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Premades are ruining non-ranked warzones

STAR WARS: The Old Republic > English > PvP
Premades are ruining non-ranked warzones

Doomsdaycomes's Avatar


Doomsdaycomes
06.23.2013 , 02:17 AM | #3731
Quote: Originally Posted by MotorCityMan View Post
Right, a solo queuer can either become part of a competitive premade, continue to get facerolled, or quit. A number of players have said that for some reason or other they wish to participate in warzones free of competitive teams, or premades. Many players are requesting this. They don't need to justify why they want it. This isn't an argument. Either Bioware provides it, or they don't.
Personally, instanced pug farming is hardly my idea of pvp. But if you all wanna try and convince yourselves that it's the real deal, have at it.
Let's not forget, there are some mostly solo-queue'rs in here that do not share your gloomy and doom mentality. I could be wrong, but I believe Cash is one of them (Cash, can you confirm if you please?).

Of course, not all solo-queue'rs are bad or unskilled. In fact, many of them are quite "skilled" in terms of 1 vs 1. The issues is... this game is not about 1 vs 1. It's a team based pvp, and any kind of anti-team mentality really doesn't help the solo-queuer. You could be the best duelist in the world, capable of handling 1 vs 2 and maybe even 1 vs 3... but you can't defend 2 nodes by yourself, you can't run a huttball without protection, etc...

So now to my main point here: Solo-centric queuing is just a bad "play style." It is literally no better than Clicking vs. Keybinding. Maybe someone finds Clicking fun, or somehow a measure of skill greater then keybinds (Ha! I beat you, and I'm clicking!) but in almost all cases Keybinds are a far superior way of play. A player refusing to use the better option of play garners no sympathy from other players.

A few examples:

Strength built Commandos: Commandos have the option to wear Heavy, strength based equipment. A player who thinks this is fun, or somehow believes this makes their stock strike uber damaging (and it takes skill to run up on a commando and stock strike someone to death!) is not entitled to a Strength-only Commando queue.

Legacy Karate: A match with only Legacy martial arts moves would be a blast! Still, a player who refuses to use their abilities because killing someone with Legacy moves is... not entitled to a Legacy only queue.

Solo-only is not a "Play style." It's purposefully gimping yourself. If you want to do so, so be it, but don't expect all your opponents to do the same.

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I feel the need to add a disclaimer: I'm still for matchmaking and recognize that matchmaking is likely to help PuG-only players feel justified in their choice. Bi-products of a system that will allow for more competive matches.
Player Responsibility: Players have the responsibility to strive for improvement before asking for changes.
Player Accountability: Insufficient credits, lack of gear, poor reputation, and inability to compete is the price of laziness, incompetence, and/or unwillingness.

akabane_k's Avatar


akabane_k
06.23.2013 , 02:34 AM | #3732
I'll explain it slowly, I said that queing up with some random people is a premade. However, you gain no benefit, since these people are simply a subset of those queing, and you would most likely get them on your team if you didn't premade. You insisted that it is still unfair, but the only difference is their individual skill and willingness to premade. Therefore, what you want is to balance around skill, which is matchmaking.

The only way that all premades have an advantage is for the people that premade to have a higher average skill level.
Therefore a solo only queue is simply a less effective version of a matchmaking system. It has no additional benefits, and some downsides such as increased queue time, exploiting the queue, and uneven skill when solo queuing.

Sharee's Avatar


Sharee
06.23.2013 , 02:43 AM | #3733
Quote: Originally Posted by rlamela View Post
thats what you took from my post. I clearly stated that Biowares way of making a group is exploitable. 8 friends can join a op group and in vent say hit solo queue now. And with Biowares system there is a great chance all 8 could end up on same team. solo queue doesn't change this.
Sure, it is possible they will all end up on the same team. But it is also possible they will end up spread over several different warzones. Team composition is no longer guaranteed, as opposed to current situation.

Also, i wasn't proposing a separate solo queue, but rather an option for players to avoid playing with premades while still being in the same queue(the player using the option will simply be skipped when server is composing teams as long as there are groups involved). That way, premades still join as a group and the solo-queuing player who chooses to do so can completely avoid them 100% of the time(at the cost of having longer queue time himslef - it's a tradeoff).

Doomsdaycomes's Avatar


Doomsdaycomes
06.23.2013 , 02:51 AM | #3734
Quote: Originally Posted by Sharee View Post
Also, i wasn't proposing a separate solo queue, but rather an option for players to avoid playing with premades while still being in the same queue(the player using the option will simply be skipped when server is composing teams as long as there are groups involved). That way, premades still join as a group and the solo-queuing player who chooses to do so can completely avoid them 100% of the time(at the cost of having longer queue time himslef - it's a tradeoff).
An interesting idea.

I still feel the best option is matchmaking, so that the solo-only queue'r (despite my beliefs on the legitimacy of their "play style") is not the only one penalized for (hopefully) less lopsided matches.

