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Top 3 things you would like changed, fixed or added?

STAR WARS: The Old Republic > English > General Discussion
Top 3 things you would like changed, fixed or added?
First BioWare Post First BioWare Post

RDX-TWO's Avatar


RDX-TWO
06.16.2013 , 10:51 AM | #1151
1. More content
2. More content
3. More content
4. More content
5. More content
6. More content
7. More content
8. More content
9. More content
10. More content
11. More content

Sitting in chairs and stuff like that is nice but it doesn't bring more ppl in this game. Content keeps ppl interested and entertained.

And when I say more content it can be PVP, PVE, Space, Swoop racing so anything that brings in new content.
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I am also getting something out of it so Thx

SithKoriandr's Avatar


SithKoriandr
06.16.2013 , 11:00 AM | #1152
1) Give Shadows/Assassins a Force Leap to target ability

2) Make Aspiring Jedi Knight Vest adaptive so any class can use it

3) Weapon Customization (Agents/Troopers able to equip Blaster Pistols. Jedi's able to use any style of Light saber)
"It's now very common to hear people say, 'I'm rather offended by that.' As if that gives them certain rights. It's actually nothing more...than a whine. 'I find that offensive.' It has no meaning; it has no purpose; it has no reason to be respected as a phrase. 'I am offended by that.' Well, so *********** what." - Stephen Fry

Wraithwarr's Avatar


Wraithwarr
06.16.2013 , 11:10 AM | #1153
1.) Removal of the bolster system in 55 warzones. We had a system that worked before! In an MMO with the opportunity for so many things to go wrong, why fix something that for all intensive purposes, worked.

2.) World PvP and objectives. As a former DaOC and Warhammer player, I was spoiled with meaningful world pvp wherever you went, I would love to see this in swtor. I even had fun in Ilum before the kill quests were removed. We need something to do as far as world pvp.

3.) Cross server warzone queues. More competition is always a good thing.

There are other things I would love to see changed, but out of principal, all of my suggestions involve pvp because it has gotten no love as of late, and it is a big part of the game for a large portion of the community.

Thanks for listening.
Ristat Delekhan - Juggernaut for life
Risnik Delekhan - Mercenary
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dakuth's Avatar


dakuth
06.16.2013 , 11:14 PM | #1154
1. Unique names gone, replaced with unique accounts. (i.e. Luke@Skywalker. Skywalker is the "display name" and thus must be unique, but Luke does not have to be unique.)

2. More class storyline.

3. Group Finder working across servers and 55 can queue against lvl 50 operations

Squeets's Avatar


Squeets
06.17.2013 , 12:50 AM | #1155
1. More Exploration Content; I loved going after Holocrons... I would love more stuff like that, content that encourages you to go out into places you otherwise wouldn't and access to rewards you otherwise wouldn't get...

2. Companion Changes; they have remained largely static since launch... Nothing wrong with them, would just like something fresh... Perhaps quest lines to unlock new companion abilities, perhaps companion unique buffs, etc, etc... Simple things, like going somewhere and doing xxxxx makes your healer companion get a new heal and a buff while in use that increases your healing received by 5% or something, IDK, just throwing stuff and seeing what sticks... Companion set bonuses?

3. More Solo content at end-game... The whole game is about story, as one would expect from Bioware... This could play right into the previous two most wanted things for me... End-game exploration content with unique bonuses to yourself and perhaps your companion... New unlocks for you, gear for companions, unlock for companions, etc... All tailored at the player who runs dailies and solo content (ie: everyone when they aren't running ops, FPs, or Warzones)...

Thanks
------
"I am the Vanguard of your destruction, this exchange is over." - Donald Duck

chuuuuucky's Avatar


chuuuuucky
06.17.2013 , 12:57 AM | #1156
1. Reworking the engine until it can display up to 40 or 50 players.

- That would enable the devs to add more live and diversity to the planets and bring back open pvp.

2. Add a Planet (instance) for faction vs. faction where up to 25 people on each side fight against each other.

- Daily reset of the map winner gains bonuses and points where you can buy nice stuff.

3. Add something that actually is fun to do over and over again like card games or other mini games against players.

Stncold's Avatar


Stncold
06.17.2013 , 01:19 AM | #1157
1: The engine
2; The engine
3: The engine
RIP The Fatman.

cuttothechase's Avatar


cuttothechase
06.17.2013 , 01:43 AM | #1158
Quote: Originally Posted by SithKoriandr View Post
1) Give Shadows/Assassins a Force Leap to target ability

2) Make Aspiring Jedi Knight Vest adaptive so any class can use it

3) Weapon Customization (Agents/Troopers able to equip Blaster Pistols. Jedi's able to use any style of Light saber)
Yes, and once you've done that... give Juggernauts/Gaurdians stealth

SithKoriandr's Avatar


SithKoriandr
06.17.2013 , 06:54 AM | #1159
Quote: Originally Posted by cuttothechase View Post
Yes, and once you've done that... give Juggernauts/Gaurdians stealth
Sure! Personally, I don't care. I almost never use the stealth when solo because it resets enemies health if I go back into stealth..

But by your comment, it would seem you think it's some great tanking power, when personally, I find it to be just a nice power for melee to jump into fights with.
"It's now very common to hear people say, 'I'm rather offended by that.' As if that gives them certain rights. It's actually nothing more...than a whine. 'I find that offensive.' It has no meaning; it has no purpose; it has no reason to be respected as a phrase. 'I am offended by that.' Well, so *********** what." - Stephen Fry

cuttothechase's Avatar


cuttothechase
06.17.2013 , 12:46 PM | #1160
Quote: Originally Posted by SithKoriandr View Post
Sure! Personally, I don't care. I almost never use the stealth when solo because it resets enemies health if I go back into stealth..

But by your comment, it would seem you think it's some great tanking power, when personally, I find it to be just a nice power for melee to jump into fights with.
You're thinking only of PVE ... it doesn't reset an enemy's health in PVP. There are already 3 classes with a leap, Mara's Jugg's and PT's ...if only my Mara had Operative roll so he could get the Hutball first, pred then stealth to the sandbags and leap to a player in the inzone...

... Sins have plenty of their own good abilities... and stealth is their best, the fact that you don't use it whilst you 1v1 mobs in PVE doesn't make it any less than 'the' Sin ability...it defines that class. Maybe you should play a Jugg