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ETA on Advanced Class change?

STAR WARS: The Old Republic > English > General Discussion
ETA on Advanced Class change?

Luckeyduckey's Avatar


Luckeyduckey
06.22.2013 , 11:18 AM | #1711
Quote: Originally Posted by Hizoka View Post
a commando is not the same class as a vanguard. they are different classes. Getting a new class at max level is pay to win. It does not matter if you do not think they are different classes EA says they are. So getting a class you have never payed at max level is pay to win, sorry you cannot understand that simply because you want max level characters you did not earn.
Who *********** cares if it's pay to win. Life is about money. Go get a job.
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LordArtemis's Avatar


LordArtemis
06.22.2013 , 11:32 AM | #1712
Here are the current proposals discussed in this thread.


Option 1

Level 10 to 15 - Allow AC Change - max 2 changes allowed - reduction to level 10 with change - 24 hour cooldown - once you reach level 16 AC is permanent - everything except XP and quests are unaffected - armor/earpieces/weapons for character and companions are removed and must be reequipped.


Option 2

Level 10 to 55 - Allow AC Change - max 1 change allowed - reduction to level 10 with change - no cooldown - no level gate for permanent AC choice - everything except XP and quests are unaffected - armor/earpieces/weapons for character and companions are removed and must be reequipped.


Option 3

Level 10 to 55 - Allow AC Change - max 2 changes allowed - no reduction in level - one month cooldown - no level gate for permanent AC choice - everything is unaffected - armor/earpieces/weapons for character and companions are removed and must be reequipped.

Option 4

Level 10 to 30 - Allow AC Change - max 1 change allowed - no reduction in level - no cooldown - no level gate for permanent AC choice - everything is unaffected - armor/earpieces/weapons for character and companions are removed and must be reequipped.

Option 5

Level 10 to 46 - Allow AC Change - no maximum changes, can change at will up to 46 - no reduction in level - no cooldown - once you reach level 47 AC is permanent - everything is unaffected - armor/earpieces/weapons for character and companions are removed and must be reequipped.


Option 6

Level 10 to 55 - Allow AC Change - no maximum changes, can change at will - no reduction in level - no cooldown - no level gate for permanent AC choice - everything is unaffected - armor/earpieces/weapons for character and companions are removed and must be reequipped.


Option 7

No AC change allowed.



And this is the pro and con list as it stands right now. It is certainly open for more additions or corrections.


PROS

1. breathing life into characters that may have been abandoned and thus extending someone's stay in game, their enjoyment in game.
2. allowing people who only have fun playing through a story once - experiment with their character without having to suffer through the story they already know and aren't having fun replaying.
3. allowing people to keep using unique, no longer acquirable items, that include pets, speeders, crystals, armor shells, as well as legacy perk unlocks on a character they have grown attached to, while enjoying the game play style that works better for them, within the same archetype, rather than having to reroll from scratch and lose all the investment they made into a character.
4. making extra money for bioware by making ac switch purchasable with cartel coins.



CONS

1) I would expect that many folks are not going to react well to this change if implemented.
2) They flirted with the idea before launch, even talked about it publicly, but in the end decided not to allow it. At the time folks were pretty dead set against it. I don't think it's likely the current environment has changed much since then.
3) Some classes could end up underrepresented due to bad design. Right now some folks stick with an AC they choose because they would have to reroll and do not wish to do so I would guess.
4) If restrictions are not in place this could end up being abused or exploited.
5) This will likely further demean AC choice.
6) Could cause FOTM issues.
7) If late game AC change is allowed it could end up causing folks that have an AC but do not know how to properly play it running Raids and Operations, making an existing problem worse.



There may be more, if others want to add pros and cons I can compile lists for both and add it to the post block for the proposals. Only serious, logical, non-insulting pros and cons please.

If I have missed anyone else's proposal or wish please let me know so I can correct or add it.

Xeperi's Avatar


Xeperi
06.22.2013 , 11:43 AM | #1713
Quote: Originally Posted by Luckeyduckey View Post
Who *********** cares if it's pay to win. Life is about money. Go get a job.
Rarely do three short lines of text so thoroughly destroy the chances of a persons opinion being taken seriously in the future.

If life is about money why aren't you using the resources you spend on swtor to make more money? Because its not just about money.

