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ETA on Advanced Class change?

STAR WARS: The Old Republic > English > General Discussion
ETA on Advanced Class change?

gorstram's Avatar


gorstram
06.21.2013 , 09:24 AM | #1601
Quote: Originally Posted by TridusSWTOR View Post
How can you know what is in bioware's best interest? Are you a dev? No? Then you don't know. Stop making false assumptions, just like you did with legacy wide datacrons.

Plus, you just said in you're post that if people don't want to play...they should LEAVE. Thus losing bioware a player base. So you rather people leave the game, so bioware loses money all so you can get your way.

That's a great business model to work with.

Please explain to me how a single class can both tank and heal. Even with AC change, go ahead tell me how they can both. So during an op, one group member can tank and heal himself during a boss fight. That is your claim, now explain it.
That's a strawman argument. Clearly he was stating that no one character should be able to convert from tank to healer. I know this was possible in WoW by dual speccing a paladin from protection to holy, but this game didn't opt for tanking and healing to be in the same three trees shared by a powertech/vanguard to mercenary/commando. I have been against AC changes from the get go, but admittedly my position has softened as of late. I would get behind something like this, only if it was expensive, and a one time deal.
PO5:
Finklefett- 55 Merc (Gungans Ate My Baby)
Finkleboom- 55 Mando w/ 25% more Jesus Beams <OOTAP>
Finkle'Fabulous- 55 Vanguard: "The Big Pink Tank" <OOTAP>

Truga's Avatar


Truga
06.21.2013 , 09:29 AM | #1602
Quote: Originally Posted by branmakmuffin View Post
If it were made available, we all know it would cost plenty of CC.
Well then, now we just have to convince Bioware to use the cash from CC sales to make a proper space game.
boot.ini

Kilora's Avatar


Kilora
06.21.2013 , 09:31 AM | #1603
Quote: Originally Posted by Truga View Post
Well then, now we just have to convince the moron execs at EA to use the cash from CC sales to make a proper space game.
Fixed that for ya =D

LordArtemis's Avatar


LordArtemis
06.21.2013 , 10:36 AM | #1604
I would like to see them do this.

1) Come out and publicly state, in no uncertain terms, that an AC IS A CLASS. Period. Leave no room for doubt.

2) Remove all base class abilities when you choose your AC, the ability to wear base class armor, etc. Provide AC abilities and armor from that point forward. The only exception would be adaptive gear.

To be clear, just delete the base class in your abilities panel and move all abilities into the AC column instead. Put all abilities in the trainer under your AC. No more abilities listed to train under your base class.

3) Make sure all listings, all references, everything (except perhaps class story, nothing can be done about that now) is changed to refer to you by your NEW CLASS....the AC you chose. There should not be one single remaining reference aside from story that refers to you by your original base class.

4) Work on and release, some time in the future, an short AC quest line that brings real meaning to the role you chose. Perhaps a bit of VO work where they directly call you by your new class name.



The choice I like the most is to keep it the way it is. No AC change, as long as they do what I posted above.


If we have to have AC change, this is the one I would feel most comfortable with.

Level 10 to 15 - Allow AC Change - max 2 changes allowed - reduction to level 10 with change - 24 hour cooldown - once you reach level 16 AC is permanent - everything except XP and quests are unaffected - armor/earpieces/weapons for character and companions are removed and must be reequipped.

TridusSWTOR's Avatar


TridusSWTOR
06.21.2013 , 10:39 AM | #1605
Quote: Originally Posted by gorstram View Post
That's a strawman argument. Clearly he was stating that no one character should be able to convert from tank to healer. I know this was possible in WoW by dual speccing a paladin from protection to holy, but this game didn't opt for tanking and healing to be in the same three trees shared by a powertech/vanguard to mercenary/commando. I have been against AC changes from the get go, but admittedly my position has softened as of late. I would get behind something like this, only if it was expensive, and a one time deal.
I fully agree with you. The amount of times you can do it should be limited and it should come at a credit or CC cost. I think that's a fair trade.

