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ETA on Advanced Class change?

STAR WARS: The Old Republic > English > General Discussion
ETA on Advanced Class change?

Anzel's Avatar


Anzel
06.14.2013 , 10:39 AM | #971
Switching AC's should be free to all subscribers. Just like resetting skill points. They are my characters and it's nobody's business how I play them.
ANZEL - Master Bounty Hunter - Corbantis Galaxy - 06/23/2003
ANZEL - Bounty Hunter / Mercenary - The Corbantis Legacy - 12/13/2011
ANZEL - SWG EMU - CORE 1 Developer - 06/2006

Ratajack's Avatar


Ratajack
06.14.2013 , 10:41 AM | #972
Quote: Originally Posted by branmakmuffin View Post
With that limitation, it might as well not even be there at all. Such a suggestions smacks of passive-aggressiveness.
This limitation of resetting a character who changes class back to level 10 strikes me as being very fair and a very reasonable compromise. It allows those that have invested real money or what they consider a substantial amount of time into a character, and those with characters who have items no longer available in game to keep what those characters have. It also allows the player the time to learn the new class while they re-level that character thus helping to alleviate any concerns those against allowing class changes may have regarding players not knowing how to play am entirely new class.

That sounds like a win-win.

MajikMyst's Avatar


MajikMyst
06.14.2013 , 10:45 AM | #973
Quote: Originally Posted by Anzel View Post
Switching AC's should be free to all subscribers. Just like resetting skill points. They are my characters and it's nobody's business how I play them.
Again, you would be incorrect.. They are not your characters and you have no right to play them as you see fit.. Please read the EULA.. (End User License Agreement) You know, that thing you agreed to, to install the game..

Bioware/EA owns your characters and Bioware/EA makes the rules..

Switching AC should not be allowed.. There is no reason people need to change their class.. Roll another character if you wish.. But changing your class is not needed or warranted..
Who is the more foolish? The fool or the fool that follows him?

[.] Lost but never forgotten!! 12-01-2011 R.I.P.

MajikMyst's Avatar


MajikMyst
06.14.2013 , 10:48 AM | #974
Quote: Originally Posted by LordArtemis View Post
Well, your entitled to your opinion. It is a bit self serving to claim that all reasons against AC switching are valid but all reasons for it are not..
Actually it isn't self serving.. It is fact.. The same outcome can be accomplished by rolling a new character as opposed to swapping your class.. They just don't want to roll a new character.. That is laziness.. Case closed..

This is why all the attempted reasons for swapping your class are moot.. Just roll another character.. Problem solved..
Who is the more foolish? The fool or the fool that follows him?

[.] Lost but never forgotten!! 12-01-2011 R.I.P.

Superman_AZ's Avatar


Superman_AZ
06.14.2013 , 11:48 AM | #975

It's really not that far fetched of an idea. Rift has had Multi-Class for quite some time. There is a whole set of rules in place to allow for it.

Rift Multiclassing

The basic idea is that your 2nd class must tie closely to your first class, and there are pre-reqs you need to meet and level requirements before it is even possible. Personally, I would love to unlock my PowerTech when I hit lvl 40 and use it as a backup for my Merc side. There could be plenty of rules established ahead of time to allow this type of feature to function in the game.

Personally, anyone who outright opposes this is either A) Afraid of change and can't handle the idea of gameplay evolution, or B) doesn't like the idea of others thinking outside the box and getting what they are asking for. If implemented correctly, this could prove to be an invaluable asset to gameplay.

The ONLY reason I could see BWEA not implementing something like this would be $$. If someone has the power to double up their character class, it means they will spend less money in the CM which might have been spent for an alt. BUT, that determination should be made by BWEA and not the overly opinionated playerbase.
"Be yourself, no one can ever tell you you're doing it wrong." ~ James Leo Herlihy

PeterTLJr's Avatar


PeterTLJr
06.14.2013 , 12:05 PM | #976
Quote: Originally Posted by Superman_AZ View Post

It's really not that far fetched of an idea. Rift has had Multi-Class for quite some time. There is a whole set of rules in place to allow for it.

Rift Multiclassing

The basic idea is that your 2nd class must tie closely to your first class, and there are pre-reqs you need to meet and level requirements before it is even possible. Personally, I would love to unlock my PowerTech when I hit lvl 40 and use it as a backup for my Merc side. There could be plenty of rules established ahead of time to allow this type of feature to function in the game.

Personally, anyone who outright opposes this is either A) Afraid of change and can't handle the idea of gameplay evolution, or B) doesn't like the idea of others thinking outside the box and getting what they are asking for. If implemented correctly, this could prove to be an invaluable asset to gameplay. T

he ONLY reason I could see BWEA not implementing something like this would be $$. If someone has the power to double up their character class, it means they will spend less money in the CM which might have been spent for an alt. BUT, that determination should be made by BWEA and not the overly opinionated playerbase.
This is completely CORRECT. There is one thing I agree with people who are opposed of this and thats FOTM and P2W, but they can handle the situation to where it doesnt turn into that.

