Please upgrade your browser for the best possible experience.

Chrome Firefox Internet Explorer
×

ETA on Advanced Class change?

STAR WARS: The Old Republic > English > General Discussion
ETA on Advanced Class change?

LordArtemis's Avatar


LordArtemis
06.19.2013 , 02:12 AM | #1401
Quote: Originally Posted by Ratajack View Post
It has been agreed that the devs have stated that AC changes will "likely happen" at some undetermined point in the future. The term used was "eventually", if I am not mistaken. However, it has also been pointed out that there has been nothing further heard from the devs regarding this obviously hot topic, which could be just as indicative of the devs not really having any serious intention of actually allowing class changes.
Well, in that particular post I was just posting the only facts, or what we can call as facts, based on direct Bioware quotes. I gave my opinion at the bottom, and all opinions are fine, including the one that states it is doublespeak or lip service (it is possible certainly).

I was just making the point that saying things like "it is a fact that Bioware has said ACs are a class" or "Bioware has always said AC changes will never be allowed, it is a fact" are actually inaccurate statements. The statements do not say either one beyond a doubt, so both statements would be false as presented.

LordArtemis's Avatar


LordArtemis
06.19.2013 , 02:24 AM | #1402
Current suggestions for AC change mechanism - Updates based on suggestions and corrections


Option 1 - This is the one I am currently willing to begrudgingly support

Level 10 to 15 - Allow AC Change - max 2 changes allowed - reduction to level 10 with change - 24 hour cooldown - once you reach level 16 AC is permanent - everything except XP and quests are unaffected - armor/earpieces/weapons for character and companions are removed and must be reequipped.


Option 2

Level 10 to 55 - Allow AC Change - max 1 change allowed - reduction to level 10 with change - no cooldown - no level gate for permanent AC choice - everything except XP and quests are unaffected - armor/earpieces/weapons for character and companions are removed and must be reequipped.


Option 3

Level 10 to 55 - Allow AC Change - max 2 changes allowed - no reduction in level - one month cooldown - no level gate for permanent AC choice - everything is unaffected - armor/earpieces/weapons for character and companions are removed and must be reequipped.

Option 4

Level 10 to 30 - Allow AC Change - max 1 change allowed - no reduction in level - no cooldown - no level gate for permanent AC choice - everything is unaffected - armor/earpieces/weapons for character and companions are removed and must be reequipped.

Option 5

Level 10 to 55 - Allow AC Change - no maximum changes, can change at will - no reduction in level - no cooldown - no level gate for permanent AC choice - everything is unaffected - armor/earpieces/weapons for character and companions are removed and must be reequipped.




If there are any other proposals for consideration or if any other corrections need to be made, please let me know.

Asturias's Avatar


Asturias
06.19.2013 , 02:38 AM | #1403
Quote: Originally Posted by LordArtemis View Post
Current suggestions for AC change mechanism - Updates based on suggestions and corrections


Option 1 - This is the one I am currently willing to begrudgingly support

Level 10 to 15 - Allow AC Change - max 2 changes allowed - reduction to level 10 with change - 24 hour cooldown - once you reach level 16 AC is permanent - everything except XP and quests are unaffected - armor/earpieces/weapons for character and companions are removed and must be reequipped.


Option 2

Level 10 to 55 - Allow AC Change - max 1 change allowed - reduction to level 10 with change - no cooldown - no level gate for permanent AC choice - everything except XP and quests are unaffected - armor/earpieces/weapons for character and companions are removed and must be reequipped.


Option 3

Level 10 to 55 - Allow AC Change - max 2 changes allowed - no reduction in level - one month cooldown - no level gate for permanent AC choice - everything is unaffected - armor/earpieces/weapons for character and companions are removed and must be reequipped.

Option 4

Level 10 to 30 - Allow AC Change - max 1 change allowed - no reduction in level - no cooldown - no level gate for permanent AC choice - everything is unaffected - armor/earpieces/weapons for character and companions are removed and must be reequipped.

Option 5

Level 10 to 55 - Allow AC Change - no maximum changes, can change at will - no reduction in level - no cooldown - no level gate for permanent AC choice - everything is unaffected - armor/earpieces/weapons for character and companions are removed and must be reequipped.




If there are any other proposals for consideration or if any other corrections need to be made, please let me know.
No AC are classes period and the only reason you have them is because of cost to story and mechanical design. Each AC plays different and serves a different role in game mechanics. A sniper plays different from a Operative and its not hard to complete 10 levels and start over. You can't be a rouge and warrior on the fly, if this **** happens I'll hang it up.
The greatest Star Wars story, that was ever told.
A hunter, a seeker, and a killer for hire
Asturias (Lonestar Legacy)
Jung Ma RP PvP

Arturioss's Avatar


Arturioss
06.19.2013 , 03:59 AM | #1404
I've noticed that it's much easier to group up through the dungeon finder in Rift. I can easily switch my roles thus in the end my queue times are very short. It's too complicated here if you aren't an altoholic and like to stick to your main char. Moreover, as a Sentinel you are only able to get invited as a DD. It would be great to play a guardian as well.

