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am i the only one who thinks the double xp weekend was a bad idea?

STAR WARS: The Old Republic > English > General Discussion
am i the only one who thinks the double xp weekend was a bad idea?

Greenify's Avatar


Greenify
06.22.2013 , 04:56 PM | #121
It's really sad this is the only argument you guys can come up with.

SwoopingLion's Avatar


SwoopingLion
06.22.2013 , 04:59 PM | #122
Quote: Originally Posted by Arkerus View Post
People being lazy and not gearing up has NOTHING to do with leveling. You could instant ding from 1 to 55 and if you refuse to gear up, that's not the game's fault.

Truth be told...leveling is just a generic counter for gameplay purposes. You could, technically, do away with leveling and only be powered by your gear. (You'd have to remove the poultry stats from leveling but you get the point.)

And by the way, all the complaints about double XP are pretty much invalidated by that point. Level number could technically be removed.
But as it stands progression through this (and other) games is measured by "level". At level X a lot of people will feel encouraged to move on to the next zone or planet, or leave out quests or missions that are below their level.

In a situation where you're advancing faster than would otherwise be the case (and in terms of the game's layout should be the case) your arbitrary level number takes you to places that your character won't be ready for.

Yes, experienced players will realise this and gear appropriately but less experienced ones will put all their energy into levelling (as they always would). In normal circumstances the levelling process equips and guides players to a certain extent but if you're levelling "too fast" a lot of this is skipped.

You're right to say people can remain geared easily enough but realistically it's not going to be the case. You could remove level number, but they haven't. As long as that metric is in place, people advancing too quickly will result in people at higher levels than their gear is good for.

A "level 20" FP will be undertaken by players at level 20 (however meaningless that number may be). If they've reached level 20 by doing nothing more than level ~15 content (complete with only the gameplay experience, guidance and gear that provides) they're not going to be prepared for the content.

I'm not saying that without double XP that everyone would be perfectly geared all the time since that isn't the case, but clearly rushing people through this arbitrary level metric results in "lower quality" higher level characters. The obvious solution is to ensure everyone understands the value of gear over level and actual gameplay knowledge over experience points but clearly that's not going to happen. The concept of "levelling" is hardcoded into a lot of gamers' minds (cheers, Pokémon..) so as long as XP and levels are present in a game people are going to focus on them over everything else, regardless of how important they actually are.

Greenify's Avatar


Greenify
06.22.2013 , 05:31 PM | #123
Quote: Originally Posted by SwoopingLion View Post
But as it stands progression through this (and other) games is measured by "level". At level X a lot of people will feel encouraged to move on to the next zone or planet, or leave out quests or missions that are below their level.

In a situation where you're advancing faster than would otherwise be the case (and in terms of the game's layout should be the case) your arbitrary level number takes you to places that your character won't be ready for.

Yes, experienced players will realise this and gear appropriately but less experienced ones will put all their energy into levelling (as they always would). In normal circumstances the levelling process equips and guides players to a certain extent but if you're levelling "too fast" a lot of this is skipped.

You're right to say people can remain geared easily enough but realistically it's not going to be the case. You could remove level number, but they haven't. As long as that metric is in place, people advancing too quickly will result in people at higher levels than their gear is good for.

A "level 20" FP will be undertaken by players at level 20 (however meaningless that number may be). If they've reached level 20 by doing nothing more than level ~15 content (complete with only the gameplay experience, guidance and gear that provides) they're not going to be prepared for the content.

I'm not saying that without double XP that everyone would be perfectly geared all the time since that isn't the case, but clearly rushing people through this arbitrary level metric results in "lower quality" higher level characters. The obvious solution is to ensure everyone understands the value of gear over level and actual gameplay knowledge over experience points but clearly that's not going to happen. The concept of "levelling" is hardcoded into a lot of gamers' minds (cheers, Pokémon..) so as long as XP and levels are present in a game people are going to focus on them over everything else, regardless of how important they actually are.
At the same time there is an influx of good experienced players running alts who otherwise wouldn't bother making the whole group leveling process e.g flashpoints much easier.

Caelrie's Avatar


Caelrie
06.22.2013 , 06:07 PM | #124
Quote: Originally Posted by Helig View Post
Not an exaggeration. Literally had a Shadow try to tank Maelstrom Prison in unmodded Esseles parts. He didn't have mass taunt, he didn't have Resilience, he had level 19 relics (fine, could be alignment) and level 20 ears/implants. Happened during last pre-Makeb weekends. It was indeed the worst case, but there were a lot of others, not much better.