Xeperi's Avatar


Xeperi
06.22.2013 , 11:55 AM | #1714
Quote: Originally Posted by LordArtemis View Post
PROS

1. breathing life into characters that may have been abandoned and thus extending someone's stay in game, their enjoyment in game.
2. allowing people who only have fun playing through a story once - experiment with their character without having to suffer through the story they already know and aren't having fun replaying.
3. allowing people to keep using unique, no longer acquirable items, that include pets, speeders, crystals, armor shells, as well as legacy perk unlocks on a character they have grown attached to, while enjoying the game play style that works better for them, within the same archetype, rather than having to reroll from scratch and lose all the investment they made into a character.
4. making extra money for bioware by making ac switch purchasable with cartel coins.



CONS

1) I would expect that many folks are not going to react well to this change if implemented.
2) They flirted with the idea before launch, even talked about it publicly, but in the end decided not to allow it. At the time folks were pretty dead set against it. I don't think it's likely the current environment has changed much since then.
3) Some classes could end up underrepresented due to bad design. Right now some folks stick with an AC they choose because they would have to reroll and do not wish to do so I would guess.
4) If restrictions are not in place this could end up being abused or exploited.
5) This will likely further demean AC choice.
6) Could cause FOTM issues.
7) If late game AC change is allowed it could end up causing folks that have an AC but do not know how to properly play it running Raids and Operations, making an existing problem worse.



There may be more, if others want to add pros and cons I can compile lists for both and add it to the post block for the proposals. Only serious, logical, non-insulting pros and cons please.

If I have missed anyone else's proposal or wish please let me know so I can correct or add it.
My suggestions of a progressive xp penalty are meant to maximize those pros while minimizing the cons. They are based mainly on this game. Half of that game is character builds. Really it allows for more build diversity and complexity than any game I have ever played. You play your build through to 80 (or 60, or 40) then reincarnate and do it all over again, with either a totally new build or with a improved version of the same build. The thing is, that system much allows for that kind of upgrading. For example, access to subraces that have inherent stat bonuses and which can be found as a part of end-game loot. You would need a maxed out build based on one of those subraces in order to even be able to survive the "new" endgame that was being developed. Constant development and refinement and always new content. For free. Then again that is a heavily modded/changed/tweaked/improved BW game that is made by and for the players.

Given that system, it is almost inconceivable for a player with multiple level 60+ characters of differing classes to ever roll a new toon. They simply reincarnate their older toons.

MajikMyst's Avatar


MajikMyst
06.22.2013 , 01:29 PM | #1715
Quote: Originally Posted by LordArtemis View Post
-snip-
And you are capable saying absolutely nothing and acting like a total jerk to others..

You don't want to discuss anything.. You just want people the hold your hand and tell you how right you are..

My link and my posting of it was entirely accurate.. Sorry if proving your wrong was so inconvenient..

Yes I can say things that are logical and accurate.. That is all I do.. 100% of my posts are logical and accurate.. Your problem is that can't argue with right..

As for your pros and cons post?? You are starting to look like a broken record.. As for my questions you won't answer?? Well.. It just goes to show what I said about.. You don't want to have a real discussion.. You just want to lead us all around have us follow your every word.. You are not some college professor leading a discussion on AC swapping.. You are hardly even qualified to have the discussion.. You avoid reality to much.. You just want to substitute it with your own version of reality..

How does AC swapping benefit the game and or the players in it?? Do not use reasons that can be seen as making things easier or more convenient.. That leads to the accurate rebuttal of wanting due to laziness..

Do answer the question.. Because that will be the first pro you will have actually listed.. Failure to answering that question shows what I have been saying all along.. There is no reason to allow AC swapping.. And there isn't.. Sorry but that is 100% accurate..

What you need to understand is you can't have this discussion on your terms.. And this isn't even my terms.. There are rules in a debate.. The people that share my views have repeatedly come up with valid reasons as to why it would be a bad thing.. For the folks on the opposing view?? Well.. A lot of insults, name calling, just ignoring what is said... Not to mention a lot of pretending that some facts just don't exist.. But for a debetate to be fruitful and worthy, you have to deal in 100% facts.. No spin.. No bias.. (Yes you are bias despite your claims to be in the middle..) That means that both sides needs to come up with points and logic to support their views.. So far, only one side is doing that.. The game is hard to argue with.. Which is why it is constantly ignored by those that want AC swapping.. You have to look at the rebuttals and attempt to come up with something factual to refute them.. Yes, that means you have to prove the laziness rebuttal wrong by show in some real advantages that things that would benefit all players.. As long as nobody does that, then they are wrong.. Laziness continues to trump over all arguments because nobody can prove it wrong.. Insulting or belittling a person that offers the laziness argument simply shows the lack of argument and intelligence of the other side.

