter - Corbantis Galaxy - 06/23/2003
ANZEL - Bounty Hunter / Mercenary - The Corbantis Legacy - 12/13/2011
ANZEL - SWG EMU - CORE 1 Developer - 06/2006

TridusSWTOR's Avatar


TridusSWTOR
06.25.2013 , 03:19 PM | #1950
Quote: Originally Posted by Hizoka View Post
it gives you a character you have not leveled... that would be a new character... it does not matter if it removes the old one its still a character you did not level. An assassin is not a sorcerer, anyone moron knows this... Asking for a sorc to become and assassin is moronic. It is no different what so ever then asking Blizzard to turn for priest into a rogue in wow.
So it's not a new character and you are wrong. Thanks for clearing that up.

When you decide to post something relevant let the rest of us know.