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ETA on Advanced Class change?

STAR WARS: The Old Republic > English > General Discussion
ETA on Advanced Class change?

Jeweledleah's Avatar


Jeweledleah
06.18.2013 , 01:33 AM | #1321
Quote: Originally Posted by ShadowHvo View Post
What does story suddenly have to do with all of this? ofcourse your story doesn't change depending on your Advanced Class. I've never said anything like that.

And once again, Bioware tells you directly that your choice is permanent, either live with it or reroll.
what's wrong with having more options? what's wrong with getting to keep progress on a character you got attached to instead of having to start from scratch and potentially lose items you can no longer acquire? what's wrong with being imperfect and thinking you might like a playstyle, only to realize that you don't after all and NOT being forced to start over?

the choice is permanent NOW. doesn't mean it HAS to stay permanent. things change all the time.

as to what does this have to do with story? I guess you weren't reading.

in this game? STORY is what determines the class, not advanced specialization.

and me? in cases where specialization didn't work out for me, I DID reroll. this is not about me and my personal gain. whether feature gets implemented or not will not affect me personally at all.

I just think its good to give people more choices and chances. you know, kinda like giving them an opportunity to change the way their character looks or what their name is, instead of saying - don't like it? live with it, or reroll .

Ashenti's Avatar


Ashenti
06.18.2013 , 01:58 AM | #1322
I'd not be interested, personally, in a direct Ac change. but, i'm not dead against the idea for others.
I would prefer to see a 'betrayal' system. An Imp character could go through some quest series (preferably difficult and not without consequences) that allows them to defect to the Republic (or vice-versa).
The character would then become the faction-opposite class (i.e Imperial Agent becomes a Smuggler).
This could be explained during the quest series as the character undertaking new training and making new decisions while changing sides.
With this system there would be no reason why someone couldn't change their A/c, but it would involve swapping sides, then swapping back. Again, explainable within the story by the character not being happy with their choice - the grass wasn't greener after all!.

The quest series should be long, should be difficult and must have consequences. Mechanics to make it something not just done on a whim would lead to a better system.

Truga's Avatar


Truga
06.18.2013 , 03:06 AM | #1323
While we're at it, I also want to switch between rep/imp and jedi/agent.
boot.ini

LordArtemis's Avatar


LordArtemis
06.18.2013 , 03:30 AM | #1324
IMO, the fact that Bioware has the choice permanent right now means next to nothing. Many formerly permanent changes the the devs not only designed that way but indicated would likely never change or had no intent to change have, in fact, changed recently.

AC choice is not made at character creation. Therefore it is a choice that one could say, since you have to level 10 levels just to make that choice, should have the ability to correct a bad choice if desired.

By the same token one can argue they are not the same class....if one compares it to WoW. Taking a Shadow Priest/Holy priest for example, in this case both are still viable healers, one simply is a better healer than the other.

But an Assassin is really not similar to a Sorc, though they sit inside the same class.

One could say this game forces you to choose your class twice, which is a design flaw IMO when you consider they share the same story.

It would be akin to having a BH and a Inq sharing the same story. They should have had different stories and completely different mechanics, and the choice should have been made at player creation. Then rerolling would not have been an issue....it is new content, I expect it would be very rare for a Trooper to expect to change into a Smuggler.

It was cheap IMO to use the same story for what is essentially two different classes, especially in a game where story is it's selling point. You have to repeat content to fix a mistake, and this is just silly.

AsheraII's Avatar


AsheraII
06.18.2013 , 03:48 AM | #1325
Quote: Originally Posted by LordArtemis View Post
IMO, the fact that Bioware has the choice permanent right now means next to nothing. Many formerly permanent changes the the devs not only designed that way but indicated would likely never change or had no intent to change have, in fact, changed recently.

AC choice is not made at character creation. Therefore it is a choice that one could say, since you have to level 10 levels just to make that choice, should have the ability to correct a bad choice if desired.

By the same token one can argue they are not the same class....if one compares it to WoW. Taking a Shadow Priest/Holy priest for example, in this case both are still viable healers, one simply is a better healer than the other.

But an Assassin is really not similar to a Sorc, though they sit inside the same class.

One could say this game forces you to choose your class twice, which is a design flaw IMO when you consider they share the same story.

