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Dread Guards Nightmare overtuned


Afieri's Avatar


Afieri
06.16.2013 , 06:38 PM | #681
Quote: Originally Posted by Aerro View Post
Yeah, and? So you want to kill a fight with a FAR from optimal group?

Its the hardest content. You don't take a bunch of terrible classes in the hardest content in other MMOs and expect to clear content. You bring what helps defeat the encounter. Its supposed to be the hardest. Bringing a ragtag group means you will wipe and most likely not have the kill.

Again, if anyone wants to bring a less than optimal group and say "this is unfair- its impossible." Well, you're kind of doing that to yourself.
I really enjoy playing my supposedly underpowered class, but I'm not allowed to play them in a NiM Op because they don't do enough for the team. I summarised for you, and that is one of the most broken ideas that has ever graced a developer. It forces you to play a certain class that can pull it's weight with a certain amount of skill, or play a less powerful class with a skill level that makes open heart surgery look easy. Aurojin raises a very valid point in that there are so many potential disadvantages in this game that even the "Nightmare Operations that are truly a nightmare" should be designed with these disadvantages in mind.
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gultark's Avatar


gultark
06.16.2013 , 06:40 PM | #682
In terms of effort for Bioware rebalancing one boss will be must easier than 4 others, is that the right call? Personally in terms of the challenge I'd go with not, but I'd imagine that will be what happens with it being the outlier.

however I'd also rather they spent less time rebalancing this content and more development time fine tuning the upcoming raids to be this true nightmare level of difficulty across the board.
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Aerro's Avatar


Aerro
06.16.2013 , 06:46 PM | #683
I am in favor of adjustments to benefit those on high latency servers, since that is nothing to do on your end and is definitely at the fault of Biowares.


However, adjusting the only boss in the instance to be easier when the instance takes no more than 8 attempts to clear would put the nail in the coffin for a lot of players that wish for harder content. DG is refreshing because it requires fine tuning everything. That IS progression. Tuning every aspect of your raid. If you get the kill, you will be a group of better players afterwards. You don't get better doing content that doesn't push you past your limit. I know I've personally became worse over the course of SWTOR because content is so mindnumbing easy. I went back to WoW and felt myself behind people I was generally always ahead of.
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Afieri's Avatar


Afieri
06.16.2013 , 06:54 PM | #684
Quote: Originally Posted by Aerro View Post
I am in favor of adjustments to benefit those on high latency servers, since that is nothing to do on your end and is definitely at the fault of Biowares.


However, adjusting the only boss in the instance to be easier when the instance takes no more than 8 attempts to clear would put the nail in the coffin for a lot of players that wish for harder content. DG is refreshing because it requires fine tuning everything. That IS progression. Tuning every aspect of your raid. If you get the kill, you will be a group of better players afterwards. You don't get better doing content that doesn't push you past your limit. I know I've personally became worse over the course of SWTOR because content is so mindnumbing easy. I went back to WoW and felt myself behind people I was generally always ahead of.
If BW were to stop putting a massive emphasis on enrage timers and instead implement core mechanics that didn't require you break your fingers on your keyboard because you need to squeeze every last drop of dps that you could muster, but required you to coordinate your entire raid group, similar to Op IX but on a larger scale, then the latency issues would be largely removed and the class imbalance would also be largely removed.

As it stands, if I play a class that I really enjoy ( for me it's a TK sage) then I should welcome in any raid team based on my ability to play the class, not on the class itself.
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Aerro's Avatar


Aerro
06.16.2013 , 06:59 PM | #685
If you are excellent at your class- you can still push out the required DPS. We have a mix of DPS in our group and everyone performs at a high level.

For 16man, its more about the mechanics and less about the enrage (for us). Red Circles go out way too often and too much for us. Within 30sec we have a room filled with red circles. Positioning of that is key. I know for 8man its the other way around, and honestly if the enrage were increased then 8man would be nerfed too harshly in my opinion.
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Afieri's Avatar


Afieri
06.16.2013 , 07:07 PM | #686
Quote: Originally Posted by Aerro View Post
If you are excellent at your class- you can still push out the required DPS. We have a mix of DPS in our group and everyone performs at a high level.

For 16man, its more about the mechanics and less about the enrage (for us). Red Circles go out way too often and too much for us. Within 30sec we have a room filled with red circles. Positioning of that is key. I know for 8man its the other way around, and honestly if the enrage were increased then 8man would be nerfed too harshly in my opinion.
I beg to differ, take a dps team comprised of infiltration shadows and balance sages and tell me just how far you get into the fight before you enrage, regardless of how well you play your class. You may say "why on earth would you do that? That is just idiotic for you to not take a sentinel or a gunslinger at the very least" but if you were to say that then it would prove my point even further because I may have 4 people in the team who are the best in the game at playing their respective classes and they really enjoy playing those classes but those classes just don't put out the same dps as sentinels/gunslingers and so regardless of their skill level, at the present point in time they would not have a snowball'a chance in hell of clearing DG.

If you are experiencing mechanical difficulties in 16 man, then that is good.
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Aerro's Avatar


Aerro
06.16.2013 , 07:21 PM | #687
Well yeah, I can give you a totally bad scenario too. Just use nothing but merc healers and run with all jugs. That isn't anywhere near optimal or partially optimal. If you want to clear stuff with a less than average group, then by all means focus on Story Mode. Nightmare is for fine tuning everything. Running all Sorcs is no where near viable, etc.

Thats a terrible example as to why content should be nerfed.
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Afieri's Avatar


Afieri
06.16.2013 , 07:45 PM | #688
Quote: Originally Posted by Aerro View Post
Well yeah, I can give you a totally bad scenario too. Just use nothing but merc healers and run with all jugs. That isn't anywhere near optimal or partially optimal. If you want to clear stuff with a less than average group, then by all means focus on Story Mode. Nightmare is for fine tuning everything. Running all Sorcs is no where near viable, etc.

Thats a terrible example as to why content should be nerfed.
But that is the point, there is an optimal group to take into an operation, and anything else is sub-optimal. There shouldn't be an optimal group. You and I are arguing two entirely different things here. I am arguing that classes need to be balanced the developers are going to make content like this, and you are arguing that everything should be left how it is.
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Aerro's Avatar


Aerro
06.16.2013 , 07:51 PM | #689
Quote: Originally Posted by Afieri View Post
But that is the point, there is an optimal group to take into an operation, and anything else is sub-optimal. There shouldn't be an optimal group. You and I are arguing two entirely different things here. I am arguing that classes need to be balanced the developers are going to make content like this, and you are arguing that everything should be left how it is.
The group that got it wasn't 100% optimal. That right there shows you don't need a crazy optimal group.

Now bringing in a bunch of terrible performing specs, well, either respec or recruit people that are willing to. Its progression in the hardest content. Doing 'what you like' and ignoring what is best is not for the hardest content.
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Ansalem's Avatar


Ansalem
06.16.2013 , 07:51 PM | #690
honestly I would rather have enrage timers completely removed from game. It never made much sense to me that you beat on someone to the point where they are near death and suddenly they decide to hit twice as hard and sprint around with 1 shots. I would actually prefer if BW would remove enrages and instead for this fight at least make the red circles come out faster and act as your enrage timer. If you cant kill the adds and kel before the entire room is filled and you are dying to dots then you lose.
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