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ETA on Advanced Class change?

STAR WARS: The Old Republic > English > General Discussion
ETA on Advanced Class change?

Xeperi's Avatar


Xeperi
06.18.2013 , 06:52 AM | #1331
Quote: Originally Posted by Nythain View Post
This sounds fine on paper, but an EXP cost is the worst way to handle the situation, especially one capable of level regression. Even compounded by the extreme you proposed. Going from 40 to 10 is more severe than you'd think, because the ability to get back to 40 is greatly hindered due to a complete lack of story and side mission content. This system would cost more subs and players than its worth, especially since there are other methods (cooldowns, large credit costs, and cartel coin costs) that wouldn't be detrimental to the players game enjoyment.
If the degree of freedom in switching ac's in swtor were even a meaningful factor in people maintaining their subs, my suggested system would result in a net gain of subs retained because, after all, it allows for a greater degree of freedom in switching ac's than we have now.

So the premise of your argument against my suggestion is null.

I don't see how forcing a toon back to 10 is detrimental to a players enjoyment. If they don't like the ac enough to level the toon back up, they probably shouldn't be switching to it.

Xeperi's Avatar


Xeperi
06.18.2013 , 06:59 AM | #1332
Quote: Originally Posted by Khevar View Post
I have to say, this is a particularly self-centered view of things.

As an MMO, people interact with one another. People rely on one another. People contribute to others, or work against others.

If you play the game completely solo, on a PvE server, unflagged, and don't ninja area objectives, you're not affecting others. But every time you do a flashpoint, a heroic, an operation, or operate in an area with other players, you DO.

But it is silly to think that a changing a players advanced class could NEVER affect another player. Most things we do affect other players in some way. To think otherwise is to be unaware of others.
Add to the italics, every time the player buys anything or sells anything on the GTN they are affecting other players. Those are just examples. It is one big system we are all a part of and when you open up the degree to which the components that make up that system can change, you add a degree of instability to it.

Also, this game is in a huge gray area, not totally single player, not totally multi-player, not totally pve, not totally pvp, not yet a sandox. It doesn't know what it is. Any strong move in any of those directions will cause the game to
become more of 'that' and less of the other things. One of the reasons so many of us keep our subs is because we all hope the game goes in the direction we want it to. I can't see how a strong move in any of these directions helps swtor.

PeterTLJr's Avatar


PeterTLJr
06.18.2013 , 08:27 AM | #1333
Quote: Originally Posted by Ratajack View Post
He knows that your Advance class is fundamentally your class. He has even admitted it, although I'm sure he wishes he hadn't as it keeps coming back to bite him in the backside.'
I have not admitted to anything other then BW saying that. All you do is twist words in your head.
In order to appreciate the Light, you must spend time in the Darkness.
Peace will win and fear will lose.

PeterTLJr's Avatar


PeterTLJr
06.18.2013 , 08:29 AM | #1334
Quote: Originally Posted by AsheraII View Post
That's why I'd like to see advanced class specific solo content in the future.
Kill two birds with one stone: people want more solo content (story and instance content, not dailies, though even story content could be made repeatable) and to emphasize the radical differences between the advanced classes.
What may be a challenge to a Shadow, might not be a challenge to a sage, and vice versa. So advanced class specific content could be balanced to give each advanced class a comparable challenge.
That would be nice, but they dont even have to do that, they could have just twisted some things around in the main story to show the difference between the 2.
In order to appreciate the Light, you must spend time in the Darkness.
Peace will win and fear will lose.

PeterTLJr's Avatar


PeterTLJr
06.18.2013 , 08:33 AM | #1335
Quote: Originally Posted by Xeperi View Post
Not sure how long I can carry on a conversation with someone who's first reaction to something I say is to characterize it as "stupid". But I will try.

