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ETA on Advanced Class change?

STAR WARS: The Old Republic > English > General Discussion
ETA on Advanced Class change?

LordArtemis's Avatar


LordArtemis
06.25.2013 , 11:44 AM | #1911
Quote: Originally Posted by Ratajack View Post
You are correct. However, I will point out again that there is a vast difference between a cosmetic change and one that affects fundamental game play mechanics, such as a class change would.
I agree, you are correct of course. The two things are very different. In that context one could say that the current dev staff has perhaps reversed direction on many of the original design intents and restrictions that are more cosmetic in nature but have so far not changed any of the major mechanical designs of the game, with the exception of the implementation of the F2P/market model.

LordArtemis's Avatar


LordArtemis
06.25.2013 , 11:49 AM | #1912
Quote: Originally Posted by Vhaegrant View Post
An interesting suggestion but I feel it misses the main reason for having an option enabled to change the Advanced Class.

If you have already levelled a character to maximum level as a Gunslinger I see no reason why I would want to play a second smuggler as a Gunslinger. You would naturally choose Scoundrel, if at this point you don't like the Advanced Class choice you'd just abandon it. Changing it to Gunslinger would be a weird choice as you already have a level 55 Gunslinger waiting to be played. Not to mention the only way to get the second character back to its original state of Scoundrel would be to level a third character to maximum level as a Scoundrel. I would imagine if you didn't like the class enough the first time and wanted to swap out you aren't going to survive the second time either.

My suggestion tries to address the needs of a gamer who has less playing time than seems to be considered the norm, and a lot less experience at what they can expect from late-end game play.

You want to play as a Bounty Hunter so you select the Powertech AC. Things go swimmingly in the early levels and you get to that point where you are getting close to a full rotation and you find you just don't like being a Tank/ Melee DPS. At this point you have probably invested a few months worth of gameplay and time in a guild. That's quite a lot of investment to just shelve it and start fresh, especially if you already have friends in end game content wanting you to catch up.
So you look for an option to keep your character and experience the other side of the coin, the Healer/ Ranged DPS of the Mercenary.
Within the scope of the story both are still Bounty Hunters, they just have a slightly different focus. As long as there is no ability to use the abilities from both classes at the same time there is no dramatic power shift. If there is a suitable lockout period (I only picked a time frame of one week as I liked the Fast Show and can't help but say 'This Week I are be mostly playing as a Powertech') it minimises any form of abuse for AC swapping as currently seems to exist in PvP with spec resetting on the fly.

The prime function of an AC change is to allow a player to dabble in the abilities and specs of the other AC on the way up through the levels (considering this I may have set my costs a little high but they are easily set depending on how much a player base would/ would not be willing to pay, I largely went on how much it currently costs to unlock a new species you haven't already levelled to 50).

Your suggestion would mean to select a Mercenary I would have to level one to 55 and to select a Powertech I would need to level one to 55. It is really just another way of saying level the other AC to max. I can understand the sentiment of players that take this line as nobody likes to see their efforts lessened or their skill set taken as easy to master. But at the end of the day you still have the advantage of multiple characters and all the bonuses that brings with it, more inventory space, more earning potential from repeating dailies, more support to your guild as you can run OPs multiple times (locked out on one character swap to the other), more craft skills available to you.
Yes, but it is only one suggestion I made (a variation on someone elses suggestion of course) in a group of suggestions, the one you mentioned in this post included. Your option has been added to the suggested option list as well.

The suggestion I pose is in no way meant to stand as more or less important or supplant another. It is only meant as another option, one that folks will like or not.

I do not have the final word on the matter. I welcome more discussion to follow, and I understand your view.

branmakmuffin's Avatar


branmakmuffin
06.25.2013 , 11:57 AM | #1913
Quote: Originally Posted by Ratajack View Post
We all know what happens when you assume.
Well, Hizoka said that the devs have the only view that matters. Therefore, if the the devs changed the game to allow AC swap, that would be the only view that mattered. According to Hizoka.

TridusSWTOR's Avatar


TridusSWTOR
06.25.2013 , 12:04 PM | #1914
Quote: Originally Posted by Hizoka View Post
thats no different then saying they should just give a max level toon of every class but you do not have to take it.

Giving people a new max level character is not a quality of life change its a pay to win option.

The sad thing is you guys do not know the difference in quality of life option and giving someone the option of skipping the game. Quality of life like making a UI change so something is easier to see, that is far and away different then giving someone a class they have never played at max level.
Who wants a new max level character?

Please quote someone that said they want that. Oh wait you can't and you are moving goal-post to try to help what litle argument you thought you had. You failed.

When you level a toon up to 55 and change AC's, does that add a fresh new level 55 character in your character slot for the account? Please answer this.

Hizoka's Avatar


Hizoka
06.25.2013 , 12:06 PM | #1915
Quote: Originally Posted by TridusSWTOR View Post
Who wants a new max level character?

