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Hey Dev's How about an actual expansion? Is that in the works ?

STAR WARS: The Old Republic > English > General Discussion
Hey Dev's How about an actual expansion? Is that in the works ?

Mindshard's Avatar


Mindshard
06.23.2013 , 01:50 PM | #101
Quote: Originally Posted by Nevaehh View Post
It's just like my title says, how about an actual expansion? I don't mean what we got with makeb which was not really an expansion but a paid update that once upon a time (before BioWare got bought and eaten by EA) BioWare would have dropped as a free update to a game. They did this with Baldurs Gate just to name one title. What I would like to see is an actual expansion with new classes such as Teras Kasaii, beast trainers, Imperial guard, as well as races such as wookie (no ewoks pleas). I would like to see classes with a third faction, like bounty hunter should have been. Crafting should be expanded and made more nuanced.

I believe part of the reason there was such a drop off of subscriptions early on was due to the fact that a lot of staunch Star wars Galaxy players were disappointed because they though in some ways this would be the rebirth or continuation of that . I would also like to see some serious revamping of the battle system. I feel that too much of WOW was used in the making of this game and not enough of BioWare or other company influences. A bang up job was done with classes other than jedi and sith but with those I feel they have been reduced to little more than pretty colored baton wielding characters. Supposedly this was done for balancing issues but I think that is a cop out .
I would like to see in an expansion the ability to customize characters to make ones own jedi, sith, or bounty hunter. Part of the fun of making a character is customizing it and discovering which skills not only synergize with each other but with an individuals play style. Even though two people may have the same sets of powers they didn't have the same powers per say. So it would be nice if an expansion is in the work to see other influences such as City Of heroes, Dragon Age, KOTOR, or Jedi knight Jedi Academy as more of an influence in terms of a battle system and skill selection.

The template for an expansion is already there. At the end of each story line its made pretty clear that the war is going to break out again. This is a great launch for an expansion story with new classes, abilities, and new options with crafting or actual guild bases. Now don't misunderstand me. I like the game, if I didn't I wouldn't pay for a monthly, but I can point out weakness (in my opinion) that should be addressed and the game has been out for a while so I'm wondering rather or not its time to consider an actual sold by the box expansion.
Boxed expansions cost more money than they make from physical sales. Companies in the red go digital only to keep above water.
I love my game boxes. I have a closet filled with collector's editions of games. I've bought limited edition boxes for games like Global Agenda who soon after got tossed aside by the developer to put all the promised features into Tribes and let the game rot.

With that said, I'd prefer a digital expansion that keeps a game running and new content incoming than a shiny box that runs a studio out of money and shuts down servers.

Yancey's Avatar


Yancey
06.23.2013 , 02:12 PM | #102
Boxed expansions are quickly becoming a thing of the past. Companies are rapidly embracing the idea of F2P mechanics and DLC (including downloadable expansions and digital copies of the base game). More and more games are now storing data in the cloud and retail sales of titles are dropping off. Just because an expansion doesn't come in a box doesn't mean it isn't an expansion of the game. That kind of thinking is rather archaic at this point.

F2P is the future, at least for now. It's proving to be a highly profitable method for companies to release content rather than through a subscription. Judging F2P games by how many subscribers they have is an inaccurate way of judging how well a game is doing. I'm actually quite impressed with how many players I see in the game on a daily basis. They enrich the game, whether they're subscribed or not. The only bottom line for the developer is if the F2P people are buying things in the store.

Expansions can provide a wide array of content. Whether it contains a new planet, new character creation options, or just new gear, what an expansion contains is entirely up to the developer and their vision of the game. Will we see another expansion for SWTOR? I hope so. That depends entirely on how well their business model is doing.

My 2 cents.Thanks for reading.

Nevaehh's Avatar


Nevaehh
06.23.2013 , 03:22 PM | #103
Quote: Originally Posted by Yancey View Post
Boxed expansions are quickly becoming a thing of the past. Companies are rapidly embracing the idea of F2P mechanics and DLC (including downloadable expansions and digital copies of the base game). More and more games are now storing data in the cloud and retail sales of titles are dropping off. Just because an expansion doesn't come in a box doesn't mean it isn't an expansion of the game. That kind of thinking is rather archaic at this point.