Switching AC's is totally different than switching specs- one cannot respec from tank to healer, but one could switch roles from tank to healer by switching AC's. Roles are important in defining the game. You totally blew off that part which indicates to me you want more of a sandbox type game than what SW currently is now. There are already plenty of those, feel free.
My apologies, I should have chosen my words more carefully and with more respect.

If they allow AC changes, you still wont be able to switch from tank to healer with any AC your in, you would have to switch to the other AC. The roles would all still be the same, you just have more freedom in your whole base class.
In order to appreciate the Light, you must spend time in the Darkness.
Peace will win and fear will lose.

Superman_AZ's Avatar


Superman_AZ
06.18.2013 , 08:39 AM | #1336
Quote: Originally Posted by Ratajack View Post
Tell me what other MMO's have this "basic feature". Rift is designed from the ground up to have no permanent class selection. This game has a PERMANENT class selection.

Now, tell me how many MMO's allow a player to undo a PERMANENT class selection. How many MMO's with a PERMANENT class selection allow you to change your class?

"That's the way it has ALWAYS been" =/= "That's how it will/should always be"

Variety is the spice of life. I personally can't understand why no other MMO's ever really considered this option. RIFT and FF 11 are both prime examples of trying out a new class and getting to enjoy ONE character in various ways instead of various characters in one way. Imagine keeping your name, your appearance, and your achievements, and only changing class and gear. Your main would stay your main forever and the only reason to even have alts would be for crafting. But let's face it, if we were allowed 2 crafting skills and 4 gathering skills, would we really even need an alt?

People fear CHANGE above all else. Face that fear and understand this is a positive aspect, and not the apocalypse people are making it out to be.
"Be yourself, no one can ever tell you you're doing it wrong." ~ James Leo Herlihy

PeterTLJr's Avatar


PeterTLJr
06.18.2013 , 08:41 AM | #1337
Quote: Originally Posted by Jeweledleah View Post
1. no, switching advanced classes in TOR is not like switching from warrior to rogue in WoW, and I explained why. story. TOR is not WoW. its a different game. and classes revolve mainly around story. story is the uniting factor. story can be finished without ever picking an advanced class. you can make it to lvl 55 without ever picking advanced class. and the only thing that truly changes? is a number of skills you have access to. that's it.

2. your last sentence answers your own question. people pick out their class originally for variety of reasons, but for the first 10 levels? you are just warrior. the way your specialization is even set up, is merely a part of the story. it changes your playstyle, but it doesn't fundamentally change your class. you are still sith warrior, or sith inquisitor, or agent, etc etc.

your character login screen tells you that's what you are. it doesn't specify marauder or juggernaut. it says sith warrior.

so is it a wonder that many people see THAT as a class, not advanced specialization?

I actually don't personally care whether they implement this ability or not, because I have no personal use for it. I have more than enough alts to cover most possibilities and enjoy certain stories enough to replay them over and over. I just get... lets call it mildly irritated at people who claim that switching between marauder and jugg is the same as switching between warrior and rogue and that advanced class IS the class.

no. its not.
Its this simple: A base class can exist without an AC, but an AC cant exist without a base class.
In order to appreciate the Light, you must spend time in the Darkness.
Peace will win and fear will lose.

LordArtemis's Avatar


LordArtemis
06.18.2013 , 10:10 AM | #1338
Im just curious...I wonder if anyone has run up to max level without choosing an AC, or if that is even possible.

branmakmuffin's Avatar


branmakmuffin
06.18.2013 , 10:14 AM | #1339
Quote: Originally Posted by LordArtemis View Post
Im just curious...I wonder if anyone has run up to max level without choosing an AC, or if that is even possible.
I would imagine it is. Why wouldn't it be?

TheNahash's Avatar


TheNahash
06.18.2013 , 10:18 AM | #1340
Quote: Originally Posted by LordArtemis View Post
Im just curious...I wonder if anyone has run up to max level without choosing an AC, or if that is even possible.
It is. I remember seeing videos of level 50 Troopers etc.
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