As far as the money part, I could see them making more money, I think a lot of people would spend more to change AC then put CM stuff on an alt of the same class.
In order to appreciate the Light, you must spend time in the Darkness.
Peace will win and fear will lose.

fwloehr's Avatar


fwloehr
06.14.2013 , 12:24 PM | #977
I wish I could do a poll of the gaming backgrounds of everyone in this thread. My hypothesis is that those against AC change have been playing RPGs and/or MMORPGs for awhile and those for it are newer to the MMORPG scene. (Just my hypothesis and telling me I am wrong because of your background doesn't discredit it, you are n=1)

But my reason is this: those who have played RPGs and MMORPGs for a long time are used to limitations and permanent, game play determining character decisions. It is those decisions that have consequences down the road that make RPGs intriguing. Without those decisions, a game is not really an RPG.

Aside from picking the basic class when you create your character, the AC selection is the only permanent decision one needs to make in this game. As someone who sees RPGs as being defined by the decisions they force you to make and consequences they force you to endure, the idea of removing the one character altering permanent decision from the game is disturbing.

A lot of the reasons for instituting AC change are not invalid. But the people asking for it don't seem to realize they are asking for the removal of a feature that defines this genre of gaming for the sake of their own convenience.

Also, if I could change my sorcerer to an assassin, why could I not change it to a juggernaught? It honestly would not affect the Sith Inquisitor story at all if I were using juggernaught lightsaber abliities rather than sorcerer lightning. It would add to my character flexibility, it would be fun, and it would be convenient. But, I think even some of you for the AC change would not like that. It would not affect other people's gameplay at all if I were able to switch from a sorcerer to a juggernaught but the choice between the Sith Inquisitor and Sith Warrior is a major feature of the genre and removing it would be a subtle, but very real, detriment to the game. The same goes for the AC on a smaller scale as well.

Superman_AZ's Avatar


Superman_AZ
06.14.2013 , 01:13 PM | #978
Quote: Originally Posted by fwloehr View Post
I wish I could do a poll of the gaming backgrounds of everyone in this thread. My hypothesis is that those against AC change have been playing RPGs and/or MMORPGs for awhile and those for it are newer to the MMORPG scene. (Just my hypothesis and telling me I am wrong because of your background doesn't discredit it, you are n=1)

But my reason is this: those who have played RPGs and MMORPGs for a long time are used to limitations and permanent, game play determining character decisions. It is those decisions that have consequences down the road that make RPGs intriguing. Without those decisions, a game is not really an RPG.

Aside from picking the basic class when you create your character, the AC selection is the only permanent decision one needs to make in this game. As someone who sees RPGs as being defined by the decisions they force you to make and consequences they force you to endure, the idea of removing the one character altering permanent decision from the game is disturbing.

A lot of the reasons for instituting AC change are not invalid. But the people asking for it don't seem to realize they are asking for the removal of a feature that defines this genre of gaming for the sake of their own convenience.

Also, if I could change my sorcerer to an assassin, why could I not change it to a juggernaught? It honestly would not affect the Sith Inquisitor story at all if I were using juggernaught lightsaber abliities rather than sorcerer lightning. It would add to my character flexibility, it would be fun, and it would be convenient. But, I think even some of you for the AC change would not like that. It would not affect other people's gameplay at all if I were able to switch from a sorcerer to a juggernaught but the choice between the Sith Inquisitor and Sith Warrior is a major feature of the genre and removing it would be a subtle, but very real, detriment to the game. The same goes for the AC on a smaller scale as well.

As with any type of change, there should be limitations. The Training an Assassin receives is more closely connected to a sorcerer than it is to a Juggernaught. This makes a dual AC plausible. Comparing an Assassin to a PowerTech, for example, is really just anecdotal mockery since an Assassin would never receive their training from a Bounty Hunter, and vice versa.

We are looking at ACs which function similarly, and would have similar training and gear. Going from a light gear tank to a heavy gear tank is quite a jump, and would have a completely separate storyline altogether. Whereas a Sorcerer would likely use the same or similar gear as an assassin and would be trained by a similar team. We're not trying to bring some "Any race / Any two classes" discussion, we're merely suggesting that similar classes should be able to share one character.
"Be yourself, no one can ever tell you you're doing it wrong." ~ James Leo Herlihy

branmakmuffin's Avatar


branmakmuffin
06.14.2013 , 01:17 PM | #979
Quote: Originally Posted by Ratajack View Post
This limitation of resetting a character who changes class back to level 10 strikes me as being very fair and a very reasonable compromise.
Of course it does, because you know far fewer people would do it with that limitation.

Ratajack's Avatar


Ratajack
06.14.2013 , 01:51 PM | #980
Quote: Originally Posted by branmakmuffin View Post
Of course it does, because you know far fewer people would do it with that limitation.
Given that placing the limitation of a class change reverts a character back to level 10 addresses almost all concerns of those wanting class changes due to loss of no longer obtainable items, loss of crew skills, credits, etc. and the concerns of those against class changes as the player would have the time needed to learn the class as they re-leveled it.

Can you name a reason for being against this compromise, or why those wanting a class change would not take advantage of it if it were offered in this manner that does not boil down to "I'm not doing it again", AKA the aversion to work or EFFORT (laziness)?