Please upgrade your browser for the best possible experience.

Chrome Firefox Internet Explorer
×

Hate to see another mass exodus.

STAR WARS: The Old Republic > English > General Discussion
Hate to see another mass exodus.

DarthTHC's Avatar


DarthTHC
06.14.2013 , 01:25 PM | #71
Quote: Originally Posted by AlienEyeTX View Post
Except... he really didn't. No mention of 75% anything SWTOR-related in their earnings reports.

Funny thing is, I'm not even saying he's wrong. I just want him to show me the numbers.
Quote: Originally Posted by http://massively.joystiq.com/2012/02/01/ea-reveals-swtor-subscription-and-sales-numbers-beats-financial/
Perhaps most interestingly to players, however, is the fact that EA has reported sales of more than 2 million units of The Old Republic with about 1.7 million subscribers. Those are the highest (and the hardest) numbers we've heard so far. EA's Chief Financial Advisor, Eric Brown, stated in an interview that EA managed to pull in more SWTOR subscribers than the studio had initially anticipated. He added that at launch, the studio was able to add a great number of users per server courtesy of some technical improvements. If you're economically minded and want to get the full, dirty, stock market details, just click past the link below.
Quote: Originally Posted by http://torwars.com/2013/05/09/opinion-despite-subscriptions-under-half-a-million-improved-revenues-means-a-bright-future-for-swtor/
First up, the surprising revelation: Gibeau revealed SWTOR’s true subscription numbers, which have “stabilized at just under half a million.” (ed. meaning under half a million is UP from its lowest point)
1,700,000 (at launch) - 400,000 (est. trough) = 1,300,000 (lost)

1,300,000 (lost) / 1,700,000 (at launch) = 0.7647 = 76% (lost)

DarthDano's Avatar


DarthDano
06.14.2013 , 01:26 PM | #72
Quote: Originally Posted by Ratajack View Post
Actually you are only partially correct. The legacy system was in the game at launch. Characters started building legacy XP from day 1 and in fact you even got to pick your legacy surname as soon as you completed chapter 1.

The legacy perks and family tree were not introduced until 1.2, but the legacy system was in the game. You should have known that you were building a separate legacy on the new server as your legacy XP would have been lower if not your legacy level as well.
You're absolutely right. However; the legacy system had no significance regarding characters on different servers until 1.2, nor was the potential impact of the legacy system divulged.
ChakaD'an'Ozulu
Blackbacca Legacy

CosmicKat's Avatar


CosmicKat
06.14.2013 , 01:28 PM | #73
Quote: Originally Posted by Soluss View Post
The information on subscribers has been clearly addressed. They had ~2 mil in sales. They had about 1.7 mil in converted subs. That number dwindled considerably until F2P. The number last stated was around 500k subs. They give us this info. It is not made out of thin air.
They actually said it bottomed out at considerably less than 500k. Reading between the lines it was pretty obviously around the 200-300k mark.

Having played many MMO's with numbers ranging from millions to a couple of hundred subscribers, my personal guess is they had way less than that in actually active players.

But then I've always assumed that since the hey day of WoW that all MMO's inflate their numbers by a factor of 10. It doesn't take Stephen Hawking to crunch the numbers and figure out that millions of subscribers equals billions in profit and there's no way on earth that MMO's are individually making billions. If they were, Blizzard wouldn't be taking 3 decades to replace WoW, they'd have a staff of thousands working round the clock to crank out new WoW's.

AlienEyeTX's Avatar


AlienEyeTX
06.14.2013 , 01:29 PM | #74
Quote: Originally Posted by Soluss View Post
The information on subscribers has been clearly addressed. They had ~2 mil in sales. They had about 1.7 mil in converted subs. That number dwindled considerably until F2P. The number last stated was around 500k subs. They give us this info. It is not made out of thin air.
This may well be true. Let's agree that it is. So what? The whole notion of paid subscribers = success/failure is moot now. With F2P, Preferred, and Cartel Market the financial security of this game is only partially based on subscriptions. They've already noted how well the game is doing since the switch.

So, we've gotten a bit sidetracked. The point, as it relates to server transfers, is that subscriptions have nothing to do with it. It also doesn't matter if a few people unsubscribe because most people will not unsubscribe over this. OF those that do, a portion will keep playing, just as preferred. They will buy CM stuff either directly or indirectly.

