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Since Class stories are "over" why not try this?

STAR WARS: The Old Republic > English > General Discussion
Since Class stories are "over" why not try this?

gunnerjoe's Avatar


gunnerjoe
06.18.2013 , 08:59 AM | #21
Quote: Originally Posted by Kilikaa View Post
Class stories are NOT over and are NOT too expensive. Your assumptions are wrong. This game will not be able to keep people interested with mere faction based storylines. Makeb is proof that such stories are not sustainable. Many people are not going to revisit the planet with all their alts, I sure as hell will not. Class stories will continue with true expansions. Little dlc expansions will focus on the factions.

Do not assume BW has given up on class story continuation, they have not. Not once have they ever mentioned that class stories will never continue.

Any replay of the class story you finished will only work as long as every decision and conversation choice you made is locked. You do not get to change the story in any way, shape or form. You made those decisions, you live with them. Being allowed to go back and change things just makes the story pointless. I, for one, hope they never allow us to replay through the storylines we completed.
Is this what you hope to think? or what you honestly think Bioware is thinking? Believe it or not, this game did not fill out the expectations of what Bioware/EA thought would happen and because of this I think they will have to cut back on class stories

ZirusZero's Avatar


ZirusZero
06.18.2013 , 09:03 AM | #22
They said voice acting was some of the lowest costs of the game. However, they will need to find a replacement for Tanno Vik as his VA is dead.
Quote: Originally Posted by CommunityDroidEN View Post
After our Shenanigans radar sounded off, we quickly hurried to this thread to see what was going on. Upon inspection of the reported Shenanigans, we have removed a few posts to prevent further Shenanigans from taking place.

Kilora's Avatar


Kilora
06.18.2013 , 09:07 AM | #23
Quote: Originally Posted by ZirusZero View Post
They said voice acting was some of the lowest costs of the game. However, they will need to find a replacement for Tanno Vik as his VA is dead.
Voice Acting is only one of the pieces.

They've said the cost of class stories is expensive, and not really worth it. Vague, no specifics -- but they still said it.

SteelPiranha's Avatar


SteelPiranha
06.18.2013 , 09:09 AM | #24
What if instead of class stories, the Devs could continue companion story lines, say just for the romanced companions at first. Something like a HK-51 series of quests, not all voice acted, but you have to find lost heirlooms for them or something(just as an example).

This I'd imagine could make both altaholics and single toon focused players happy. The altaholic could get a different set of quests per toon they roll as they could romance different companions everytime. The single toon focused player would get a nice questline after romancing a certain companion. I'm sure this could help throw some SGRA into the game after all the discussion in the past.

I'm not taking Dev. time or money into this suggestion btw...I'm not going to even guess at how much or how long that would take as I'm not anywhere close to knowing anything about that stuff.

gunnerjoe's Avatar


gunnerjoe
06.18.2013 , 09:10 AM | #25
Quote: Originally Posted by Ulrah View Post
I think making the class story quests repeatable is a horrible idea. It's bad enough that many of the repeatable missions don't really seem like they should be, from a story perspective (like getting a mission from malgus, for example). If I make an opposite decision on the replay, how does that make any sense for my back story? And there would likely be some sort of incentive to replaying it, essentially making it something players would need to do to advance, even if they have problems with the story conflict.

If you want to play the story again, start a new character?
First of all this idea I made was not a requirement for players to do, rather it be just an option to kill time or see how things would work out with other options. Someone posted that decisions from the original time you played the story should be locked which I can agree with even though most decisions honestly didn't matter. Plus this is only if the class stories are over with. If the class stories are over and done it really wouldn't matter if I went back and saved this person or saved that place would it? There are many games out there especially open world games that after you finish the game, you can go back into the world and mess around and with many games depending on the ending, that really does not make sense but it is an option anyway. My final point on what you said "start a new character" really does not seem as easy as you put it. I have leveled 5 characters to 55 and I have many other characters in the mid 20's or 30's and after going through the same quests time after time, after time, after time, again and again it really gets old and it saps all the enjoyment out of the class stories. Each planet is divided into sections mostly with flight paths in each section and there usually is about 1 class mission per section which in my opinion is not enough to keep me playing through the constant grind of the side quests.

