Please upgrade your browser for the best possible experience.

Chrome Firefox Internet Explorer
×

ETA on Advanced Class change?

STAR WARS: The Old Republic > English > General Discussion
ETA on Advanced Class change?

Hizoka's Avatar


Hizoka
06.19.2013 , 07:03 PM | #1471
Quote: Originally Posted by Revenaught View Post
So you believe you are entitled to AC swaps. I too paid for a CE. I too paid my sub every single month. I however do not believe we are entitled to AC swaps. Now where does that leave us. Will only half the people leave the game if you don't get what you feel you are entitled to because I don't feel you are entitled to it?
intelligent players know that ACs are your class... whiny little piles of crap wh never worked or earned anything in their life want everything handed to them for nothing... thats why posts like this always come up.

Give them AC swaps then they will want base class swaps, then they will want nightmare gear for just logging in. They do not want to earn anything they want to be handed everything

Asturias's Avatar


Asturias
06.19.2013 , 07:13 PM | #1472
Quote: Originally Posted by Hizoka View Post
intelligent players know that ACs are your class... whiny little piles of crap wh never worked or earned anything in their life want everything handed to them for nothing... thats why posts like this always come up.

Give them AC swaps then they will want base class swaps, then they will want nightmare gear for just logging in. They do not want to earn anything they want to be handed everything
You hit this right on the money. This is not even a topic really and should never be and you get plenty of warning in game on class (AC) choice, in voice over and text format from NPC. There is enough out on every class so making a mistake on class (AC) choice is a idiot's argument.
The greatest Star Wars story, that was ever told.
A hunter, a seeker, and a killer for hire
Asturias (Lonestar Legacy)
Jung Ma RP PvP

Grayseven's Avatar


Grayseven
06.19.2013 , 07:31 PM | #1473
Quote: Originally Posted by Hizoka View Post
intelligent players know that ACs are your class... whiny little piles of crap wh never worked or earned anything in their life want everything handed to them for nothing... thats why posts like this always come up.

Give them AC swaps then they will want base class swaps, then they will want nightmare gear for just logging in. They do not want to earn anything they want to be handed everything
Intelligent players know that AC's are nothing more than an arbitrary division between sets of spec's and not actually different classes.

Having 13 characters on two servers, I've earned everything I've done and yet I'd still like the option of trying out the "other specs" on my main character.

Class change shouldn't be considered because there are large differences between classes, but the differences between AC's are no different than those between spec's within an AC.

Since your posts have devolved into little more than name calling and have not once shown any sort of coherent argument against AC changes it proves to me that there really is no valid reason why AC changes shouldn't be implemented.

I'm not saying that they shouldn't be implemented without restriction as I fully believe that AC swapping should require as much effort as it does to unlock races for classes that do not allow those races at start, i.e. leveling up of the AC on another character. Since classes and AC's are mirrored, it wouldn't matter which faction was leveled up, only that the AC was "unlocked". The alternative is to offer it on the CM as an unlock much as the races are but I don't really like that idea all that much.

Constant leveling isn't fun, but variety is. I've healed with my commando main, I've dps'd, and I've made the effort to fully gear both sets of gear but I'd be interested in trying out commando tanking but have no interest in leveling up another commando just to do so. I have an imperial BH who could, but he exists only because I wanted to go through all of the story arcs and my guildies are republic so I can't tank with him unless I want to go pugging. I hate pugging.

It has nothing to do with lazy, or entitlement or whatever other insults you wish to throw because you have no other valid arguments. It has everything with wanting to do something new without the tediousness of rehashing old story lines and grinding out yet one more character to do so.
"50 Grades of Shae", a heart-warming novel about a Mandalorian that delivers beat-downs and assigns grades to her victims.

Hizoka's Avatar


Hizoka
06.19.2013 , 07:33 PM | #1474
Quote: Originally Posted by Grayseven View Post
Intelligent players know that AC's are nothing more than an arbitrary division between sets of spec's and not actually different classes.
that is the definition of different classes. They are 100% different play styles and talent specs... That is what defines different classes in all MMOs of this style.