The game will be fine.
You like free stuff, right? Click on this referral link to get yours. I'll get a little something, too. Welcome home. #freethelekku

Jyzai's Avatar


Jyzai
06.14.2013 , 01:36 PM | #75
Quote: Originally Posted by Darth_Moonshadow View Post
*punches Bran in the ding don*

FIST WORLD PROBLEMS CALL FOR FIST WORLD SOLUTIONS!

*runs throughout the thread punching people*
Greatest reply EVER!!!!!!!!


now I need some ice
So let me get this straight you want to add a debuff to keep people from quitting warzones, then you might as well get ready for insults at you and others on the team.

DarthDano's Avatar


DarthDano
06.14.2013 , 01:38 PM | #76
Quote: Originally Posted by AlienEyeTX View Post
This may well be true. Let's agree that it is. So what? The whole notion of paid subscribers = success/failure is moot now. With F2P, Preferred, and Cartel Market the financial security of this game is only partially based on subscriptions. They've already noted how well the game is doing since the switch.

So, we've gotten a bit sidetracked. The point, as it relates to server transfers, is that subscriptions have nothing to do with it. It also doesn't matter if a few people unsubscribe because most people will not unsubscribe over this. OF those that do, a portion will keep playing, just as preferred. They will buy CM stuff either directly or indirectly.

The game will be fine.
They may very well be fine. Hopefully the Bioware/EA Execs aren't as nonchalantly dismissive as you.
ChakaD'an'Ozulu
Blackbacca Legacy

Anzel's Avatar


Anzel
06.14.2013 , 01:40 PM | #77
Quote: Originally Posted by AlienEyeTX View Post
Cut the attitude, dude. While you're at it, learn how to read an earnings report. Learn about what companies do report on and what's important to investors.

No mention of subscriber numbers. No mention of "original subscribers" (whatever that means). Try again, jack.

While I'm here... I don't know you. I don't know what you know about business, though I can make an educated guess. You don't know me. You don't know what I know about business and why I know that you don't know what you're talking about. You can be an educated donkey in your response, but it only shows that you don't know how to defend your position.
Ummmm yes they did. You obviously didn't read (or failed to read ((or failed at reading)) the documents that you demanded so furiously. See all the comments from the other people who figured it out? Go ahead. Take a minute to read them. I'll wait...

Quote: Originally Posted by DarthDano View Post
Ooohhhh! Anzel coming through with the documentation. Stuff that in your pipe and smoke it. LOL!
Oh yeah! <high five />

Quote: Originally Posted by DarthTHC View Post
1,700,000 (at launch) - 400,000 (est. trough) = 1,300,000 (lost)

1,300,000 (lost) / 1,700,000 (at launch) = 0.7647 = 76% (lost)
I thought that was easy reading... and easy math. I guess stuff like this is just hard for some folks...
ANZEL - Master Bounty Hunter - Corbantis Galaxy - 06/23/2003
ANZEL - Bounty Hunter / Mercenary - The Corbantis Legacy - 12/13/2011
ANZEL - SWG EMU - CORE 1 Developer - 06/2006

Ratajack's Avatar


Ratajack
06.14.2013 , 01:43 PM | #78
Quote: Originally Posted by DarthDano View Post
You're absolutely right. However; the legacy system had no significance regarding characters on different servers until 1.2, nor was the potential impact of the legacy system divulged.
But you cannot claim that the legacy system was not in place at launch, or that you were not aware that your two servers were working toward different legacies.

By continuing to build a second legacy on your second server, you chose to have any effort you put into those characters on that server have no impact on your original server's legacy. I can only speak for me, but if I truly wanted to have every character I leveled working toward a single legacy, I would have abandoned the lower characters as soon as I realized that the legacies were different, which would have been at level 1 as the legacy XP bar would have shown a different XP. I can only wonder why you did not do this, but instead chose to continue working on building a second and separate legacy.

CosmicKat's Avatar


CosmicKat
06.14.2013 , 01:52 PM | #79
I wonder if all the people who are pissed about the transfer charge are aware that a year ago we had free transfers when the servers were merged?

It's pretty amazing how when it was in EA's interest to merge servers that I had around 10 characters transferred for free, easily, quickly, and with no glitches. Now that it's a consumer's choice to move, that free service now suddenly is a complex undertaking that costs nearly $20 per character.

JimG's Avatar


JimG
06.14.2013 , 01:57 PM | #80
Quote: Originally Posted by DarthDano View Post
I've been hearing a lot of people claiming they're unsubscribing again.
Again = every day since launch. People constantly "threaten" to unsub....some people just like or need attention. The game steadily lost players after launch and bounced back with F2P. It's a MMO....eventually people will get burnt out and quit.