I respect you and your desire to have a real debate on this issue.. But debates can often be very hard.. People come to the table with differing amounts of information and views. So I go for the K.I.S.S. method.. (Keep It Simple Stupid) I stick to the basics.. The people that want AC swapping are doing everything but that.. They want to discuss whether or not an AC is a class.. Which is irrelevant.. They can't come up with any reasoning or pros of their own.. They spend their time denying the obvious, like what the game says.. You really should think about this..

So if you truly want to debate the issue Lord or anyone one.. You have your task.. Come up with a logical and intelligent argument that refutes the Laziness rebuttal..

If laziness is the only reason then there is no reason.. Roll another character and accomplish the same thing..
Who is the more foolish? The fool or the fool that follows him?

[.] Lost but never forgotten!! 12-01-2011 R.I.P.

TridusSWTOR's Avatar


TridusSWTOR
06.22.2013 , 01:45 PM | #1716
Quote: Originally Posted by Hizoka View Post
you missed the point... you equate a cosmetic change as the same thing a pay to win changes... you do not understand that changing a class is not a cosmetic change which is what they do with the CM, you are flat not smart enough to understand that changing your class is FAR different then changing what color your skin is.
You missed the point and need to work on actually reading people's post.

LEG
WORK

You are complaining they are getting a "free" level 55 because they never put in the LEG WORK.

So when in the past you needed to put in the LEG WORK in order to unlock a species via legacy you had to level to 50. Now you can just buy it.

You are just moving the goal-post because you don't even have a argument. The end.

MajikMyst's Avatar


MajikMyst
06.22.2013 , 01:48 PM | #1717
Quote: Originally Posted by TridusSWTOR View Post
You missed the point and need to work on actually reading people's post.

LEG
WORK

You are complaining they are getting a "free" level 55 because they never put in the LEG WORK.

So when in the past you needed to put in the LEG WORK in order to unlock a species via legacy you had to level to 50. Now you can just buy it.

You are just moving the goal-post because you don't even have a argument. The end.
Are you really arguing that a species is the same as a Class?? Seriously??

Come on dude.. You know there is a huge difference and your example doesn't hold any water..

Your species is cosmetic and has no impact on the performance of your character..

Your class is precisely not a species.. It impacts everything and determines everything..
Who is the more foolish? The fool or the fool that follows him?

[.] Lost but never forgotten!! 12-01-2011 R.I.P.

TridusSWTOR's Avatar


TridusSWTOR
06.22.2013 , 02:00 PM | #1718
Quote: Originally Posted by Hizoka View Post
you really think turning SWTOR into a pay to win game is good?
So buying level 10 crystals that give the best stats is pay to win. I don't see the game self-destructing when they put that in the game.

Keep using the pay to win one liner though. What is the next catch phrase you'll use before you are utterly proven wrong on every point?

TridusSWTOR's Avatar


TridusSWTOR
06.22.2013 , 02:01 PM | #1719
Quote: Originally Posted by MajikMyst View Post
Are you really arguing that a species is the same as a Class?? Seriously??

Come on dude.. You know there is a huge difference and your example doesn't hold any water..
Did you even the point of it? I'm sure you didn't, I shouldn't be surprised.

When you come back and re-read then you can decide to follow up with a logical question.

Keyword- LEGWORK

I even typed it in caps so people would get the hint...oh lord that wasn't enough though.

MajikMyst's Avatar


MajikMyst
06.22.2013 , 02:03 PM | #1720
Quote: Originally Posted by TridusSWTOR View Post
So buying level 10 crystals that give the best stats is pay to win. I don't see the game self-destructing when they put that in the game.

Keep using the pay to win one liner though. What is the next catch phrase you'll use before you are utterly proven wrong on every point?
So what would you say to being able to buy and wear ilvl 72 gear at level 10??

Your crystal is one item that gives a singe stat.. It is not even a primary stat.. So it doesn't amount to all that much impact.. If anything it is going to make you a little OP at the lower levels.. Once you hit about 25 or so, it really isn't going to be noticeable..

Come on dude.. Can we stick to reason here??
Who is the more foolish? The fool or the fool that follows him?

[.] Lost but never forgotten!! 12-01-2011 R.I.P.