What is teh difference in a DK and warrior in wow???? playstyle and talent specs...

Grayseven's Avatar


Grayseven
06.19.2013 , 07:38 PM | #1475
Quote: Originally Posted by Hizoka View Post
that is the definition of different classes. They are 100% different play styles and talent specs... That is what defines different classes in all MMOs of this style.
No.

In WoW, the three Warlock spec's are entirely different play styles in one class. In SWTOR, the AC's are nothing more than arbitrary dividers. Within Commando, Combat Medic, Gunnery and Assault Specialist are 3 different play styles within one division, while the other division has Tactics, Shield Specialist and Assault Specialist with 3 different play styles.

Each spec is a different play style in every single AC. Under your reasoning, each spec should be a different class.
"50 Grades of Shae", a heart-warming novel about a Mandalorian that delivers beat-downs and assigns grades to her victims.

Hizoka's Avatar


Hizoka
06.19.2013 , 07:43 PM | #1476
Quote: Originally Posted by Grayseven View Post
No.

In WoW, the three Warlock spec's are entirely different play styles in one class. In SWTOR, the AC's are nothing more than arbitrary dividers. Within Commando, Combat Medic, Gunnery and Assault Specialist are 3 different play styles within one division, while the other division has Tactics, Shield Specialist and Assault Specialist with 3 different play styles.

Each spec is a different play style in every single AC. Under your reasoning, each spec should be a different class.
ok... there is for warrior - Arms protection and fury... 3 specs 1 class... a powertech in SWTOR is advanced prototype, pyro, and shield tech... how are those not the same thing??

the answer is they are the same thing you just want them to be different to justify getting a free new class for no reason.

Grayseven's Avatar


Grayseven
06.19.2013 , 08:00 PM | #1477
Quote: Originally Posted by Hizoka View Post
ok... there is for warrior - Arms protection and fury... 3 specs 1 class... a powertech in SWTOR is advanced prototype, pyro, and shield tech... how are those not the same thing??

the answer is they are the same thing you just want them to be different to justify getting a free new class for no reason.
They are 3 specs, each with a different play style. Again, by your reasoning, each spec should be a class and you shouldn't be allowed to bounce between spec's because they are different from one another. But we can bounce between spec's. All people want is the ability to add 3 (well, 2 since one is shared) spec's from the other division within their class because the differences between AC's in SWTOR are very, very minor...about the same as the difference between spec's within one AC.

We're there large differences between AC's I would agree that they are different classes...but there aren't. The actual setup of Classes and AC's looks more like laziness on the Developers part by giving the illusion of 16 classes while really only having 4 classes each consisting of 5 specs. Your entire argument revolves around AC's being individual classes but they simply aren't different enough to be called a class in their own right. They are nothing more than artificial divisions between sets of specs.

And I don't want a "free" anything. I want the diversity of trying out the other specs without grinding out a 14th character to do so. Leveling has lost its allure...i.e. it just isn't fun any more. I'd rather be able to just respec to the other two specs on my already established main character.
"50 Grades of Shae", a heart-warming novel about a Mandalorian that delivers beat-downs and assigns grades to her victims.

Ratajack's Avatar


Ratajack
06.19.2013 , 08:10 PM | #1478
Quote: Originally Posted by Kilora View Post
Please provide us with proof. As another poster has already provided evidence that they haven't ever said this. They consider ACs to be distinctly different -- but they never said class.

Although, in the end, it doesn't matter what you think, or what I think. If BW, as stated, is discussing implementing this -- they will make the choice and either put it in, or leave it out.

I'd just love a dev response that is black and white. *Yes* we have it on our list of to-implement. No, we don't plan on it. Either would be nice.

So far we've gotten -- "It will likely happen eventually" -- which is purposely vague.
Actually, unless I am mistaken, the term they used was "fundamentally different class designs". That sounds to me like they definitely used the term "different class". The actual quote has been posted countless times in this thread.