LordArtemis's Avatar


LordArtemis
06.19.2013 , 07:53 AM | #1405
I would say that I don't think this is something that we will not see in the future. When is really unknown, but I think it's coming.

I'm not really wild about the "swap at will" idea. If for any other reason it would not be well received by the player community IMO. This is already a hot button topic, and I think if anything will be accepted it would have to be a heavily limited item.

I do, however, think there is appeal in having an early game change. Anyone that turned a toon into a crafting bot would probably appreciate it. Just my slant.

Anzel's Avatar


Anzel
06.19.2013 , 08:13 AM | #1406
1.) My characters are my characters. I pay for them. Period.
2.) What I do with my characters is nobody's business. Period. SEE 1.

I can login whenever I please. I can hit "need" any time I want. I can change my spec to whatever I want. I can gear however I want. I can space bar through everything if I want. I can choose light or dark whenever I want. I can play on whatever server I want. I can have my characters look however I want.

Go ahead and debate for another 100 pages if you like but it changes nothing. What I do with my characters is NONE OF YOUR BUSINESS.
ANZEL - Master Bounty Hunter - Corbantis Galaxy - 06/23/2003
ANZEL - Bounty Hunter / Mercenary - The Corbantis Legacy - 12/13/2011
ANZEL - SWG EMU - CORE 1 Developer - 06/2006

LordArtemis's Avatar


LordArtemis
06.19.2013 , 08:17 AM | #1407
Quote: Originally Posted by Anzel View Post
1.) My characters are my characters. I pay for them. Period.
2.) What I do with my characters is nobody's business. Period. SEE 1.

I can login whenever I please. I can hit "need" any time I want. I can change my spec to whatever I want. I can gear however I want. I can space bar through everything if I want. I can choose light or dark whenever I want. I can play on whatever server I want. I can have my characters look however I want.

Go ahead and debate for another 100 pages if you like but it changes nothing. What I do with my characters is NONE OF YOUR BUSINESS.
Is there some reason why you keep repeating this?

I'm also disappointed in how predatory your post history is. Especially considering you are a former SWG player and a developer of the fantastic SWGEMU. It is disappointing to think that folks would view you as an example of what SWG players are or were like.

If your going to misbehave in such a way I would prefer you remove your SWG references. You give former players a bad name.

Anzel's Avatar


Anzel
06.19.2013 , 08:24 AM | #1408
Quote: Originally Posted by LordArtemis View Post
Is there some reason why you keep repeating this?

I'm also disappointed in how predatory your post history is. Especially considering you are a former SWG player and a developer of the fantastic SWGEMU. It is disappointing to think that folks would view you as an example of what SWG players are or were like.

If your going to misbehave in such a way I would prefer you remove your SWG references. You give former players a bad name.
My position is that people should play this game for fun. They should pay for their subscription (or Cartel Coins) and enjoy themselves.

Your position is that you should be in charge of dictating how everyone else plays the game. You (plural) are more preoccupied with what everyone else is doing than you are actually enjoying the game.

It is players like YOU who give gamers a bad name. You engage in endless debates over topics you have absolutely no control over. You're not paying my subscription. Don't tell me how to play. Period.
ANZEL - Master Bounty Hunter - Corbantis Galaxy - 06/23/2003
ANZEL - Bounty Hunter / Mercenary - The Corbantis Legacy - 12/13/2011
ANZEL - SWG EMU - CORE 1 Developer - 06/2006

Truga's Avatar


Truga
06.19.2013 , 08:29 AM | #1409
Quote: Originally Posted by Arturioss View Post
Moreover, as a Sentinel you are only able to get invited as a DD.
An RPG where choices have consequences? Please say it isn't so!

Why is this thread still alive anyway? AC is a class. Base class is just a placeholder class that gets you through the tutorial to level 10, then you decide on your actual class, just like the Novice was in Ragnarok Online or warrior/mystic was in Lineage 2 (if any of you ever played those). Is this concept really that hard to grasp? Or does wow allow class changes now, and people who move over demand the same stupid features here?
boot.ini

branmakmuffin's Avatar


branmakmuffin
06.19.2013 , 08:38 AM | #1410
Quote: Originally Posted by Truga View Post
An RPG where choices have consequences? Please say it isn't so! Why is this thread still alive anyway?
Because you help keep it that way by posting, is one reason.

Quote: Originally Posted by Anzel View Post
My position is that people should play this game for fun.
Play a game for fun? Please say it isn't so!