F2P is the future, at least for now. It's proving to be a highly profitable method for companies to release content rather than through a subscription. Judging F2P games by how many subscribers they have is an inaccurate way of judging how well a game is doing. I'm actually quite impressed with how many players I see in the game on a daily basis. They enrich the game, whether they're subscribed or not. The only bottom line for the developer is if the F2P people are buying things in the store.

Expansions can provide a wide array of content. Whether it contains a new planet, new character creation options, or just new gear, what an expansion contains is entirely up to the developer and their vision of the game. Will we see another expansion for SWTOR? I hope so. That depends entirely on how well their business model is doing.

My 2 cents.Thanks for reading.
I don't disagree with your 2 cents. I'll clarify to include digital expansion as well as box. It was pretty much what I meant although I would prefer to have an actual hard copy rather than a digital download. It's just my thing

darthgamer's Avatar


darthgamer
06.23.2013 , 03:22 PM | #104
Quote: Originally Posted by Arkerus View Post
I didn't know someone on a F2P account was not a real player.

Even if half the F2P accounts are inactive, this game is easily the second most populated MMO in the west.

WE NEED TO GET AWAY FROM SIMPLY COUNTING SUB NUMBERS. THIS IS NO LONGER A VALID WAY TO MEASURE A GAME.
Well its sure not a way to measure this games success lol people asking for a full blown exspansion lol itll be micro updates Rothc will be the only true expansion this game will ever have.
I'll be the butter you'll be the popcorn

Nevaehh's Avatar


Nevaehh
06.23.2013 , 03:38 PM | #105
Quote: Originally Posted by SkunkWerks View Post
By necessity, a character is built in any MMO out of choices the player makes. Also by necessity it can and in fact must be entirely possible for any other player to create the exact same character you did simply by making the same choices.

Your "uniqueness" in any MMO is therefore all in your head- even in the most complex of character creation systems, someone can (and will) make the same snowflake you did. It's inevitable, and it's why this particular neurosis isn't something I let ruin my play experience. For me, it's a non-issue, because I don't base the way I spend my spare time on whether or not people are spending theirs similarly.

If you are the sort of person for whom "uniqueness" is an obsessive mote in your eye, it's only in a single player game (like KOTOR) where this isn't a problem (or is, at any rate, a less readily apparent one) since you'll rarely have someone else's similar choices thrown in your face in the way you will in an MMO.
Can you pick and choose abilities in this game or is it preset to open based on level? How many choices do you have in skill selection? Granted you have skill trees, 3 of which you can choose from but the developers of Bioware themselves said they didn't want players attempting to choose from multiple trees as to create a jack of all trades or a hybrid so you are relegated to one tree and a one size fits all template. That is not character customization or the illusion of uniqueness when you can encounter a dozen or so players with the same thing. Now that is not to say that wouldn't happen if there were power pools to choose from. On COH it led to the rise of builds, which also is the standard of many MMO's but as a player you can choose to follow it or choose to go your own way which is a thing you cannot do in this.

I fail to see how you would call giving players the ability to pick and choose skills and abilities according to their preference and play style that creates a unique experience to them a neurosis, especially when it is something (until this game) I would have thought standard in MMO'S. I like having a selection of abilities to choose from and picking rather or not I'll take it when it opens and with that selection playing how I choose to play rather than how a dev thinks I should based on their own play style.

SkunkWerks's Avatar


SkunkWerks
06.23.2013 , 03:46 PM | #106
Quote: Originally Posted by Darth_Moonshadow View Post
Do you understand now? The problem will never go away. The problem is the player and the player is crazy. It doesn't matter what they do, the player is crazy. The more crazy the player gets, the more crazy the game does. Full circle, Cycle of Crazy.
I like you. Even though you are crazy.

You'd have hardly noticed when I quit WoW. I made no long rant post. I made no necessarily idle threats, and I failed to overestimate my value as a customer completely.