RatPoison's Avatar


RatPoison
06.18.2013 , 09:11 AM | #26
Bioware has already admitted that class stories are a thing of the past. Hoping for something as developed and catered to your individual character is going to leave you with a sad face. As folks have already cited, Hickman made these statements for the recent expansion to the game.

So no big deal... each faction now gets one basic story line in which they have to link all classes to.

What I'd like to see, is Bioware take advantage of the differences in each classes story line and then create their basic faction quest line off of details from those original stories. To give an example, instead of walking onto Makeb and getting into the first quests of the main story line where the conversation by the NPC and your dialoge choices are virtually the same, I'd like to see different conversations than end with each class having to accomplish the same thing.

The biggest complaint I had with Makeb is while Bioware folks said that while the story line was the same, it "felt" as if each class experienced the story differently, I felt otherwise. The story was the same, the outcomes were the same, the experience was the same.

I don't think we need whole individual class storylines, but different conversations, and options in them coupled goes a long way to improving the experience.

And if we're really feeling frisky, adding in one or two deviations in the quests themselves based on conversation choices or based on each class would promote more of that unique and individualized experience that this game was supposedly going to bring.

...

They can't please everybody... but small compromises would help. They have a story based, casual player community to look towards, a raiding community, and a pvp community... all of which are begging for new content. I don't envy them and the position they're in, but I would love for Bioware to do better than they did with Makeb. I hope they will... after all, they installed a unique series of weekly quests on Makeb that required a progression through the quests in certain orders doing certain things to unlock other quests. Perhaps this is some foreshadowing to a different approach to the game.
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gunnerjoe's Avatar


gunnerjoe
06.20.2013 , 04:22 PM | #27
Quote: Originally Posted by RatPoison View Post
Bioware has already admitted that class stories are a thing of the past. Hoping for something as developed and catered to your individual character is going to leave you with a sad face. As folks have already cited, Hickman made these statements for the recent expansion to the game.

So no big deal... each faction now gets one basic story line in which they have to link all classes to.

What I'd like to see, is Bioware take advantage of the differences in each classes story line and then create their basic faction quest line off of details from those original stories. To give an example, instead of walking onto Makeb and getting into the first quests of the main story line where the conversation by the NPC and your dialoge choices are virtually the same, I'd like to see different conversations than end with each class having to accomplish the same thing.

The biggest complaint I had with Makeb is while Bioware folks said that while the story line was the same, it "felt" as if each class experienced the story differently, I felt otherwise. The story was the same, the outcomes were the same, the experience was the same.

I don't think we need whole individual class storylines, but different conversations, and options in them coupled goes a long way to improving the experience.

And if we're really feeling frisky, adding in one or two deviations in the quests themselves based on conversation choices or based on each class would promote more of that unique and individualized experience that this game was supposedly going to bring.

...

They can't please everybody... but small compromises would help. They have a story based, casual player community to look towards, a raiding community, and a pvp community... all of which are begging for new content. I don't envy them and the position they're in, but I would love for Bioware to do better than they did with Makeb. I hope they will... after all, they installed a unique series of weekly quests on Makeb that required a progression through the quests in certain orders doing certain things to unlock other quests. Perhaps this is some foreshadowing to a different approach to the game.
Yea I agree, they said in a recent press conference that their would be 2 stories but it would feel like a class story because of the way the NPC'S treated your class which was complete bull crap. I played the republic side twice and I really don't want to do it over again because it just feels stale and boring

Tmanarl's Avatar


Tmanarl
06.20.2013 , 04:29 PM | #28
At the Dallas community Cantina tour, Eric commented that we should expect more expansions like makeb in the future, as it is Immensely cost prohibitive to continue the class stories as they originally were.
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Pietrastor's Avatar


Pietrastor
06.22.2013 , 07:53 PM | #29
Regardless of future class story content, having the ability to replay Chapters 1-3 would be great in itself.

That being said, recent leaks show that despite what we thought, Bioware actually IS going to continue class stories. I for one am shocked, very positively though. Simply cannot wait.

Jenzali's Avatar


Jenzali
06.22.2013 , 08:26 PM | #30
Quote: Originally Posted by Pietrastor View Post
Regardless of future class story content, having the ability to replay Chapters 1-3 would be great in itself.

That being said, recent leaks show that despite what we thought, Bioware actually IS going to continue class stories. I for one am shocked, very positively though. Simply cannot wait.
Source please.
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