This weekend, I saw people in Athiss sporting some nice level 8-9 starter world greens.
You don't design a game around the brain-dead lowest common denominator. That makes a brain-dead game only FOR the lowest common denominator.

Sentinel-Jordal's Avatar


Sentinel-Jordal
06.22.2013 , 06:10 PM | #125
Quote: Originally Posted by Caelrie View Post
You don't design a game around the brain-dead lowest common denominator. That makes a brain-dead game only FOR the lowest common denominator.
I know it's super annoying to play with ppl thats have way utdated gear and cause wipe after wipe after wipe, but of this I just must say LOL It made me laugh hard Thx for sharing
Jadele, Battlemaster, jedi sentinel lvl 65
Andrliel, The hidden jedi, jedi shadow lvl 65
Sazill, Master of Lightning, sith sorcerer lv 65
Sidiani, The Destroyer, sith warrior lv 65

Sentinel-Jordal's Avatar


Sentinel-Jordal
06.22.2013 , 06:11 PM | #126
Quote: Originally Posted by Helig View Post
Not an exaggeration. Literally had a Shadow try to tank Maelstrom Prison in unmodded Esseles parts. He didn't have mass taunt, he didn't have Resilience, he had level 19 relics (fine, could be alignment) and level 20 ears/implants. Happened during last pre-Makeb weekends. It was indeed the worst case, but there were a lot of others, not much better.

This weekend, I saw people in Athiss sporting some nice level 8-9 starter world greens.
I know it's super annoying to play with ppl thats have way utdated gear and cause wipe after wipe after wipe, but of this I just must say LOL It made me laugh hard Thx for sharing
Jadele, Battlemaster, jedi sentinel lvl 65
Andrliel, The hidden jedi, jedi shadow lvl 65
Sazill, Master of Lightning, sith sorcerer lv 65
Sidiani, The Destroyer, sith warrior lv 65

Desolaytore's Avatar


Desolaytore
06.22.2013 , 06:14 PM | #127
Maybe it's just me, but I was around level 23-24 on Balmorra without double xp.
"I hear them enter my domain, children unknowing. They will serve..." - The Infernal One
Lightning flashes of insight, Into the mirth of a dark sky,
Pain of division is nothing, Joy of dissolution is everything.

TheBBP's Avatar


TheBBP
06.22.2013 , 06:40 PM | #128
Quote: Originally Posted by Desolaytore View Post
Maybe it's just me, but I was around level 23-24 on Balmorra without double xp.
If you don't skip content and do a flashpoint or warzone or 2, you can easily be 5+ levels ahead on the 3rd planet even without the exp boost.
Crosswire - Republic Commando
Commander - The Way of the Maker Christian/Family-rated Guild
Ebon Hawk

swtonewbie's Avatar


swtonewbie
06.22.2013 , 06:46 PM | #129
Quote: Originally Posted by Desolaytore View Post
Maybe it's just me, but I was around level 23-24 on Balmorra without double xp.
What TheBBP said.

During non XP weekend i can stay on level really easy.

-skip heroics (except the low level one on DK that awards an offhand)
-i dont do FPs or PVP
-do all side missions and bonus objectives
-do bonus series on Balmorra (Taris for Rep), Tatooine, Taris (Balmorra for Imp), Belsavis..pretty much any series that is immediately after the main missions
-skip bonus series that require you to come back in a few levels IE Nar Shadaa, Alderaan, Hoth. I'll do some if i start to get underleveled
I'm not really a noob...

Icebergy's Avatar


Icebergy
06.22.2013 , 06:49 PM | #130
Quote: Originally Posted by Delta_V View Post
Thank you. I don't know why some people have such a hard time grasping that concept. If you don't want to use it, it's not like it hurts you at all, and the reasons why other people want it should be pretty clear.
Sure, you can want it all you want. But do you need it? No, absolutely not. Is it something that is worth developer time? I don't think so.
Unsubscribed due to no new Operations.
I am happy that there will be a renewed focus on story, I love story, its why I picked this MMO. But I picked an MMO, not an episodic single player RPG that I have to pay a subscription to receive the episodes.