This was of course all easy for me to do because I knew and accepted that WoW would never, and could never be absolutely everything I ever wanted in a game. The core design of that game was, is, and even now remains pretty damn good.

I just... didn't want to play any more after six years. So I quit. And when I did I just quietly disappeared. I had no sagely advice to offer Blizzard really- at least none I didn't know amounted to out-and-out wish fulfillment without reasonable limits.


Happens. A lot more than one thinks. Although, when it happens to most people they have to invent a reason for it, something to justify their prior choices in frivolous time/money wasting activities, and their change of heart to other time/money wasting activities.

There's a sort of ego-stroking game that goes on under issues like this, and it's why you see a lot of the crazy you mention. It's a rare thing to see people simply say "Well, I've had my fun (this in particular is the hardest part of the statement, believe it or not- because it implied that you invested a lot of time and money in something that essentially was worth little more than 'your fun'), and now I'm off to have it somewhere else. Cheers!"

Doesn't really change what you do after you've said it, but people agonize over the saying of it.

That's why I didn't say anything.

SkunkWerks's Avatar


SkunkWerks
06.23.2013 , 03:48 PM | #107
Quote: Originally Posted by Nevaehh View Post
Can you pick and choose abilities in this game or is it preset to open based on level?
You want a skill based MMO. Name me one that's been wildly-successful and we can continue this line of discussion.

Otherwise it's just wish-fulfillment versus sense.

(and it STILL doesn't mean someone can't make a character exactly like your own)

Yancey's Avatar


Yancey
06.23.2013 , 03:53 PM | #108
You make a certain point, SkunkWerks. I think a lot of the quitting posts in any MMO usually revolve around what they don't like with the game personally and how it doesn't live up to their expectations. This is usually paired with a justification of some kind, such as "hardly anyone plays the game anymore!", or "look how many subs they've lost!", which is rarely truth. Those statements are used to give their post weight or value that isn't there, and really, what difference does it make when any one individual quits? The forums are a vocal minority in any game, so for all we know, for every 1 player that quits, 2 more start playing. Can't please 'em all.

SkunkWerks's Avatar


SkunkWerks
06.23.2013 , 04:21 PM | #109
Quote: Originally Posted by Yancey View Post
You make a certain point, SkunkWerks. I think a lot of the quitting posts in any MMO usually revolve around what they don't like with the game personally and how it doesn't live up to their expectations. This is usually paired with a justification of some kind, such as "hardly anyone plays the game anymore!", or "look how many subs they've lost!", which is rarely truth. Those statements are used to give their post weight or value that isn't there, and really, what difference does it make when any one individual quits? The forums are a vocal minority in any game, so for all we know, for every 1 player that quits, 2 more start playing. Can't please 'em all.
When people change a brand of cat litter, all they need is a cheaper price tag. When they change MMOs, they need a support group. Usually where they seek that is the Forums- of the game they're playing or some other. They want to hear other people validate their choice.

It's kinda funny, really, but I think most of the justification they offer at those times is really trying to convince themselves they're right more than anything.

annabethchase's Avatar


annabethchase
06.23.2013 , 07:07 PM | #110
Quote: Originally Posted by Darth_Moonshadow View Post
And if Bioware follows the collection of data and makes changes accordingly, people will STILL complain and leave. It reiterates my point: People are crazy. It doesn't matter what collection of data a game developer follows, someone will always be pissed. So then the game will lose players regardless. So the smart decision would be to make the changes that result in the least amount of player loss, right?
WOW grew by leaps and bounds after launch. Other games have expanded their player base after launch as well. There was no need to "try to lose the least" instead the game should be improved to gather more players. You expand things people enjoy doing, not things they don't. For example, it seems space missions weren't popular at all so why keep throwing resources at that instead of popular activities. If the SSSP is a solo space activity, that would be a tragic waste because it just wasn't what the player base was into. Seems to me the player base typically enjoyed stories and leveling and then got bored with the same old endgame. So I'd expand on the stories and build from there.
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