It would be akin to having a BH and a Inq sharing the same story. They should have had different stories and completely different mechanics, and the choice should have been made at player creation. Then rerolling would not have been an issue....it is new content, I expect it would be very rare for a Trooper to expect to change into a Smuggler.

It was cheap IMO to use the same story for what is essentially two different classes, especially in a game where story is it's selling point. You have to repeat content to fix a mistake, and this is just silly.
That's why I'd like to see advanced class specific solo content in the future.
Kill two birds with one stone: people want more solo content (story and instance content, not dailies, though even story content could be made repeatable) and to emphasize the radical differences between the advanced classes.
What may be a challenge to a Shadow, might not be a challenge to a sage, and vice versa. So advanced class specific content could be balanced to give each advanced class a comparable challenge.
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Ratajack's Avatar


Ratajack
06.18.2013 , 04:16 AM | #1326
Quote: Originally Posted by ShadowHvo View Post
Are we really going to have a round two? Why are you so ignorant to not understand that your Advanced Class is infact your class. Bioware already stated that it won't happen

In World of Warcraft they had 3 talents, and so do we. The three talents in WoW is played differently, and so is it in SW:TOR.
Just stop yourself mate, you're beating a old dead goat even more. There is nothing to come for. As I said in my post in your thread. I personally wouldn't care if you could change advanced class, since I have a sniper which I would like to become an Operative. But Bioware said it won't happen, and in all honesty, I would prefer if they would work on something way more important then sparing you the time to reroll your char.

He knows that your Advance class is fundamentally your class. He has even admitted it, although I'm sure he wishes he hadn't as it keeps coming back to bite him in the backside.'

Quote: Originally Posted by PeterTLJr View Post

Yes BW has said your advance class is fundamentally your class, I live with that, I play my classes, if I dont like the Ac, I reroll.

LordArtemis's Avatar


LordArtemis
06.18.2013 , 06:07 AM | #1327
I would like to remind everyone that the most recent comment from the new Dev staff indicates that they have been talking seriously about allowing AC change again and it is likely to happen in the future.

So that could point to the idea that the feeling on permanent AC choice may be changing.

Six-Echo's Avatar


Six-Echo
06.18.2013 , 06:29 AM | #1328
Quote: Originally Posted by spectreclees View Post
This. Why do people think it's okay to switch classes? They really screwed it up when they made the AC's. I knew this would happen. It was however, the only way to make sure each class had it's own story and you could play it from two perspectives.
Because the warcraft generation of kids online now days has made just about every other thing that would have been unthinkable back in the days of MUDs, UO and EQ1 -- now a reality.

Its just a matter of time before there will be a button you can press to get max level and full best in slot gear.... Because if 51% of the paying players want this, they will get it because Bioware and EA are here to MAKE MONEY. Not satisfy what one single vocal whiner wants.

Kilora's Avatar


Kilora
06.18.2013 , 06:37 AM | #1329
Quote: Originally Posted by Six-Echo View Post
Because the warcraft generation of kids online now days has made just about every other thing that would have been unthinkable back in the days of MUDs, UO and EQ1 -- now a reality.

Its just a matter of time before there will be a button you can press to get max level and full best in slot gear.... Because if 51% of the paying players want this, they will get it because Bioware and EA are here to MAKE MONEY. Not satisfy what one single vocal whiner wants.
Slippery Slope Fallacy.

As for the second half -- wrong. If 51% of the paying players want it, and 40% of the paying players will LEAVE because something is implemented -- BW won't implement it.

They are balancing on a thin line. Maximize profits while keeping people in the game, so they can further maximize profits. If they really think the majority of players would enjoy something, and a small minority would leave (significantly less than 20%) -- they will put it in-game. And the game will not be harmed because of it.

Xeperi's Avatar


Xeperi
06.18.2013 , 06:40 AM | #1330
Quote: Originally Posted by PeterTLJr View Post
Being reset back down to level 10 is just flat out stupid. The work that would involve such a thing would be so crazy that it wouldnt pay off because not many people would pay to be reset back down. Switching Acs is no different then switching specs, you still have to learn how to play it.
Not sure how long I can carry on a conversation with someone who's first reaction to something I say is to characterize it as "stupid". But I will try.

Switching AC's is totally different than switching specs- one cannot respec from tank to healer, but one could switch roles from tank to healer by switching AC's. Roles are important in defining the game. You totally blew off that part which indicates to me you want more of a sandbox type game than what SW currently is now. There are already plenty of those, feel free.