The above idea quoted though is worth consideration, should anyone at Bioware be watching. I have no other criticism at this time of it.
Player Responsibility: Players have the responsibility to strive for improvement before asking for changes.
Player Accountability: Insufficient credits, lack of gear, poor reputation, and inability to compete is the price of laziness, incompetence, and/or unwillingness.

Sharee's Avatar


Sharee
06.23.2013 , 02:55 AM | #3735
Quote: Originally Posted by Doomsdaycomes View Post
So now to my main point here: Solo-centric queuing is just a bad "play style."
Its only a bad play style when the other team is using a different play style. When both teams are using this so-called "bad playstyle" then the game is in fact fun for both teams.

DariusCalera's Avatar


DariusCalera
06.23.2013 , 03:12 AM | #3736
Quote: Originally Posted by MotorCityMan View Post
Right, a solo queuer can either become part of a competitive premade, continue to get facerolled, or quit. A number of players have said that for some reason or other they wish to participate in warzones free of competitive teams, or premades. Many players are requesting this. They don't need to justify why they want it. This isn't an argument. Either Bioware provides it, or they don't.
Personally, instanced pug farming is hardly my idea of pvp. But if you all wanna try and convince yourselves that it's the real deal, have at it.
You still left out that fourth choice I mentioned. No where is it written that a PuG team will automatically get face rolled by a premade. What it takes to stop those mean face rolling premades is a group of players that are willing to work together, understand the objectives of a WZ, and understand what is needed to be done to accomplish those objectives.

Yes, they might still get face rolled but they will have a better shot of it than 8 random players running around death matching when they should be trying to cap, or guard, something.

Doomsdaycomes's Avatar


Doomsdaycomes
06.23.2013 , 03:16 AM | #3737
Quote: Originally Posted by Sharee View Post
Its only a bad play style when the other team is using a different play style. When both teams are using this so-called "bad playstyle" then the game is in fact fun for both teams.
I think that's probably the main issue of debate between us here.

We can agree there is only one objective (the game knows) of a warzone, which is to win right?

The game also has one ruleset: 1-4 people may queue.

Under the games current ruleset, there should be no expectation that the other team has to play by a "solo-only" play style.

And there in comes the question: Can there be a solo-only "play style" if the game doesn't allow it?
Player Responsibility: Players have the responsibility to strive for improvement before asking for changes.
Player Accountability: Insufficient credits, lack of gear, poor reputation, and inability to compete is the price of laziness, incompetence, and/or unwillingness.

Comfterbilly's Avatar


Comfterbilly
06.23.2013 , 03:19 AM | #3738
Quote: Originally Posted by DariusCalera View Post
You still left out that fourth choice I mentioned. No where is it written that a PuG team will automatically get face rolled by a premade. What it takes to stop those mean face rolling premades is a group of players that are willing to work together, understand the objectives of a WZ, and understand what is needed to be done to accomplish those objectives.
Yeah random group awareness is a great counter for a super queued 8 man with 4 stealths coordinating a cap-block, all synchronizing when they're going to come unstealthed so there's no way the other team can meet their objective. 8 people who never played with each other before should have plenty of time to decide who's the leader and what strategy to call out. Not like you'll get 8 people pulling off a very specific tactic against 8 people who don't even know who to listen to.
A man is only as strong as the computer he plays Huttball on...

***Sign the Solo-Only que for Warzone PVP.***
***Pug Vs. Premade: Vicious Verbal Jousting.***

Sharee's Avatar


Sharee
06.23.2013 , 03:26 AM | #3739
Quote: Originally Posted by DariusCalera View Post
You still left out that fourth choice I mentioned. No where is it written that a PuG team will automatically get face rolled by a premade. What it takes to stop those mean face rolling premades is a group of players that are willing to work together, understand the objectives of a WZ, and understand what is needed to be done to accomplish those objectives. .
So basically, you don't need a premade to beat a premade, you just need a PUG that plays like a premade, coordinates like a premade, knows each others strenghts and weaknesses as a premade, knows every nuance of the warzone like a premade...

Dude. That's the whole effin point. Pug's just DON'T PERFORM like a premade does. That is why this thread exists in the firstplace!

SajPl's Avatar


SajPl
06.23.2013 , 03:27 AM | #3740
Quote: Originally Posted by Comfterbilly View Post
Yeah random group awareness is a great counter for a super queued 8 man with 4 stealths coordinating a cap-block, all synchronizing when they're going to come unstealthed so there's no way the other team can meet their objective. 8 people who never played with each other before should have plenty of time to decide who's the leader and what strategy to call out. Not like you'll get 8 people pulling off a very specific tactic against 8 people who don't even know who to listen to.
So nowadays there are only 8 man premades with 4 stealthers in every single game? Interesting ....