I mean for the people who want it, they have to pay up. For the people who are content with their class, well they just saved some game bucks and time.

SithKoriandr's Avatar


SithKoriandr
06.21.2013 , 10:40 AM | #1606
Quote: Originally Posted by LordArtemis View Post
I would like to see them do this.

1) Come out and publicly state, in no uncertain terms, that an AC IS A CLASS. Period. Leave no room for doubt.

2) Remove all base class abilities when you choose your AC, the ability to wear base class armor, etc. Provide AC abilities and armor from that point forward. The only exception would be adaptive gear.

To be clear, just delete the base class in your abilities panel and move all abilities into the AC column instead. Put all abilities in the trainer under your AC. No more abilities listed to train under your base class.

3) Make sure all listings, all references, everything (except perhaps class story, nothing can be done about that now) is changed to refer to you by your NEW CLASS....the AC you chose. There should not be one single remaining reference aside from story that refers to you by your original base class.

4) Work on and release, some time in the future, an short AC quest line that brings real meaning to the role you chose. Perhaps a bit of VO work where they directly call you by your new class name.



The choice I like the most is to keep it the way it is. No AC change, as long as they do what I posted above.


If we have to have AC change, this is the one I would feel most comfortable with.


Level 10 to 15 - Allow AC Change - max 2 changes allowed - reduction to level 10 with change - 24 hour cooldown - once you reach level 16 AC is permanent - everything except XP and quests are unaffected - armor/earpieces/weapons for character and companions are removed and must be reequipped.
What's off is in other threads people are saying "Hey, if it gives BW more money, it's okay!" But then when it comes to this, all of a sudden, it's gone to far.

Allow this to happen, charge some CC for it, let BW get more money to put back into TOR! It's the best for the game! Remember, anything that puts more money into TOR is good! Like charging for cutscenes! That's a good idea because not everyone cares about the cutscenes and content and just want to smash buttons and get to max level.

And seriously, "You wouldn't know how to play your new AC" is the dumbest excuse not to do it, when people complain that there are max levels right now, without the feature, who don't know how to play their AC or even use the right mods.

The only reason not to allow people to pay CC to change their AC, is to deny TOR more money.
"It's now very common to hear people say, 'I'm rather offended by that.' As if that gives them certain rights. It's actually nothing more...than a whine. 'I find that offensive.' It has no meaning; it has no purpose; it has no reason to be respected as a phrase. 'I am offended by that.' Well, so *********** what." - Stephen Fry

TridusSWTOR's Avatar


TridusSWTOR
06.21.2013 , 10:45 AM | #1607
Quote: Originally Posted by LordArtemis View Post
I would like to see them do this.

1) Come out and publicly state, in no uncertain terms, that an AC IS A CLASS. Period. Leave no room for doubt.

2) Remove all base class abilities when you choose your AC, the ability to wear base class armor, etc. Provide AC abilities and armor from that point forward. The only exception would be adaptive gear.

To be clear, just delete the base class in your abilities panel and move all abilities into the AC column instead. Put all abilities in the trainer under your AC. No more abilities listed to train under your base class.

3) Make sure all listings, all references, everything (except perhaps class story, nothing can be done about that now) is changed to refer to you by your NEW CLASS....the AC you chose. There should not be one single remaining reference aside from story that refers to you by your original base class.

4) Work on and release, some time in the future, an short AC quest line that brings real meaning to the role you chose. Perhaps a bit of VO work where they directly call you by your new class name.



The choice I like the most is to keep it the way it is. No AC change, as long as they do what I posted above.


If we have to have AC change, this is the one I would feel most comfortable with.

Level 10 to 15 - Allow AC Change - max 2 changes allowed - reduction to level 10 with change - 24 hour cooldown - once you reach level 16 AC is permanent - everything except XP and quests are unaffected - armor/earpieces/weapons for character and companions are removed and must be reequipped.
If someone were to go with your solution. Then I would have to demand it cost next to nothing in terms of CC. Why only level 10-15? Every class fully blooms at level 30 to 40. Level 15 is just way too low to even get a grasp on what a AC will be like. Honestly, why a level frame at all? Just make it at any level.

