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Scheduled Maintenance: June 25th, 2013 [Updated]

STAR WARS: The Old Republic > English > General Discussion
Scheduled Maintenance: June 25th, 2013 [Updated]
First BioWare Post First BioWare Post

shonenjumpstyle's Avatar


shonenjumpstyle
06.25.2013 , 12:47 AM | #51
Quote: Originally Posted by spectreclees View Post
So how about those free name changes in June?
Yesh. Free name changes please! I mean this will probably (like 99% chance) be the last update this June so unless you want to lie to us again Bioware then...Just give us the name changes.

OwenP's Avatar


OwenP
06.25.2013 , 01:03 AM | #52
Quote: Originally Posted by CrazyMcGee View Post
The patch notes don't say that the achievements will be fixed for those who are already broken (APAC), they just say from now on it won't break.

Are our achievements still being fixed tonight? And *how* are they being fixed? Will it just fix the broken ones? Will it erase ones we've gotten since? Will partial ones we have achieved since transfer now be reduced by the number of toons we transferred?

If we don't know how the fix is supposed to work, how will we know if it's acted correctly?

For example...

Dance with 10, 100, 1000 womprats

You had danced with 5 before transfer (1/10, 1/100, 1/1000)
You transfer 10 toons, you get the bug
You have 50/10, 50/100 and 50/1000
The first one is bugged (10), the other still work

Since transfer, you dance with 50 more womprats
50/10 is still bugged, no change
But you now have 100/100 = achievement is complete
And you have 100/1000

What will the fix do? Possibly options I can see...

A) Divide everything by number of toons: 5/10, 20/100, 20/1000
Does completed achievement break or reset? Do you lose the work you've done since transfer?

B) Divide partial achievements only: 5/10, 100/100, 20/1000
You lose some of the work you've done since transfer, but not completed achievements

C) Reset of any partially completed: 0/10, 100/100, 0/1000
You've lost all your work if it wasn't completed

D) Divide only broken achievements (i.e. anything over the total required): 5/10, 100/100, 100/1000
Best solution because the broken stuff is fixed, you don't lose any completed and you have actually gained from the bug (100/1000, even though you'd done 55).

E) Another option...

I'd really like to know how this is supposed to be implemented so I know if it is fixed properly for me. If there is an exploit, please add it to patch notes after the patch is deployed. Otherwise, unless it is D, I'm gonna have to put in a ticket for whatever has been lost cos I won't know if it's deliberate.
oooorrr: I have another option that would be impossible but nice ==> all those achievements that are currently reading well and above requirements but not marked 'complete' should be automatically marked as 'Complete' and the intermediate ones before it also completed out of your generosity and niceness Bioware(??) <3
He's no good to me dead

RevansSoul's Avatar


RevansSoul
06.25.2013 , 02:50 AM | #53
  • Kaon: Players are now appropriately granted the Organizations Codex entry for Modern Tion Hegemony during this Flashpoint.
  • EC: Defeating Warlord Kephess now grants the appropriate Persons of Note Codex entry.
  • KP: Defeating Karagga the Unyielding now grants the appropriate Lore Codex entry.
  • KP: Defeating Bonethrasher now grants the appropriate Lore Codex entry.
  • S&V: Defeating Dread Master Styrak now grants the appropriate Persons of Note Codex entry.
  • The MCR-100 Droid is now visible for players who have acquired the pet.
  • The quickbar lock button will now display the correct lock status and will no longer unlock without being toggled.
  • Items can again be removed from the Trade Window by either right-clicking the item or dragging and dropping it into the Inventory Window or the world.

Irritating things fixed, yay!

skomerko's Avatar


skomerko
06.25.2013 , 03:10 AM | #54
"Made client-side optimizations to improve performance in areas containing large numbers of animated players or NPCs."

hope that works. yay!

Caligari's Avatar


Caligari
06.25.2013 , 03:35 AM | #55
15min delay ain't too bad. Can't wait for transfers!

arisianguyver's Avatar


arisianguyver
06.25.2013 , 03:59 AM | #56
Why do They have to take all servers down. can't they just cycle round, shut down European server 0300 UTC, North American Servers @ 0300 PST and So ON.

AmberGreen's Avatar


AmberGreen
06.25.2013 , 04:06 AM | #57 Click here to go to the next staff post in this thread. Next  
Quote: Originally Posted by Caligari View Post
15min delay ain't too bad. Can't wait for transfers!
Thanks for understanding! The website and launcher will soon be made unavailable as well, and we currently anticipate coming up at the same time as originally posted. Go patch go!
Amber Green | Live Services Specialist
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Magnusheart's Avatar


Magnusheart
06.25.2013 , 04:08 AM | #58
Quote: Originally Posted by AmberGreen View Post
Thanks for understanding! The website and launcher will soon be made unavailable as well, and we currently anticipate coming up at the same time as originally posted. Go patch go!
Rocking the AM shift to make sure the patch goes nicely? Hope you have Coffee with your pet tauntaun under the desk.

AmberGreen's Avatar


AmberGreen
06.25.2013 , 09:45 AM | #59 This is the last staff post in this thread.  
The servers are now available! Thank you for your patience.
Amber Green | Live Services Specialist
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