My question is how is something that is a "fundamentally different class design" be the same class? How can two AC's that are "fundamentally different class designs" not be different classes? That is was "fundamentally different class design" means, is it not?

Hizoka's Avatar


Hizoka
06.19.2013 , 08:11 PM | #1479
Quote: Originally Posted by Grayseven View Post
They are 3 specs, each with a different play style. Again, by your reasoning, each spec should be a class and you shouldn't be allowed to bounce between spec's because they are different from one another. But we can bounce between spec's. All people want is the ability to add 3 (well, 2 since one is shared) spec's from the other division within their class because the differences between AC's in SWTOR are very, very minor...about the same as the difference between spec's within one AC.

We're there large differences between AC's I would agree that they are different classes...but there aren't. The actual setup of Classes and AC's looks more like laziness on the Developers part by giving the illusion of 16 classes while really only having 4 classes each consisting of 5 specs. Your entire argument revolves around AC's being individual classes but they simply aren't different enough to be called a class in their own right. They are nothing more than artificial divisions between sets of specs.

And I don't want a "free" anything. I want the diversity of trying out the other specs without grinding out a 14th character to do so. Leveling has lost its allure...i.e. it just isn't fun any more. I'd rather be able to just respec to the other two specs on my already established main character.
you are confusing a different spec with a different class. There is no spec of a powertech that is ranged DPS... just like there is no spec of a merc that is melee. That is a base play style difference, the same difference in a mage and warrior in wow.

You are asking for a completely leveled new class... that is what ACs are they are different classes. That is wanting something for nothing. If you want a new class then level it up, stop acting like an immature child and begging to be handed something.

Ratajack's Avatar


Ratajack
06.19.2013 , 08:22 PM | #1480
Quote: Originally Posted by LordArtemis View Post
I figured I would make an attempt to repost this....but it might be futile in a sea of trolls. We might have to wait until later to continue the discussion peacefully.


Option 1 - This is the one I am currently willing to begrudgingly support

Level 10 to 15 - Allow AC Change - max 2 changes allowed - reduction to level 10 with change - 24 hour cooldown - once you reach level 16 AC is permanent - everything except XP and quests are unaffected - armor/earpieces/weapons for character and companions are removed and must be reequipped.


Option 2

Level 10 to 55 - Allow AC Change - max 1 change allowed - reduction to level 10 with change - no cooldown - no level gate for permanent AC choice - everything except XP and quests are unaffected - armor/earpieces/weapons for character and companions are removed and must be reequipped.


Option 3

Level 10 to 55 - Allow AC Change - max 2 changes allowed - no reduction in level - one month cooldown - no level gate for permanent AC choice - everything is unaffected - armor/earpieces/weapons for character and companions are removed and must be reequipped.

Option 4

Level 10 to 30 - Allow AC Change - max 1 change allowed - no reduction in level - no cooldown - no level gate for permanent AC choice - everything is unaffected - armor/earpieces/weapons for character and companions are removed and must be reequipped.

Option 5

Level 10 to 46 - Allow AC Change - no maximum changes, can change at will up to 46 - no reduction in level - no cooldown - once you reach level 47 AC is permanent - everything is unaffected - armor/earpieces/weapons for character and companions are removed and must be reequipped.


Option 6

Level 10 to 55 - Allow AC Change - no maximum changes, can change at will - no reduction in level - no cooldown - no level gate for permanent AC choice - everything is unaffected - armor/earpieces/weapons for character and companions are removed and must be reequipped.


Option 7 - This is the one that would be my preference, though I'm reasonably open to option 1

No AC change allowed.

I felt it was only fair to add in the "do not allow AC changes ever" if I am going to include the "allow AC change with no restrictions".

If I have missed anyone else's proposal or wish please let me know so I can correct or add it. I would also like to list the players that support the particular options listed under the option if that's ok with you guys.

That way we can clearly see who supports what. It's up to all of you if you want me to add you that way.
I definitely prefer option 7, although I would be less objecting of options 1 and 2 than any of the other options.