Please quote someone that said they want that. Oh wait you can't and you are moving goal-post to try to help what litle argument you thought you had. You failed.

When you level a toon up to 55 and change AC's, does that add a fresh new level 55 character in your character slot for the account? Please answer this.
it gives you a character you have not leveled... that would be a new character... it does not matter if it removes the old one its still a character you did not level. An assassin is not a sorcerer, anyone moron knows this... Asking for a sorc to become and assassin is moronic. It is no different what so ever then asking Blizzard to turn for priest into a rogue in wow.

TridusSWTOR's Avatar


TridusSWTOR
06.25.2013 , 12:11 PM | #1916
Quote: Originally Posted by Ratajack View Post
Allowing class changes would still allow a single character to fill all three roles, which goes directly against the devs design intents.
but you fail to mention the time frame of how long and how often they would be able to fill all three roles. It's natural you avoid this little fact because it debunks everything you are trying to say.

Thus far, as the poster said before me, there would be timed lock outs/higher cost to avoid turning it into a field respec option and more of a character create type cost.

branmakmuffin's Avatar


branmakmuffin
06.25.2013 , 12:16 PM | #1917
Quote: Originally Posted by Hizoka View Post
it gives you a character you have not leveled... that would be a new character.
And since you leveled the character, it's not a new character. Glad you are finally seeing the light and are letting go of your anger.

Kilora's Avatar


Kilora
06.25.2013 , 12:18 PM | #1918
Quote: Originally Posted by Hizoka View Post
it gives you a character you have not leveled... that would be a new character... it does not matter if it removes the old one its still a character you did not level. An assassin is not a sorcerer, anyone moron knows this... Asking for a sorc to become and assassin is moronic. It is no different what so ever then asking Blizzard to turn for priest into a rogue in wow.
Except, we've shown time and time again how it IS different.
Assasin --> Sorc is NOT the equivalent of Priest --> Rogue

On top of that -- it doesn't matter if WoW did it or not. This isn't WoW. We have classes and advanced classes. We have story arcs and companions, as well as numerous spells, shared based on BASE CLASS. We even have a shared tree. The same is not true at all of any two classes in WoW.

Look at FFXI. Mutli-job classes. Rift -- weird hybrid things. Every MMO has the right to do whatever they please. Devs have already stated this is something they are considering, so it ISN'T moronic to ask about it. If you think it is, you should probably leave the thread -- since it won't matter to you either way. You aren't being hurt if it is implemented -- and you wouldn't notice anything if it isn't ever implemented.

Arguing about whether or not to do it is moot. You've had 30+ pages of the same exact BS arguments from both sides. Both are spewing out arugments that hold absolutely no weight -- because they are just arguing their own personal opinion.

Devs will do it, or they won't. End of story. This thread wasn't meant to discuss the merits of asking for it -- although the discussion of *how* they would do it was closer to on-topic than you arguing about how other MMOs don't, so SWTOR can't /shouldn't.

Vhaegrant's Avatar


Vhaegrant
06.25.2013 , 12:18 PM | #1919
Quote: Originally Posted by Hizoka View Post
it gives you a character you have not leveled... that would be a new character... it does not matter if it removes the old one its still a character you did not level. An assassin is not a sorcerer, anyone moron knows this... Asking for a sorc to become and assassin is moronic. It is no different what so ever then asking Blizzard to turn for priest into a rogue in wow.
Except that the Assassin and Sorcerer are united by a shared story, shared class buff, shared items (class restricted armour), shared core abilities, and share one of three skill trees.

While as far as I recall there are no class quests or core abilities that the Priest and Rogue share. It has been six years since I last played though. I seem to recall at best only 1-2 specific class quests not sure if they remain in the game and they usually focused on gaining a particular item, ability or pet.

If you approach the game from a purely mechanics orientated viewpoint the classes are a little more distinct. If you care to invest a little time in the story though they are very close.

All a Powertech really needs to do to become a Mercenary is pick up a second hand blaster and stand back a bit. Hardly earth shattering. A Sorcerer? put down the single sabre and pick up a double bladed one, instant Assassin. In some respect the AC is defined as much by their choice of weapons, and there are many players asking for that option to be added.

TridusSWTOR's Avatar


TridusSWTOR
06.25.2013 , 12:18 PM | #1920
Quote: Originally Posted by Jeweledleah View Post
as long as mirror AC count ( like they do for class buffs - which are shared by both AC's btw, further adding evidence of AC not being a separate class), then I can see it as possible compromise. not my favorite option for several reasons, but it IS a compromise that among other things, takes into account people who prefer not to replay the same story twice.
Yup I agree 1000% with this post. It has to offer some incentive in order for it to be useful. A cross faction use being applied would be a good compromise and a lowered price cost, probably a shorter lock out timer as well.

It is not the best way to go about those things, it's a good suggestion nonetheless.