Seems like way too much work than a easy on/off AC switch at a cost.

astrobearx's Avatar


astrobearx
06.21.2013 , 11:01 AM | #1608
Quote: Originally Posted by TridusSWTOR View Post
If someone were to go with your solution. Then I would have to demand it cost next to nothing in terms of CC. Why only level 10-15? Every class fully blooms at level 30 to 40. Level 15 is just way too low to even get a grasp on what a AC will be like. Honestly, why a level frame at all? Just make it at any level.

Seems like way too much work than a easy on/off AC switch at a cost.
seriously this. in fact, with lord propose idea make the anti AC side even more justify to call you a lazy slob as leveling another toon will take about the same amount of time as your idea, which is about 2~3 hours tops (in fact, if you were to use xp boost and open xp exploration 1 from lvl 1, you can get to lvl 10 within 2 hours. you even can skip the heroics (with heroics i got all my alt db xp toons to lvl 12 before leaving their starter worlds).

if AC change should be done, then it should at least be capped at 47 like what jewel said as you get to used all the AC tree abilities before making a well informed decision. at lvl 15, you only get the basic AC abilities.

for example, most healers abilities WONT SHINE until lvl 23~30.

a lvl 15 healer wont really get how healing works until he or she get it healing ticks first. the same got for tanks with it damage reduction abilities ACs.

PeterTLJr's Avatar


PeterTLJr
06.21.2013 , 11:11 AM | #1609
Quote: Originally Posted by LordArtemis View Post
I would like to see them do this.

1) Come out and publicly state, in no uncertain terms, that an AC IS A CLASS. Period. Leave no room for doubt.

2) Remove all base class abilities when you choose your AC, the ability to wear base class armor, etc. Provide AC abilities and armor from that point forward. The only exception would be adaptive gear.

To be clear, just delete the base class in your abilities panel and move all abilities into the AC column instead. Put all abilities in the trainer under your AC. No more abilities listed to train under your base class.

3) Make sure all listings, all references, everything (except perhaps class story, nothing can be done about that now) is changed to refer to you by your NEW CLASS....the AC you chose. There should not be one single remaining reference aside from story that refers to you by your original base class.

4) Work on and release, some time in the future, an short AC quest line that brings real meaning to the role you chose. Perhaps a bit of VO work where they directly call you by your new class name.



The choice I like the most is to keep it the way it is. No AC change, as long as they do what I posted above.


If we have to have AC change, this is the one I would feel most comfortable with.

Level 10 to 15 - Allow AC Change - max 2 changes allowed - reduction to level 10 with change - 24 hour cooldown - once you reach level 16 AC is permanent - everything except XP and quests are unaffected - armor/earpieces/weapons for character and companions are removed and must be reequipped.
Why do you keep resorting back to this? You have stated this so many times now, and here is whats wrong with it.
1. Not many people knew they picked the wrong AC at level 10-15, you dont even gain any major abilities until the later levels.
2. Not many people are going to pay to have their character pushed down to level 10. So BW/EA wont make much money off it.
3. It require a whole lot of work on BWs part to put in something that actually resets your levels.

Edit: Also they would have said by now that ACs were there own class. At one point they were, until the cartel market hit. If they can make AC changes happen and make money off it, I bet they will. Removing your base class will most likely not happen, as your base class is your ENTIRE story, your ACs do not have a story of there own.
In order to appreciate the Light, you must spend time in the Darkness.
Peace will win and fear will lose.

PeterTLJr's Avatar


PeterTLJr
06.21.2013 , 11:19 AM | #1610
Quote: Originally Posted by Ajaxduo View Post
No harm done in allowing those who don't have the time to reroll to switch AC, people will just argue against anything. Stick it on a 30 day cooldown, slap a hefty CC tag on it. Profit/QQ solved.
This pretty much sums it up. I must add though its not even a time thing, people have put a lot of work into a class and to be told to reroll the same class just for the other AC is just.....ignorant.
In order to appreciate the Light, you must spend time in the Darkness.
Peace will win and fear will lose.